With the advancing of time, more and more players on the Internet have cleared "BioShock: Infinite".
The players who cleared the game were also shocked by the story of this game almost without exception.
This is the unique charm of the game.
The game has always been called the ninth art, and that is naturally for a reason.
The game is more than just fun.
It has its own unique charm.
This kind of charm is difficult to create by other art carriers, such as movies, novels, and music.
Because these carriers are viewed more as a bystander.
Instead of getting involved yourself.
The art carrier of the game is to allow players to interact with the characters in the game, and participate in it, and experience an immersive plot substitution.
The same story may be common on film and television, but it is displayed in front of players through games.
It can give players a completely different feeling.
Because in the game, players can actually experience the story, and will be more immersed in the story.
The story, art, and music of "BioShock: Infinite" can all be called works of art.
If you have to choose some games to represent the ninth art of games.
That "BioShock: Infinite" undoubtedly can occupy one of the places.
As for the players, there are too many places in BioShock: Infinite for them to discuss.
Especially Elizabeth in the game.
Players at home and abroad are discussing the difference between this game and other games in major community forums.
"I have to say, "BioShock: Infinite" is really a big surprise! The bright colors in the game, and the dark colors in the later stage, it is a sharp contrast, just like the plot in the game. same!"
"That's right! Especially the scene where Sky City was first seen at the beginning of the game, this game has already been promoted to a masterpiece in my heart!"
"What is even more surprising is the shaping of Elizabeth in the game. To be honest, when I heard that Nebula Games will use the latest AI technology in the game, I am very much looking forward to it, and the actual effect proves that I am not in vain. I’m looking forward to it, it’s perfect! Even I think this is a character played by a real person, not a virtual person!"
"Unfortunately, Elizabeth is your daughter!"
"No! Not really! Elizabeth is Booker's daughter, and I'm just a player. Of course Booker is my father-in-law!"
"Well, I have to say that Elizabeth is really exciting, but compared to Elizabeth, I am more concerned about whether there will be a follow-up story in BioShock: Infinite. After all, what does the little easter egg at the end seem to indicate?"
"The sequel expresses a pessimistic attitude. There are only a few sequels launched by Mr. Yang so far, but maybe there will be DLC that complements the story? Just like the previous "Devil May Cry."
Countless players have expressed their views on the game online.
There are also many players who choose to have an experience for two weeks.
Although a game, especially an immersive experience game with the promotion of the story as the core, for most players, the second week program is lack of motivation to continue.
After all, a plot of the game itself has been experienced once by the player during the week of the objective.
But an excellent game, even if it is a linear game, he still has the motivation to support players to experience the second week.
It may be because the elements of a certain place have not been collected yet, or it may be for a more perfect clearance.
But more is to look at this story from another perspective, to appreciate this story in the second week.
And to dig out some details in this story that were overlooked in the week.
In "BioShock: Infinite", although Yang Chen has made many changes compared to the game in dream memory.
Including the richness of content, as well as a direct expression of the story.
But there are still quite a few details in the game.
For example, at the beginning of the game, the box Lutus gave Booker had written on it the name of the soldier with the wounded knee.
In the game, players can also find a few words.
Just like games like "Dark Soul" and "Curse of Blood", apart from a story of its own, a complete worldview is more reflected in the details of the game.
Waiting for the players to discover, and slowly complete the story and the world of the entire game to become clear.
………………
On the Internet, the major game media also gave a full score evaluation without hesitation.
Not only domestic, but also many mainstream game media abroad.
From the plot, music, and the portrayal of Elizabeth's character in the game, as well as some of the depth, it can be said that he is not stingy with all kinds of beautiful words.
Among them, as ridiculed by domestic players, UU Reading has become a star game that Nebulas Games attaches importance to licking dogs, and it also released the evaluation of "BioShock: Infinite" in the first time.
A perfect score of 10 points without any suspense.
And gave a very high evaluation.
"Players who see the City of the Sky for the first time will inevitably be shocked by the fairy-tale scenery in front of them. Exquisite buildings float on the same white clouds, old-fashioned trams rushing across the sky, and magnificent statues in the distance. There are flamboyant airships, like the world in a fairy tale."
"But players will soon understand that this is not a beautiful fairy tale. Under the beautiful background, the splash of blood and the mutilated head present a strange sense of horror. Since then, the style of the game has continued to be in the spring and white snow and crazy cruel. The interlacing, mingling, and sublimation make the already exquisite pictures show a strong dramatic tension under such strong contrast. The more flashy and gorgeous the surface, the more unintelligible reality is hidden."
"Of course, the better part of the game is to create a character like Elizabeth. The tacit understanding shown by Elizabeth in the game. I believe that any player who has experienced the game will love a character like Elizabeth. The story of Uncle and Loli originally made me think that this might be a game similar to "The Last of Us"."
"But facts have proved that this is not the case. There are many obscure and deep religious, philosophical, and ethnic issues in the game. In terms of plot, the story with time and space as the bright line can even be said to be brain-burning. These factors add Together, there is no doubt that this is another masterpiece of a Nebula game!"
"If you have to find a game to endorse the artwork in the game, then I think I will vote for her, because she is an artwork!"