Latest website: Compared with "Sekiro: Shadows Die Twice", the story of "Bloodborne" is more obscure, requiring players to collect a lot of clues to piece together a relatively complete story.

Many players on the Internet are now discussing the gameplay of each BOSS in "Bloodborne Curse", the game's plot, and the ending, etc. I heard that some players have established a school to specialize in various "Bloodborne Curse". clue.

Even the description of a cobblestone can be taken out and analyzed, and the analysis is quite similar.

Of course, there are also many players who broke the defense in "Curse of Blood". They did not break the defense because of the difficulty of the game, but because of some branch plots.

For example, the little girl who asked the protagonist to help find her parents, the ending was that her mother died, and her father became a werewolf. The protagonist hunted, and when she was out looking for her parents, she encountered the giant fat man in the sewer. pig.

Some players say what kind of hunter is he? He was able to kill monsters, and even the ancient gods were killed by him, but he couldn't even save a sensible little girl.

In addition to the little girl, the other foreigner who was hiding in the house had a very sad ending.

He passed the news to the new protagonist and gave him some help, but he turned into a monster when the blood moon came. Even after being killed by the protagonist, the monster would drop a prop. Everything is given to the protagonist.

But it is precisely because of this irreversible tragedy that the story of "Bloodborne Curse" is more deeply rooted in the hearts of the people, and it spreads more rapidly among players. Even cloud players have received most of the praise when talking about "Bloodborne Curse". .

As for Yiwang's "Jade of Shuyuan", who still remembers? Although it wears the skin of Cthulhu Mythos, the story is too straightforward compared to "Bloodborne Curse", and players will know the following content in the middle of the game.

There are monsters and bosses in it, although there are tentacles, eyeballs and other elements, but compared with "Blood Origin Curse", it can be said to be beautiful.

Moreover, they made the heroine of the game very greasy, and they deliberately led to the edge ball. It would be fine if it was placed in other games, but in a game with the Cthulhu Mythos as the highlight, it would make players a little bit out of touch. play.

It can only be said that people are more dead than people, and goods are thrown away. In front of "Curse of Blood", "Jade of Shuyuan" was indeed smashed, and I don't know if this IP can continue to survive.

Monday, January 6th.

The success of "Curse of Blood" is already a sure thing. Next, we only need to add random modes and the like to the entire DLC, so that players who like to challenge have more challenging content.

It's time for Xun Ze to prepare for the next game too.

In the conference room, the friends were chatting casually.

"Where did you "Curse of Blood" hit?" Chen Xueshu asked.

Ding Fanxin sighed lightly and said, "The mad dog who is still fighting Kos, why did I have such a cheap hand in the first place, and I want to set such an AI for it?"

Lu Qiule shrugged and said, "Don't put gold on your face. I remember that Kos's Mad Dog's AI was adjusted by Brother Xun later. As far as the AI ​​you set, I have played well?"

"Yeah! The gun is reversed and then throws the flying knife immediately, you can make Kos's mad dog fall into a short period of rigidity, then grab the output, and recycle the previous operation, you can kill Kos's mad dog, what's the difficulty?" Dan Qing said with a smile.

"I don't know how Brother Xun adjusted it? I feel that my skills are not even a star and a half worse than Brother Xun's!" Ding Fanxin sighed again.

He also tested the problem that Mo Danqing mentioned before, but if this problem is adjusted, Kos's orphans will not be able to reach the level of "mad dogs".

And if Kos's orphans were not mad, Xun Ze would not be satisfied, but after a period of adjustment and a lot of hair loss, the problem still remains unresolved.

In desperation, Ding Fanxin could only tell Xun Ze about the problem. Xun Ze acted very casually and took over the matter. In less than an hour, he solved the problem.

While Ding Fanxin was shocked, he still couldn't understand how Xun Ze did it.

How did he know that Xun Ze asked Emily to solve the problem, if it wasn't for fear of hitting Ding Fanxin and making him fall into self-doubt, this problem could be solved in about ten minutes.

When the friends were chatting here, Xun Ze brought Yu Zhaoya to the conference room.

"What? Are you also playing "Blood Origin"?" Xun Ze vaguely heard the chat of his friends and asked with a smile.

"Yeah! It's just that I'm too bad, and I can't beat many bosses." Lin Qingyao said a little embarrassedly.

"Bloodborne Curse not only has a more obscure story than "Sekiro: Shadows Die Twice", but it is also more difficult!" Nie Xiaodie said.

Xun Ze said with a smile: "Actually, there are even more difficult things!"

After saying this, Xun Ze added in his heart, "I haven't taken out Dark Souls yet!"

After hearing Xun Ze's words, the friends were all stunned for a moment. Ding Fanxin took the lead and asked: "Brother Xun, the next game you want to do will not be this more difficult game, right?"

Xun Ze shrugged and said, "Of course not. A game as difficult as "Bloodborne" should not be launched frequently, otherwise the resistance of the players to suffering will become higher and higher, and the desired effect will not be achieved."

Having said this, Xun Ze paused for a while and said, "So this type of game should be produced after launching a few more warm, relaxing and refreshing games, so that players can experience the charm of it."

Although it was not the first time to hear Xun Ze's remarks, the friends were still a little surprised. After a while, Ding Fanxin took the lead and said, "Brother Xun, you are right!"

Xun Ze smiled and nodded and said, "Then let's talk about the new game! The time for this game is tight, and I hope it will be released on Valentine's Day."

Hearing the three words "Valentine's Day" Ding Fanxin couldn't help but shudder, and he asked weakly, "Brother Xun, is the new game also a cooperative game?"

"Yes."

"Is it a game like 'Horrible Kitchen'?"

"It can be said to be yes, or it can be said to be no. "Naughty Kitchen" can support up to four-player games, while the new game can only be played by two players, and the highlight is not high-intensity cooperation and coordination, but pure cooperation, and An eye-opening scene."

"Really?" Ding Fanxin muttered softly.

Before "Hacked Kitchen" not only looked nothing, but also didn't notice the "charm" of the game during the production process. When I really got started, I realized that "Naughty Kitchen" was so good.

Xun Ze's ears moved slightly, and when he heard Ding Fanxin's murmur, he said with a smile, "It's true. This game is called "Two Players", and you can bring Yao Na to try it out after it's made!"