Chapter 1177: Players who can't wait

Did not continue to choose the life mode, but reopened a new archive.

Chen Xu also wants to see some specific options in the game.

After all, as an interactive movie game, the follow-up development is basically based on different choices of players.

In a normal game mode, Chen Xu also discovered something that he hadn't discovered before.

For example, some dialogues in the game do not appear out of thin air, but require players to unlock them.

If at the scene, the player did not investigate the dead police officer on the scene that has not been collected.

Then you won't notice the pistol hidden under the chair, and the plot ending line of the pistol will not be involved in the follow-up.

A little try.

Chen Xu quickly discovered various endings.

The first is to complete the end of the mission, except for the story of achieving 100% trust with the bionic, and then killing him with three shots by the sniper who had been prepared in advance.

There are other different plots, Connor killed Daniel with a clean shot and rescued the hostages.

Approaching Daniel when the opponent was about to fall with the hostage, rushed over and fell with the opponent, saving the little girl.

When he rushed over, he blocked a shot for the little girl and died.

Of course, in addition to this, several negotiations failed, leading to the death of the hostages.

………………

While Chen Xu was still delving into the number of branch options in this first chapter, players who had experienced the demo version of "Detroit: Incarnation" on the Internet were already noisy.

"Fuck, there is too much content in this first chapter!"

"Yes, yes, it feels like there are several different branches!"

"Connor is so handsome! Ruthless Connor!"

"The gameplay of the brain-computer interface also feels quite interesting, especially when combined with the life model, it feels really full of immersion!"

"Haha, when I played for the first time, I didn't collect anything. I didn't know anything about the abnormal bionic person. When I went to the balcony, I wanted to go there, and then I was shot."

"Me too, so did I, I just fell apart as I talked, but fortunately, I finally dragged the little girl back!"

"It's difficult. I reacted slowly to the final QTE, and then the little girl fell off."

"There are so many details that can be surpassed in the game, and has anyone noticed? In the little girl's room, there is a Nebula game switch and a cassette for The Legend of Zelda: Breath of the Wild."

"The content of the demo version is only this simple chapter, a little panic! When will the game be officially launched!"

"In other words, I feel more looking forward to other games in the brain-computer interface mode. I feel that the operation is really convenient and fun."

Players who have experienced "Detroit: Incarnation" on the Internet are already in a hurry.

Manager Yang, hurry up!

Isn't it just a ticket?

It's all ready for you, let the game come out soon!

If you just watch a promotional video, or know a piece of information about the game, then it’s actually nothing.

It is to maintain a certain expectation value.

But the key is that Yang Chen released a trial version that can experience the game content in real life.

And it's a brand-new operation mode of brain-computer interface, which makes players feel uncomfortable.

In addition, "Detroit: Incarnation" is still an interactive movie game with a strong sense of immersion.

This is even more unbearable.

Players who were originally curious about the operation mode of the brain-computer interface, as well as looking forward to it, can be said to thoroughly feel one of the charms through the game "Detroit: Incarnation".

In addition, "Detroit: Incarnation" exists as an interactive movie game, so in terms of resource tilt, the game is more placed on the screen and the interactive details of the game.

This also brings a whole new feeling to the players.

That is the ultimate picture.

If we talk about the previous cloud game technology, coupled with the speedup of the network, the game screen has entered a new era.

The game "Detroit: Incarnation" is because the game itself can free up enough resources.

It can be said that the picture is raised to a top level. In the game, the player is like watching a movie on the big screen of a movie theater.

In more understandable terms, that means that every hair can be seen clearly.

In addition to the characteristics of the game itself, the player can be said to be immersed in it all the way.

The scene, light and shadow, characters in the game, and a kind of creation of the atmosphere of the event.

And in the game, the player plays a bionic person, which is influenced by this kind of personification.

Subconscious players also subconsciously ignore some common UIs that appear in the game.

There is also the unique operation method of the brain-computer interface, which makes the players feel as if they are really in the future world of complex relationships between humans and bionics.

"Detroit: Incarnate as Human" really that fun?"

"It turned out to be an interactive movie game?"

"Has the operation of the brain-computer interface changed so much?"

Along with the first batch of players who played the trial, the impression of the trial was announced in the community and related social forums, including a fermentation of the video platform and the live broadcast platform.

It also made many players a kind of curiosity.

After all, judging from these talks, it seems that the brain-computer interface experience of "Detroit: Incarnation" can bring an experience completely different from watching.

And some manufacturers who are going to see how Nebula Games makes a new control platform game, a brain-computer interface, are also where they found the Nebula Games Chicken Thief.

As an interactive movie game, "Detroit: Incarnation" requires very few player operations.

And different from the dream memory, Yang Chen also made many changes in the game.

The most direct is the addition of many small details that can be interacted, and the characters in the game can make some simple actions.

For example, crouching, in addition to adding QTE settings. UU reading www. uukanshu.com

For example, in the first chapter, Connor ran into Daniel.

In the player's opinion, this is just a very simple QTE, but what is associated with this QTE is how to use the brain-computer interface to generate instructions for the character to run.

There is also the action of shooting a gun, and the same is true.

Including in the subsequent chapters, there will be some QTE scenes similar to the plot in the game.

Respectively related to some operations that players will have in normal games.

For example, "Assassin's Creed: Odyssey" and the climb in "The Legend of Zelda: Breath of the Wild".

Tumble in "Dark Souls" and so on.

When deciding to design "Detroit: Incarnation", Yang Chen and Nebula Games had a very clear goal.

That is to accumulate technology, and then try to get the answer.