A unique FPS game?
Hearing what Yang Chen said, Lin Jiayi, who was sitting next to him, put down the switch in his hand, and at the same time showed a curious expression on his face.
"A two-player game?" Lin Jiayi asked Yang Chen a little curiously.
Nodded lightly, but then Yang Chen shook his head lightly: "There will be a two-person cooperation mode, but it is not necessary for two people to be able to play. Even if you are alone, you can still feel it. Games bring the purest pleasure."
Looking at Lin Jiayi, Yang Chen, who was sitting there, made an emphasis.
"Where is the most interesting part of the two-player game? Well, put aside the fun of playing with friends, starting from a purely game perspective." Yang Chen looked at Lin Jiayi and said.
Most two-player games are actually not games, but social entertainment.
More important is the people playing with the player, not the content of the game itself.
Hearing Yang Chen's words, Lin Jiayi dragged his chin with both hands, and narrowed his eyes slightly.
"Level design!"
After about a few seconds, Lin Jiayi gave an affirmative answer.
Yang Chen also nodded.
Level design.
Most dual human games are based on this design concept.
It can be said that a two-player game is essentially a game driven by level design.
But for this kind of games, if you remove the two-player mode, you will actually find that these games are really mediocre, and one of the level designs is just that.
But some so-called two-player games are different.
For example, in "Super Mario Odyssey", even if it is not played by two players, a level design in "Super Mario Odyssey" can be called ingenious.
This is a game that focuses on level design, which is the biggest difference from a two-player game.
The former focuses more on an experience in the level content. Players need to use their own operations and their own ingenuity to resolve problems.
Even the same problem, the two-player mode and the single-player mode have different solutions.
And more two-player games are just for two people and two people.
Of course, this does not mean that the two-player mode is necessarily bad, but compared to the content of the game itself, more two-player mode games can be defined as social games.
His main focus is not an attribute of the game content, but two people playing the game.
"Indeed." Listening to Yang Chen's words, Lin Jiayi nodded softly.
There is no better or worse, after all, the essential attributes are completely different.
"But Mr. Yang, what do you mean by the unique FPS?" Lin Jiayi looked at Yang Chen with some curiosity.
"Do you know the universe wormhole?" Yang Chen smiled and looked at Lin Jiayi.
"Of course." A little dazed, Lin Jiayi nodded gently.
"Theoretically, a wormhole is a space tunnel that connects two distant time and space. It is like a vortex in the sea. It is ubiquitous but fleeting."
"These space-time vortices are caused by the rotation of stars and the action of gravitation. Just as vortices can bring local water surfaces closer to the bottom of the water, they can make two relatively distant local spaces very close instantly, but suppose they exist A special kind of strange substance that has both positive energy and negative mass. Can it create a repulsive effect to prevent the wormhole from closing?" Yang Chen watched Lin Jiayi make gestures in the air with his hands.
Lin Jiayi next to him was a little dumbfounded.
Why did you suddenly talk about wormholes? Isn't this talking about the idea of a new FPS game?
This... Does this wormhole have any inevitable connection with FPS games?
Listening to Yang Chen's words, Lin Jiayi was still a little confused, but he also realized something.
Will the new game be a science fiction game?
After all, if you are linked to things like wormholes, the most impressive thing is science fiction games.
The new work of "Halo"?
But it's not right!
Looking at Lin Jiayi who was a little confused, Yang Chen, who was sitting there, also smiled and did not continue to sell her.
"In ordinary FPS games, what are guns generally used for?" Yang Chen asked Lin Jia with a smile.
"Of course it is used to kill the enemy." Subconsciously, Lin Jia blurted out.
Is this still necessary?
Guns are not used to kill enemies, are they used to milk others?
Well, it's not right. For example, heroes like DJ and Anna in "Overwatch", their guns can really milk their own people.
Including in "Splatoon", the ink sprayed out will knock the enemy back home.
After speaking, Lin Jiayi looked at Yang Chen's expression, but immediately realized that it was not that simple.
Especially combined with what Yang Chen said before.
"The gun is not used to kill enemies and create wormholes?" Lin Jiayi said with some uncertainty. UU reading www. uukanshu.cOM
Earlier, Yang Chen said a lot about wormholes, and also mentioned the unique FPS, combined with the topic of firearms.
The answer is self-evident.
"Yes, in the game, the player has a gun that can create wormholes, um, or portals. It can shoot blue and orange portals, which represent the entrances and exits at both ends of the portal. The length of the space channel is zero. The transit time is zero. Entering through this door will immediately exit the other door, but there can only be one blue door and one orange door at any time."
"When the portal gun fires the portal again, it will automatically replace the previous portal of the same color." Yang Chen said of one of the most core game settings.
"Portal", a unique FPS game that Yang Chen saw in his dream memory.
A magical FPS game.
In the game, the player needs to fire and open the portal with the portal gun in his hand, and this portal gun cannot cause direct damage to the object, and there is no gun battle scene in the entire game.
Therefore, it is different from the previous FPS games in this point. The portal gun in the game is only a prop for solving puzzles and clearing levels. Besides understanding the puzzles, it has no attack power.
Of course, this unique game mode has also been controversial, and that is whether this is an FPS game after all.
After all, its core point is spatial decryption.
However, in Yang Chen's view, "Portal" is still a standard FPS game.
It's just that the gun in the game is no longer a weapon for killing, but a key to decryption.
It can be said that this is a completely different game. In the game, it is not a challenge to the player's operation and reaction, but a new challenge to the player's imagination and spatial thinking ability.