The difficulty in the operation of "Rebirth of Gods and Demons" is not limited to replenishing soldiers. When players are in the jungle, they also need to know how to pull the position of wild monsters.
Compared with "Battle of the Blessed One", the number of wild monsters in "Rebirth of Gods and Demons" is much smaller, but relatively, they are all in a relatively "neutral" position.
If you don't know how to pull wild monsters, it is easy to be discovered by the heroes on the opposite side, and then come over to disrupt the rhythm of the player's jungler. With good skills, he can also "cooperate" with the monster to kill the jungler.
By the way, there is also a "big dragon" in "Rebirth of Gods and Demons", but in "Rebirth of Gods and Demons", this dragon is called "Ghost Saber" by players because it is not only huge, but also full of bends. Knife-shaped scales.
In addition, it has a ferocious appearance, similar to the evil ghost in hell, so it got this name.
After killing the ghost knife, the player and his teammates can not only be instantly full of blood and blue, but also get powerful extra gains, but the problem is that the ghost knife is not easy to fight.
As the most powerful wild monster in the wild, the combat effectiveness of Ghost Blade is unquestionable, and there are some mobs around Ghost Blade.
If the player hits the ghost knife directly, these little monsters will swarm and fight the player with the ghost knife. Even if five players play together, they may not be able to survive such an offensive.
Not to mention that if you are unlucky, or if you are caught by the other party, there will be interference from the other party, and the probability of group destruction will be greatly improved.
By the way, even if the mobs are cleaned up first, the mobs will be refreshed and killed immediately when the ghost knife is hit, and there is no money or experience gain for killing these mobs that refresh immediately.
Therefore, before playing the ghost knife, a player needs to pull the hatred of the surrounding mobs, and then other teammates will kill the ghost knife, which will undoubtedly test the player's skills and the cooperation between teammates.
If you fail to pull the mobs to hate, or you are killed by the mobs due to improper operation, then the teammates who beat the ghost knives will definitely be passive. If you can kill the ghost knives, it will be fine. fry.
This setting of Cold Frog is mainly to let players cooperate more, not to mention the gain given by Ghost Blade, which may affect the outcome of a game, so he thinks it should be set to a higher difficulty.
Another point is that Cold Frog thinks that if it reaches the late stage, there are teams that are at a disadvantage, but if they can kill the Ghost Sword once, they can smooth the gap between the two sides, make the battle more beautiful, and have more suspense.
In addition to the fact that the wild area is not easy to fight, there are also shops in the wild area. The things in the wild area store are different from the base store, and the things in the wild area store are still random, not the same every time.
This is also one of the variables that Frog added. In his opinion, if the equipment and props are too consistent, players will only buy those kinds of equipment and props when they come and go, so wouldn't the other things they do be wasted?
Adding extra equipment items to the wild area store still appears randomly, so even if players don’t like it, they have to choose according to the current situation and be as strong as possible.
In addition to random equipment items in the wild area store, when players are laning, MISS, crit, etc. will randomly appear between heroes.
In this way, the suspense of a game is more, and it looks more exciting, and everything they make is also used, and there is no waste in the slightest.
It can be seen that Frog still has a lot of ideas for "Rebirth of Gods and Demons", but after his series of settings, the difficulty of the game can be said to have skyrocketed.
To know whether a game can spread quickly, it is not high-end players, but ordinary players. For ordinary players, the threshold for "Rebirth of Gods and Demons" is really high.
In addition, the map of "Rebirth of Gods and Demons" is larger than that of "League of Legends", which leads to a game that takes about 30 minutes to decide the winner.
Although "League of Legends" also has a bladder game, "League of Legends" has a "surrender" setting. If one player really doesn't want to play, they can surrender by voting after 20 minutes.
There is no setting for surrender in "Rebirth of Gods and Demons". Perhaps in Frog's view, surrender is a coward's choice, and no players will like to surrender.
Therefore, players of "Rebirth of Gods and Demons" can only bite the bullet and finish the game no matter how uncomfortable they are during the battle. If they forcibly quit the game, they may be punished.
For most players, this is undoubtedly accumulating more and more negative feedback and consuming their energy. After this round of battle is over, it is estimated that many players will not start another round in a short period of time. "Rebirth of the Devil".
Unlike "League of Legends", many players will subconsciously try again whether they win or lose.
In general, in order to play "Rebirth of Gods and Demons" well, players cannot gain a preliminary understanding through the game's novice tutorials. They can only know about "Rebirth of Gods and Demons" by looking for videos on the Internet and watching how veterans play. some basic operations.
Although "Rebirth of Gods and Demons" does achieve higher competitiveness, the higher threshold also blocks most players and hinders the spread of the game.
And "Rebirth of Gods and Demons" also has certain problems in terms of krypton gold.
The game is also a free game, and heroes are also free, but in addition to the skins that cost money, just like "King's Master" and "Hundred Ghosts Night Walk", "God and Demons" also has kryptonite props that increase hero attributes- source species.
The source seed needs to be obtained by opening the box. There are two kinds of boxes in the game, one is opened with game coins, and the other is opened with real money.
Each account can only open fifty boxes per week, and most of the things that can be fired are blue sky and white clouds, and the rare items that can be opened to purple are full of European energy.
For boxes opened with real money, each account can open 80 per week. The probability of opening blue sky and white clouds in this box is relatively low, and there is a considerable probability to open rare items in purple.
But if you want to get the best golden props, you need to be full of European energy to get them.
Compared with "Master of Kings" and "Hundred Ghosts Night Walk", the source seed of "Rebirth of Gods and Demons" is relatively fair, because the source seed does not simply and rudely increase the attributes of the hero, but changes the hero's skill form.
For example, the skill of an archer hero is to shoot an arrow with dark attributes. After hitting an enemy hero, it will deduct a certain amount of the opponent's HP and also make the enemy hero enter the "curse" "condition.
After entering the cursed state, the hero's all attributes will decrease, and by equipping different source species, the effect of the curse will be enhanced, or directly into other negative states.
Such as "petrochemical", "frozen", "burning" and so on.
Eagle Games also wants to make money. In their opinion, selling hero skins alone is not enough, so they let Cold Frog add the "source seed" as a kryptonite gold item.
In Frog's opinion, even if there is a "source seed", it will not have a great impact on "Rebirth of Gods and Demons", not to mention that he knows that only after making money can "Rebirth of Gods and Demons" continue.
It is precisely because of these many reasons that Xun Ze can conclude that when "League of Legends" enters the foreign market, even "Rebirth of Gods and Demons" will not be able to stop the pace of "League of Legends".
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