The development process of several horror games that are ready to be reset is quite smooth.
The main difficulty is concentrated on the action system.
But as the subject matter of horror games, in this area, compared to open world games, it is actually more relaxed.
Because you need to pay attention to the rendering of a horrible atmosphere created for the player, and even actively reduce the fear that the game brings to the player.
Therefore, the main operating mode of the player in the game is basically the linear one.
From point A to point B.
Even in the development of these game resets, it is easier than before to make "Detroit: Incarnate".
The more time-consuming one is a gameplay mode in "Death by Daylight".
It operates as a brain-computer interface, so compared to dream memory, there are still many changes that need to be made.
Not only the actual operation, but also the balance.
In the dream memory, "Death by Daylight" actually has the meaning of always wanting to make it e-sports.
For example, the balance of various skills and mechanisms in the game.
However, it was later proved that this kind of asymmetrical game, wanting to be formalized in e-sports, is basically unflattering.
Instead of carrying out this kind of formal competition, it is better to focus on the entertainment direction of the game itself.
For example, a linkage of various IPs.
It can involve survivors, butchers, and maps.
This is also the change made by "Death by Daylight" later in the dream memory.
It's a pity that I didn't make the most correct decision when I was at my best.
In addition, during the same period, it also suffered from a strong opponent. Instead, a later mobile game occupied a lot of share in the global market. Even the manufacturers that developed it were first boarded by others and then paid.
With lessons learned, Yang Chen naturally did not balance the game competition, too persistent.
More pursuit is a balance of player experience.
It's like the law of 55 in "League of Legends" and "DOTA".
There is a metaphysical saying that after a period of losing streak, players will either have a thigh at their own home or a rookie at the enemy’s home.
This is big data matching.
To ensure that players can always win a game sometimes.
Regardless of the others, at least this approach is not bad for most game player experience.
But the difference from games like "League of Legends" and "DOTA" is that "Death by Daylight" is not 5V5, but one-to-many.
The gameplay of "Death by Daylight" itself is a gameplay based on information collection, so there is a high requirement for team information exchange, and even cooperation.
If the players can cooperate closely, then the probability of winning will be greatly increased.
So the so-called team players must have more advantages than the wild players.
Regarding this, Yang Chen and his team decided to split directly.
In the game, you can choose between multiple rows or single rows.
At the same time, players can also build their own houses and play with friends.
The main reason for not choosing mandatory is because this is a relatively free mode for players.
For example, even if these two functions are released, even if there is no player to match one of the modes, there are still things that should be available.
Some things players can be useless, but you can't have them in the game.
……………………
When Yang Chen and his team developed these games simultaneously.
"StarCraft X" from UEgame is also officially launched.
It’s not just UEgame’s "StarCraft X" that is online. Apex Games has developed a racing racing game "Extreme Racing", and NetDragon has an FPS game called "Frontline War".
It is a different subject, and the market lacks games that support the operation of brain-computer interface devices.
The launch of these games was stuck in the same schedule.
However, from Yang Chen's point of view, his most optimistic view should be the "Extreme Racing" from Apex Games.
Because of a feature of his game, his attributes of success are doomed.
Apex Games and major car manufacturers have exclusive licenses.
This can be said to be a big killer.
Like sports games, the sense of substitution in racing games is also sought after by many players.
Control the car in the game exactly the same as in reality. As long as the game is not too hip, it is destined to be invincible.
Like the NBA2K series in dream memory.
After being ridiculed by players, its series is no longer a skin-changing game, but a name-changing game.
What the game manufacturer has to do is to add all the numbers from last year, including the age of the star, and then this is a brand new game.
Players scold every year and buy every year.
why?
It is because they have the corresponding tournaments and club-related authorizations, allowing players to truly manipulate the familiar stars and play in the game heartily.
As Yang Chen thought.
With the launch of the three games, the first-day sales of each were counted. The highest is the racing game under Apex Games.
As for these games, Yang Chen also experienced the first time.
With UEgame, he is quite clear.
So Yang Chen still focused on Apex Games and NetDragon.
The gameplay of Apex’s "Extreme Racing" is not too special. The control is very simple, including the operations in the cockpit in the first-person mode, which are basically presented in animation.
The basic control commands are left and right, acceleration, deceleration, and elegant control modes.
However, what surprised Yang Chen was that Apex's game performed very well in this area.
In the game, players can precisely control a position offset.
As for NetDragon, the quality of UU Reading is pretty good.
A linear FPS game, quite satisfactory, but the main point is a gameplay around the brain-computer interface.
It can be said that in the action system, NetDragon is the best among these three games.
All three games can be said to be good.
And this situation has also led to a consequence, that is, the popularity of the brain-computer interface platform is better than before.
Some of the second and third-tier game makers that were still on the sidelines could not bear to announce the establishment of this new project.
It has been revealed before that the major game manufacturers that developed the reset version of the game are also taking advantage of this heat to promote their reset games.
It also includes Yang Chen and Nebula Games.
It's a pity that this good heat doesn't take a while.
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