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Due to the difficulty of the game, domestic players are divided into two distinct factions quarreling endlessly, and directly put "Sekiro: Shadows Die Twice" on the hot search.

The media also followed up on the reports one after another. Some were optimistic and supported Xun Ze, and some added fuel to the rumors, hoping that Xun Ze would fall from the altar.

And the players of Xiaotianguo also quarreled because of "Sekiro: Shadows Die Twice", but the focus of their quarrel was a little different.

Because their focus is not on the difficulty of the game, but on the story background of the game.

The background of the game's story is that it happened at the end of the Warring States period in Xiaotianguo. Although it is not a historical trend, but an overhead period of the Warring States Period, there is still no ambiguity in all aspects of the study.

The end of the Warring States period is not unfamiliar to players of Xiaotianguo. Xiaotianguo itself has many games based on this period, as well as various animations and so on.

However, no matter it is animation or game, it has not been able to completely restore all the classic elements of the end of the Warring States Period.

Don't worry about anime or anything, it was originally made for everyone to watch happily. After all, there are even female characters in the late Warring States period, so don't think about learning any history in it.

However, many games in Xiaotianguo claim that they have perfectly restored many elements of the Warring States Period, allowing players to appreciate that period of history in the game.

However, in front of "Sekiro: Shadows Die Twice", these games are simply the difference between clouds and mud. "Sekiro: Shadows Die Twice" are colorful clouds floating in the sky, and they are inconspicuous mud on the ground.

Whether it is architecture, scenery, music, characters, weapons, armor, or the ghosts and ghosts inside, "Sekiro: Shadows Die Twice" has heavy elements of the period of childhood and the Warring States Period, even their experts and scholars who study this history are Very impressed.

Players in Xiaotianguo have said, how can their games be defeated by outsiders in their own history?

"What is the orthodox Warring States period game, compared with "Sekiro: Shadows Die Twice", it is garbage."

"If you can't completely restore it, don't brag about this Haikou."

"Actually, if there is no comparison, those games still look good, but unfortunately I encountered "Sekiro: Shadows Die Twice"!"

"It's really heartbreaking that a game with a background in the late Warring States period was developed by an outsider."

"Can't our own game designers be more aggressive?"

"No! Xun Ze is also a five-star game designer. How many people are his opponents?"

"Still the youngest five-star game designer."

"Why can't such a powerful guy be from our small country?"

"If you're as shameless as Bangzi Country, you can say that Xun Ze is from our little country."

"Because of Xun Ze, there is no way to laugh at the players of the Kingdom of God!"

And when players in the small country were angry with their game designers, European and American players treated "Sekiro: Shadows Die Twice" in a different way.

European and American players have always liked this kind of game with great challenges. "Sekiro: Shadows Die Twice" can be said to dance on their hobbies, and it is not necessary to make them happy.

Although some European and American players were persuaded to quit by the difficulty of the game, there were more players who stayed and continued to challenge the game.

As for cultural differences, the problem is not very big. Although they don't understand the Warring States period of Xiaotianguo, they know ninjas and samurai, which is enough for them.

In the European and American markets, "Sekiro: Shadows Die Twice" has achieved extremely good results in terms of sales, evaluation, and ratings.

Some players even joked that a Xiaotianguo background game made by Shendingguo game designers has been highly sought after by European and American players.

From the data point of view, "Sekiro: Shadows Die Twice" is the best-selling in Europe and the United States, followed by the Kingdom of God, after all, the player base is there, and the last is the Kingdom of Little Life.

Although this result is a bit beyond Xun Ze's expectations, there is no doubt that "Sekiro: Shadows Die Twice" is still a successful game, and the purpose of making this game has been achieved.

Now as long as Xun Ze or Xingyuan are mentioned, players in Xiaolianguo can immediately think of "Sekiro: Shadows Die Twice".

And because of this game that makes them feel ashamed, the players of Xiaotianguo are also willing to learn more about Xun Ze's other games.

When Xun Ze comes out with any new games, it can be implemented more smoothly in Xiaolianguo.

Xingyuan Game Company.

Ding Fanxin looked at the data in his hand, sighed a moment later and said, "Brother Xun, you really got it right, the refund rate of "Sekiro: Shadows Die Twice" is the highest since the establishment of Xingyuan, almost reaching two become."

"Twenty percent? It's within my expectations." Xun Ze nodded and said.

Chen Xueshu on the side said, "I just didn't expect the game to be so popular in Europe and the United States, but Xiaotianguo's sales are the least."

"Although it is the least, compared to other games in the same period, "Sekiro: Shadows Die Twice" is still the best." Mo Danqing added.

Lu Qiule asked with a smile, "Brother Xun, is this what you expected?"

Xun Ze shrugged and said, "I'm not an immortal, so how can I expect this, but as long as the game is successful, it's fine, I've lived up to everyone's efforts during this period of time."

"The main thing is that you have a good idea, Brother Xun said Nie Xiaodie.

After Lin Qingyao nodded, she sighed again and said, "It's just Brother Xun! The rhythm of the Internet against you has become strange again!"

Now that the Internet is so developed, players in Xiaotianguo "denounced" their own game designers and game companies, which soon spread to Shending.

The players just watched the fun at first, but suddenly someone said that Xun Ze can make games with the background and culture of the small country so well, why not make games with the style of Shendingguo?

You don't need him to make the game so complicated, as long as the background of "Sekiro: Shadows Die Twice" is changed to the Spring and Autumn and Warring States Period, isn't it much better than the current one?

This may seem like a proposal, or a doubt, but a discerning person can see that it is to bring rhythm.

After some people started to support this "theory", the follow-up rhythm came.

Another person said that if Xun Ze was able to put so much effort into a game with the background of the small country, Xun Ze's heart must also be in the small country. It is best to check Xun Ze, maybe Xun Ze is A traitor.

Xun Ze didn't intend to pay attention to this. There were too many games with foreign backgrounds. How could he become a traitor.

"I know about this matter and it's being dealt with." Yu Zhaoya said after pushing the silver-framed glasses.

"I'm also assisting with the handling, President Xun, don't worry, a similar rhythm can be extinguished soon." Liu Yide also quickly echoed.

Xun Ze nodded and said, "Yeah. I'm very relieved about your work."

In fact, Xun Ze never worried that this rhythm would have any negative impact on him, because from the sales and ratings of "Sekiro: Shadows Die Twice", this rhythm didn't play a big role at all.