While the Infinite Gloves aroused heated discussions, Xun Ze was fighting with Chen Xueshu, Ding Fanxin, and two other male employees in "Warcraft: The Frozen Throne".

They are not playing the traditional real-time strategy model. Although they are all employees of Xingyuan, except for Xun Ze, other people's skills in real-time strategy are really not enough.

Even if Xun Ze picks four people by himself, as long as he wears the title of No. 1 player, he has a better chance of winning, which shows how bad the others are.

Xun Ze, who abused vegetables, didn't have much interest. They were now playing an RPG map that was very popular with players, called "Battle of the Blessed Ones".

Although it is an RPG map, it has a preliminary background setting, that is, the heroes in "Warcraft: The Frozen Throne" pray to the gods for their own purposes.

The gods answered their prayers, but if they wanted to fulfill their wishes, they needed to fight in the "Gladiatorium of Gods", and only the victorious side could gain the blessings of the gods.

"Battle of the Blessed One" was born out of "Chenghai 3C", an entertainment-oriented confrontation map. Players form a team of five to attack the opponent's base.

The map is divided into three roads: upper, middle and lower. There will be their own defense towers along the way. The closer you are to the enemy's base, the higher the damage of the defense towers.

Different from "Chenghai 3C", players in "Battle of God's Blessed One" can only choose one hero, and cannot control several heroes by one person to suppress the number.

At the same time, the item "property book" has been cancelled, which means that if players want to improve the hero's ability, they can only buy various equipment to improve.

There are also neutral monsters with different intensities scattered on the map. After killing these neutral monsters, players can gain experience and level up as soon as possible.

"Brother Xun, do you want me to switch paths with you? It's not easy for you to fight the death knight on the opposite side!" Ding Fanxin said.

"It doesn't matter, just play casually, don't take the outcome too seriously." Xun Ze shrugged indifferently, but he quietly put on the title of the number one player.

Although the hero attributes and skills of "Battle of the God-Blessed" have been slightly modified, they are not as magical as "Chenghai 3C".

For example, the Juggernaut's hurricane step, fatal blow, and blade storm are not much different from those in real-time strategy.

However, after using the avatar skill, the avatar seems to have its own thoughts, the player cannot control the avatar, and the avatar will choose to rush up to chop people, or just run away.

At this time, it is up to the players to make their own judgments, whether to follow them up to cut people, or run with them, or leave their clones and run away by themselves.

The avatar of the Juggernaut on this map is harmful, so it is difficult for the opponent to judge whether it is a avatar or not, giving Juggernaut players more choices.

The opponent's death knight skills have relatively high damage in the early stage, and the Juggernaut's blood is relatively not as thick as the opponent's. If the two sides exchange blood with one move and one move, the Juggernaut will definitely be at a disadvantage.

But the problem is that the skills of the death knight can be dodged. As long as you predict the timing of the opponent's move and cooperate with the position, you can almost cut the death knight without injury.

Xun Ze relied on this to dodge the Death Knight's skills again and again, then rushed up to stab the opponent, and then continued to move, suppressing the opponent to the death.

Seeing this, Ding Fanxin, who was operating the Demon Hunter and wanted to come over to help, couldn't help but praised and said, "Brother Xun, that's amazing! The Sword Saint can beat the death knight under the tower."

Xun Ze smiled and said, "If the opponent hadn't been too cowardly, I would have hacked this death knight to death."

With Xun Ze suppressing the opponent throughout the entire process, Ding Fanxin and others are also quite capable, plus the five opponents are probably newbies, this battle is almost a crushing game.

Except for Chen Xueshu and the other two people who were more adventurous, after each was arrested and killed once, Xun Ze and the others were no longer harvested.

In the end, when they overwhelmed the opponent's base, the head count reached 21:3. They could still play seriously in such an unfavorable situation, and persisted until the end. The opponent is also worthy of admiration.

After the game ended, Xun Ze couldn't help but ponder.

"Battle of the Blessed One" already has a prototype of a MOBA game. If we want to go into detail, it is more inclined to "DOTA", but at present this kind of map still looks riddled with holes, and there are many areas that need to be improved.

For example, the player's data, the head-to-head ratio mentioned above is still calculated by Xun Ze himself. There is no reflection in the game at all, and the player can't see the record of himself, his teammates, and his opponent.

This may be more friendly to some players with relatively low skills, after all, there is no record! Even if he pulled his crotch and wanted to scold his teammates, he couldn't find any definite evidence.

As long as one's own eloquence is better, and black and white are reversed, even if it is the tail of the whole team's crane, he can have a good relationship with his teammates.

But obviously this is not conducive to the development of a MOBA game. No matter how players play, there is nothing to show their strength, which will greatly reduce their sense of achievement.

What's more, not every player is that good, or has always been good. When players gradually turn from rookies to veterans, or even masters, they value the sense of achievement even more.

Therefore, records such as kills, assists, and deaths must be made, and the more detailed the better, it is best to be clear at a glance, so that players can know at a glance who is in control of the team and who is paddling.

In addition, in the map of "Battle of God's Blessed One", even if the player kills the opponent's hero continuously, there is no prompt, which can't ignite the player's passion at all!

Think about why many players in "League of Legends" like to kill rather than push towers. In addition to winning the game, isn't it just to listen to the sound of continuous killing sounds like the sound of nature?

Especially in some Internet cafes, the continuous killing can spread throughout the Internet cafes. In addition to gaining the worship of many players, it can also save a few dollars in Internet fees This will also increase the number of players. sense of achievement.

Therefore, you can't be sloppy in terms of killing sound effects, you must shout with enough passion and domineering.

There are also the wild monsters in "Battle of the God-Blessed", and the division of the wild area is unreasonable. The creator of the map may have expanded the scope of the wild area in order to make the game more variable.

Or it was an obsessive-compulsive disorder, and I felt that it was unbearable if the wild area was too sloppy, so I put a lot of wild monsters in the wild area.

In this way, players can indeed upgrade quickly in the wild area, but they may also be beaten to death by wild monsters, because if the wild monsters are too dense, they will accidentally draw the hatred of other wild monsters.

If Xun Ze didn't wear the title of the number one player, and the Juggernaut's mobility was relatively high, he would have capsized in the gutter when he was fighting wild monsters.

Who would have thought that he only wanted to fight three little wolves, but with one knife, the surrounding ogres and kobolds rushed over together, turning into a situation of more than a dozen.

If you are caught by the other party at this time, you will have to peel off the skin if you don't die.