Chapter 1188: Double games, double the happiness

Yang Chen was in the office, watching the documents and information submitted by several project teams, and watching some internal videos on the computer.

These videos are basically DEMO scenes, but they are all actions made using brain-computer interfaces.

There is also a short command related to the trigger.

Rolling, moving debris, creeping, crouching, jumping, running, climbing and climbing...

There are a series of related actions in the video, and there are even more complicated actions.

For example, let the player control the fingers of the characters in the game.

That's right, it's what I imagined.

These can all be realized in DEMO.

It’s just that it’s a bit too difficult to use in games.

It's like using the engine and model to create a DEMO that looks like a reality, and even makes the player in the VR mode unable to distinguish between the reality and the game scene.

Can't it be done with current technology?

Actually it was done.

But the key is that most players' equipment cannot support it.

The same device as a brain-computer interface also has very strong requirements for the performance of the player's game console.

For example, allowing players to control the fingers in the game. With current technology, not to mention the use of a brain-computer interface, it is not impossible to do it in games alone.

It is nothing more than adding more details, the reason why no manufacturer does that.

The main reason is complexity.

For example, letting you as a player experience a character in a game and be able to perform many actions, even with the thumbs of both feet apart, is meaningless.

It will make the player's gaming experience worse.

Because this requires a corresponding trigger button in the game.

Imagine you as a player, playing a game and controlling the game character, you even need to control his left foot forward or right foot forward. All the keys on the keyboard have their own functions, and even some specific actions. Also need to combine keys.

So, do players come to fly airplanes to take graduate exams or play games?

What players want is true freedom, not tedious true freedom.

The game experience brought by sacrificing the operating experience is not as good as imagined.

But through the brain-computer interface, this situation can be avoided.

But there is also a more important factor, that is, there are not so many resources.

The information keywords are simplified, so that the brainwave information read by the player can be directly fed back into the game.

This is the main problem at present, so this is also the main reason why major game manufacturers basically do not make more complex types of games such as open world.

As for the "StarCraft X" on UEgame, it is basically a pie-drawing mode.

What I said was a sci-fi sandbox game set in the vast universe.

But in fact, a content currently produced is more like a huge box garden world.

In the game, players have multiple threads to experience the so-called openness and freedom.

But Yang Chen also has to say that UEgame does have a hand.

According to their model, if there is not enough content update in the follow-up, then the player will experience the entire box court content.

Basically, there is not enough content to play.

But in UEgame's plan, it will be a game dominated by multiplayer.

Just like "GTA".

Why is "GTA" able to maintain such a fresh vitality until now?

This is inseparable from its multiplayer gameplay.

A high enough development depth, and a steady stream of content updates.

UEgame is based on this idea.

If it succeeds, then new content will be added far in advance.

For example, in the first part of the game, the player performs a series of missions on a planet to become a qualified spaceship commander.

Only a small amount of cosmic interstellar content needs to be produced later, after all, UEgame itself also promotes that this is an EA version of the game.

It is excusable that it was not done.

Of course, if the sales are not good, it is possible to go back to the market to redo it, or to run aground indefinitely.

This piece of Yang Chen was not ready to learn UEgame.

However, in the process of its development, for some of the changes in the game content, this has made Chen Xu more concerned.

After all, this is the main reason why he agreed to join Nebula Games in UEgame to help him develop "StarCraft X".

…………………

While Yang Chen was thinking about things, the office door was pushed open.

Wang Ye from the game department walked in with a copy.

"Mr. Yang, a plan for resetting the game version's follow-up activities." Wang Ye handed the file in his hand to Yang Chen.

"Well, just press this." Yang Chen flipped over, glanced at and nodded.

"By the way, Mr. Yang, NetDragon, Tenghua, and some other game manufacturers have also released the latest news, announcing that some old games will be reset and that they support brain-computer interface devices." Wang Ye will be the latest One situation told Yang Chen.

"Huh?" Yang Chen was a little surprised.

During this period of time, he has been paying attention to the development of the team and UEgame in one direction for the brain-computer interface.

I didn't pay attention to this situation for the first time.

"This is to prepare to save the country." Yang Chen thought for a moment, and couldn't help but smile.

The success of "Detroit: Incarnation" has enabled UEgame and Apex to keep up with NetDragon's latest development progress.

The same applies to manufacturers that are also developing in this area before.

And game manufacturers that have not yet involved in this area also want to seize a point in time.

What can I do?

It was still a bit troubled.

But with an official blog message from Yang Chen and Nebula Games, a window was opened for them in an instant.

Yes indeed!

New types of games are too late to develop.

But resetting the old game is perfectly fine!

Art resources and gameplay architecture are basically saved, just focus on a new operation mode of the brain-computer interface.

So after Yang Chen announced that several of his games will be reset.

In an instant, the major manufacturers seemed to have received a signal ~ www.novelhall.com ~ also announced these news.

After chatting with Wang Ye about the department, Yang Chen couldn't help but smile when he saw a message on the Internet after the other party left.

He does plan to reset the games of "Resident Evil" and "Escape".

Only this reset is not a simple reset.

IP linkage is a major feature of Nebulas Games.

It is quite common for the masters or characteristic monsters in each game to go to the next door to string together.

As for the reset of these games, Yang Chen also has an idea in this regard.

Different roles, the same fear, and dual games make happiness multiplied.

Must make the player feel his full, about to overflow sincerity.

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