Chapter 33
Continuing to interact with the two mischievous children, Dr Neil eventually received another clue: Johnny used to visit the lighthouse at the edge of the cliff very often.
And there are more of those creepy origami rabbits there.
So Dong Zhen decided to make the trip over to see if he could find anything useful. The two children naturally wanted to come along.
On the way to the lighthouse, the three continued to talk, making the slightly boring journey more interesting.
[ Do you roleplay too? ]
[ I, uh No? ]
[ Hes not cool enough to do it ]
[ Hey, I could if I wanted to! Just you children watch ]
They then found a sleeping squirrel, with which Dr Neil found his chance to make himself known as the cool guy.
[ Oh no, its a terrible squirrel-gon! ]
What?
Dong Zhen sat confused.
(TL: yes I know that was Evas dialogue, but the author used it and I also think it was better than Neils dialogue in this part, so Ill use it)
An exciting background music started to play, and all four of them (including the squirrel) took up battle stances as a turn-based RPG interface appeared.
[ Dont worry children, Ill protect you! ]
The kids stood behind him and looked at each other and shrugged.
[[ Attack ]] and [[ Defend ]] options could be selected.
Oh my God! Theres a combat system in this game? But why does it look so weird, bro?
Dong Zhen was stunned by the sudden change. He selected [[ Attack ]] and four options appeared.
[[ Tsunami Kick ]]
[[ Tornado Punch ]]
[[ shoe ]]
[[ other shoe ]]
[ Damn, I really thought it was actually going to be a turn-based RPG ][ I feel like I just started watching tv and it got turned off ][ Haha, I was going to ask why the artstyle changed suddenly ][ GOTTEEEEM ][ Chen Xu is such a bad guy ][ Damn that was funny, is there a comedy tag? ][ Might as well have it, a lot of funny bits since the beginning ]
They appeared inside the memory and began to go through the plan. They would start on a recent memory and with the help of mementos holding deep, sentimental value, they would be able to move all the way to his childhood and implant the desire to go to the moon there.
This way, the machine will be able to simulate a life driven by that desire and ultimately making Johnny fulfill his wish with his own hands.
Inside the house, Dong Zhen found a sheet of music placed on the old mans piano, titled For River. The composer was Johnny himself, apparently written for his wife.
Eventually, by the lighthouse behind the house, the two doctors would meet Johnny and introduce themselves. Wanting to know more about the origins of his desire. But they discovered something very strange.
Dr Neil, filled with curiosity, asked Johnny why he wanted to go to the moon.
But even Johnny was confused.
[ Im sorry, but I really dont know ]
[ I just do ]
At this point you could actually draw a question mark on Dong Zhens face and he would happily accept it. The chat also expressed their confusion by spamming harder.
Youre kidding me right? You dont even know why you want to go to the moon?
Then where is this obsession coming from?
Chat, is this an alien invasion story? Did this guy get kidnapped by aliens in his childhood?
Regardless, Dong Zhen carried on. He was actually getting caught up in the story and was very curious now.
Johnny helped out by giving the doctors the two-colored origami rabbit. And they used it to perform a memory hop.
Time reversed, and the indicator at the top of the screen showed that they were still in Johnnys old age.
They were inside the house again, but the floor was filled with origami rabbits. Old Johnny was at the piano, playing the song he wrote for his wife, River, over and over again.
Her death must have been recent in this time period.
The paper rabbits again. Chat, what is up with these rabbits, dude? What do they mean?
At this point, Dong Zhen was 100% sure that these origami rabbits had something to do with the old mans wish.
But another part of him had a few complaints, too.
So far, the content of the game was simple, all you had to do was look for the memory links.
Once you find them all, you play a simple, little puzzle and move the plot forward.
Its not exactly rich with gameplay features, Its a very story driven game. Which was not really his style of game.