2038, August 15.
After a brief period of darkness, Chen Xu saw the game screen in front of him.
He is in an ascending elevator, and the advertising TV on the elevator next to him shows the time of day.
At the same time, the default third-person perspective in the game also allows him to see what his current character looks like.
A very young and handsome young guy, wearing a black suit and tie, with a calm expression.
Only the circular mark on the temple proves that he is not a human, but a robot, or a bionic person.
In "Detroit: Incarnation", Yang Chen still maintains two different perspectives.
First person and third person.
Two different viewing angles show, the lens in the game is also different.
Especially for an interactive movie game, the announcement of this cost is not general.
And for the operation method of the brain-computer interface, the immersion brought by the first person is far stronger than the third person.
But Yang Chen still joined the third-person mode, the main reason is still because of the player group.
In the third-person mode, some players will not feel dizzy.
But in the first-person mode, there is a feeling of dizziness and nausea, and even playing with it, I can play until I run to the toilet and throw up.
Considering such a factor, from the perspective, Yang Chen still chose the third person to coexist with the first person.
And for games, there are actually many games, not all of them are suitable for the first person, especially on the VR platform.
After all, it is different from playing on the PC platform through the display. In the immersive experience mode brought by VR, the first person is like an action game with a high-speed rotating perspective.
Sometimes even if it is not dizzy, it can make the player feel dizzy.
This is also the reason why such games on the VR platform usually adopt the third person.
In the game, Chen Xu is also observing a screen of the game.
Obviously, this should be a science fiction game.
I just don't know what type it is.
The elevator is constantly rising, and the young man standing in the middle of the elevator is playing with a coin very flexibly.
When the elevator reached the top floor of the 70th floor, the youth collected the coins in his hands.
Then he straightened his tie, looked straight ahead and waited for the elevator door to open.
After the elevator door opened, a heavily armed soldier with a gun noticed the young man in the elevator.
He glanced at it, then ignored it, and communicated with his superiors via radio.
"Negotiation expert arrives on site"
‘Repeat: Negotiation experts arrive on the scene. ’
While talking, the special policeman moved forward into the room.
At the same time, Chen Xu also found that he could control the characters in the game.
Unlike using the keyboard, mouse and handle operation, the feeling of using the brain-computer interface makes Chen Xu feel very strange.
For example, if he wants to move forward, the character in the game will move forward.
At the same time he thought about squatting, the characters in the game would actually squat.
It's as if it was true that his brain was giving orders.
This character in the game is just like his hands and feet.
It's just that he has a sense of reality different from his hands and feet in reality.
In the game, this kind of nihility but it can reflect it makes him a little uncomfortable.
But it's more interesting.
It's like a child just got a new toy.
Unlike ordinary games, "Detroit: Incarnation" does not directly give players a hint on how to operate.
Of course, Chen Xu felt that it might be because he chose the option of life model.
After some practice, Chen Xu quickly discovered some differences.
For example, in a game, only a few actions can be fed back.
Ordinary forward, as well as simple squat jumps, as for a more complex action, the game does not respond to the instructions in his mind.
But it can interact with the surrounding things.
For example, he just controlled the character in the game to put a goldfish on the ground back into the aquarium.
After the brief novelty, Chen Xu returned his attention to the game.
He took a close look at the environment in the game.
It should be a mansion with a huge area, even with a special corridor. One side of the corridor is a huge aquarium, and on the right is a photo of the owner and family, as well as some documents and potted plants.
And these things are able to interact.
Thinking of picking it up, Chen Xu realized that the character in the game would actually walk over and pick it up.
Continue to walk inside, a painful sound came from inside.
I saw a heavily armed soldier bringing out a tear-stained middle-aged woman.
"Please, please, you must save my daughter..."
The middle-aged woman seemed to have seen some life-saving straw, telling her request with tears on her face.
But then she noticed the flashing mark on the temple, which was a mark representing a bionic person.
After seeing this mark, her expression and attitude changed.
"Wait?"
"You want to send bionics?"
"You can't... can't do this!"
"This will kill my daughter... why don't you send real people?"
"Don't let that thing near my daughter!"
"Why waste time sending a bionic person to negotiate!?"
The wailing sound of the middle-aged woman came in her ears.
He plays a negotiator, but he is also a bionic.
In an instant, Chen Xu understood his identity.
But at the same time, judging from the appearance of the middle-aged woman, it seems that the bionic person is not very popular.
It was the same as seeing the life-saving straw before, but when it was discovered that it was a bionic person, it immediately changed its face.
"Who do you look down on? Wait for you to see what a real negotiation expert is!"
Thinking of the change in the attitude of the middle-aged woman before, UU read www.uukanshu. Com Chen Xu is also quite unhappy.
Then Chen Xu looked at the UI interface similar to the machine.
"Look for Captain Ellen to understand the situation"
Bionic human UI interface, which is also a role setting based on the game story.
After all, as a bionic, it is normal to have a UI interface and command information.
This replaces a task panel interface in the game.
After all, even though it is in the life mode, there is no game UI interface, so you can better immerse yourself in the game.
But the information that should be there is still necessary, otherwise the player is afraid that they can only play in confusion.
And this itself conflicts with the core point of the game "Detroit: Incarnation".