Interactive movie games, as far as Yang Chen is concerned, should be the most suitable game type.
The first is that in this type of game, the content of the operation is very simple.
It is different from the action games like "Curse of Blood" and "Monster Hunter", which have higher levels of player operations.
Interactive movie games can be said to be the type of game that requires the least operation.
It is even easier to operate than some casual games.
Because in the game, in addition to requiring the player to control the direction of action of the character in the game.
The main point is to do QTE and multiple-choice questions based on the content of the game.
The core point of this type of game is the plot of the game.
"Interactive movie game, where the player plays the robot, three different protagonists?"
Yang Chen compiled the design concept manuscript of the game theme mentioned earlier. Lin Jiayi showed some surprised expressions after seeing the design concept manuscript called "Incarnation".
As for Wang Yaliang on one side, there was no big surprise, because she had known it in advance.
Looking at Lin Jiayi who was surprised, Yang Chen smiled: "You don't have to be so surprised, right?"
After all, this kind of subject matter, where robots are the protagonist, is nothing new.
"It's not because of the subject matter, but just because of the type of game. UEgame, NetDragon and Apex games, each has chosen a number of different game types." Lin Jiayi explained to Yang Chen.
"Huh? What kind of game did they choose?" Yang Chen was also curious when he heard Lin Jiayi's words.
In the past two days, he was writing the design manuscript of "Incarnation as a Human", but he didn't pay much attention to news in this regard.
"NetDragon is an FPS game. I heard that it is an FPS game with an eye tracker and brain-computer interface technology to create a future science fiction war theme." Lin Jiayi said towards Yang Chen.
Hearing this, Yang Chen also aroused some interest.
Eye tracker with brain-computer interface?
In the next moment, Yang Chen wanted to understand why NetDragon made it like this.
With the eye tracker, the player directly captures the dynamic enemy picture in the game through the perspective, and at the same time cooperates with the firing electric wave command of the upper brain-computer interface, which directly reduces the most important aiming accuracy in FPS.
The background of the future sci-fi warfare theme itself requires players not to play on the content of the game, thereby creating a sense of immersion.
This is also a content reform in this aspect of "Incarnation as Human" that Yang Chen is about to produce.
"It is an expected combination of ideas, but NetDragon's side should also be more about the accumulation of technology. After all, there are not many VR devices with eye trackers." Yang Chen touched his chin and said.
For a simple game, you want to promote the development of gaming equipment, unless it is a game that is against the sky in online games, such as the ratio of 1 hour in the game world to half an hour in the real world.
Otherwise, it is still unrealistic, including dream memory and reality. There are too many examples of original excellent games becoming relics of the times due to equipment and hardware problems.
Including the previous switch of Nebulas Games, it is also based on the establishment of a strong game lineup and an excellent porting game platform.
For example, "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey" include the following "Splatoon" and the following "Super Mario: Manufacture" games as masterpieces.
Otherwise, the design of the switch itself is exquisite, and it cannot be successful without enough games.
But the specifics still depend on the actual effect of NetDragon.
If it is as expected, and NetDragon can complete this design.
Then Yang Chen thinks that in the future, with FPS on brain-computer interface devices, the mainstream operation is likely to be like this.
"How about the others?" Yang Chen looked at Lin Jiayi and asked.
"For Apex, what I tried was a racing game. As for UEgame, it was full of ambitions. They planned to create a sci-fi open sandbox game with a vast universe as the background. Players act as the commander of the battleship and can drive. All kinds of spacecraft shuttle in the space of thousands of star systems and unknown wormholes." Lin Jiayi told Yang Chen about the recent actions of several major factories.
"Multiple platforms?" Yang Chen asked Lin Jiayi.
Although Yang Chen didn't say it, Lin Jiayi knew exactly what Yang Chen was asking, and nodded slightly at the moment: "A multi-platform game, otherwise UEgame would not be able to set up such a costly project."
"Commander of the battleship, this is a very suitable direction, but how to interact with the game is also a difficult problem." Yang Chen said that he knew it and sighed.
In other words, this is not just a problem faced by UEgame, but a problem faced by all manufacturers interested in brain-computer interface equipment.
"The actor and the director have already contacted." Wang Yaliang next to him said to Yang Chen at this time.
"Actor and director?" Lin Jiayi showed a surprised expression.
"Yes, motion capture, as well as the tonal shots in the game. It can be said that the game "Incarnate into a Human" should be the most interactive and detailed game of Nebula Games so far." Yang Chen smiled and nodded. .
Hearing what Yang Chen said, Lin Jiayi was shocked instantly.
The most detailed game, there are also discussions on this topic among the player groups.
And all players have their own opinions.
Some think that "Red Dead Redemption: Redemption" is the most detailed game in Nebula, some think it is "The Legend of Zelda: Breath of the Wild", and some think it is "GTA".
But now Yang Chen wants an official stone hammer?
The upcoming "Incarnation"?
Seeing Lin Jiayi's curious gaze, Yang Chen also gave a little explanation.
It's just a stacking interaction of details.
For example, in "Red Dead Redemption: Redemption", the player cannot pick up things on the ground.
The most important point is that in this type of open world game, you can do it but there is no such need.
But in "Incarnation as Human", there is no complicated action system, only some of the simplest operations.
Therefore, this also sets aside a lot of resources, UU reading www.uukanshu. com and itself as an immersive experience game.
The main core is to let players feel the story and immerse themselves in it.
Coupled with the unique brain-computer interface, how can players feel a kind of immersive experience?
The current technology can't do it yet, and truly let the player's consciousness enter the game.
So it can only come by deception.
Just like a VR holographic game.
With the analysis of the player's brainwave signals, many things in the game scene can be interacted.
For example, when the player approaches a water cup, when the player wants to pick it up, an occurrence condition will be triggered, so that the character in the game will pick it up.
It deceives the players to the greatest extent and makes them feel that they have truly entered the game world.
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