Chapter 1291: Reviving Magical Engineering Once More!

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Ah, Tradeskills, Draco's original love.

Mankind has the capacity to cause extensive destruction to the environment, the world, and even to himself, but that is juxtaposed by his limitless ability to create, craft, and innovate.

In that regard, Draco was a common fellow who could not help but express himself. After this extended period of destroying and killing, he needed to do something that was the diametric opposite, and here came his long-neglected Tradeskills in the clutch!!

Blacksmithing and Alchemy can be skipped because they had reached their current peak at the Semi-Divine realm. Draco could not advance because that would make him a Tradeskill True God, and he wasn't ready for that, not to mention that the current realm of those two Tradeskills was satisfactory for him, able to create various Divine items like they were toys.

So Draco checked the current state of his Tradeskills that he hadn't touched in almost ten years.

Basic Tradeskills

1. Smithing: (Semi-Divine)

2. Alchemy: (Semi-Divine)

3. Enchanting: (level 100, 0%)

Epic Tradeskills

1. Magical Engineering: (level 76, 21%)

Legendary Tradeskills

1. Scrivener: (level 85, 64%)

2. Privateering: (level 72, 32%)

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Divine Tradeskills

1. Dungeon Creation: (level 34, 40%)

2. Skill Fusion: (level 34, 40%)

Origin Tradeskills

1. Refinement: (Level 0, 35%)

Enchanting was a dead end. He had upgraded that skill to the Legendary Rank in one go when he was still at Rank 1 by relying on a loophole, which was then heavily rewarded by the system. If he wanted to advance to the Divine Rank with Enchanting, he would have to do like with Refinement and restart from the beginning to cover his lacking foundation.

3. Basic Area Monitoring Device: This device was the magitech version of the beloved item of governments and information collection agencies, the CCTV camera! It couldn't store images since mana was no replacement for hard drives, but it could relay images to a designated target for them to sift through it.

4. Advanced Mana Conversion Device: This device was an upgrade of the basic version from the previous rank with an efficiency that was doubled for half the cost. This was something that could drive mages crazy, but Draco had no need for this since Umbra had many Expert Rank Magical Engineers with specialties who made this day in and out.

5. Basic Mana Blocking Device: This device was used to essentially seal those troublesome mages as well as all magical casters upon capture, making them no different from normal human beings. It cannot be used in battle but only when you have defeated the mage and want to prevent them from causing trouble while you escort them away.

6. Advanced Equipment Maintenance Device: This device was an upgraded version of the basic version that had the same doubled efficiency with half the cost as typical advanced designs. What would have restored around 10% durability per use would now do at least 20%.

7. Advanced Spatial Enlargement Device: This device was another upgraded version. It was probably the least created device among the ones Draco had done during his active practice back then since he already had a better alternative.

8. Advanced Energy Converter Device: This device was yet another upgraded version. Not much to say, it's the same deal as the others that came before.

9. Basic Exothermic Implosion Device: This device was a magitech bomb that generates controlled bursts of heat and energy by collapsing energy inward before releasing it outward explosively. When done, it would leave whole areas as if a black hole had passed through.

10. Basic Knowledge Compression Device: This device was similar to a mini computer. It was like a Raspberry Pi that ran on mana and used runes instead of a motherboard with traces and transistors. It could store heaps of information and process it for the user, but it was extremely fragile. Its main memory functioned like RAM, so it needed a constant infusion of mana to work. Once that flow was cut, poof!, one would have to start from scratch.

These elite rank designs had been practiced by him extensively back when he was in Norma's Treasury, just before the final competition where he met her, and the events that still had echoes to this day unfolded. For them, it was not necessary to practice either, especially since most of the advanced designs were redundant.

Only the Exothermic Device might have some use, but even that was not much in the current era where their power was so great.

Next was the list of Devices unlocked in the Expert stage.

Expert Rank Devices -

1. Advanced Personnel Identification Device: This device was a refined version of its predecessor, integrating deeper data structures to confirm an individual's identity. It could synchronize with higher-level faction systems, verifying everything from magical signatures to mana pathways. This device was highly secure and could even serve as a passport across various domains in the old era.

2. Advanced Area Cloaking Device: This device took the camouflage of structures or items to the next level. Rather than simply cloaking the area from basic senses, it could manipulate higher sensory inputs, such as mana detection or spiritual perception, making it nearly impossible to spot hidden items or locations without an equivalent Rank of skill in detection.

3. Basic Bestial Automaton Device: This device could summon an automaton shaped like a beast. Programmed to follow basic commands, these constructs were loyal and resilient, perfect for surveillance or guarding less critical areas. These bestial automatons weren't overly powerful but could hold their ground against those within Rank 1 to Rank 3 and were adept at alerting their users to nearby threats.

4. Master Mana Conversion Device: This device was designed for elite magicians, providing a substantial boost to mana regeneration in non-combat settings. By utilizing high-efficiency mana conversion techniques, it allowed mages to replenish their energy reserves at unprecedented speeds, significantly cutting down on downtime.

5. Advanced Mana Blocking Device: This device could suppress magical abilities in mages even before being completely subdued, preventing their use of mana for an extended period. Perfect for securing prisoners, this device required heavy resources to manufacture but was indispensable in certain situations.

6. Master Equipment Maintenance Device: This device could restore durability and functionality to equipment at triple the efficiency of its basic version. As such, it could easily repair even Epic and Legendary items by more than 50% of their durability stats!

7. Basic Automatic Sentry Device: This device was a deployable unit that acted as an automated guard, capable of launching mana-based projectiles at intruders. It wasn't as powerful as more advanced sentries but was reliable in providing base-level security for strategic points, alarming users in the event of a breach.

8. Master Energy Converter Device: This device was capable of converting multiple types of energies with high efficiency and was the best energy converter ever created. It not only allowed for diverse energy transformations but did so with minimal energy loss, making it ideal for high-demand settings where every bit of energy was crucial. Its perfected version was what Hikari used to this day.

9. Advanced Exothermic Implosion Device: This device was a more unhinged version of the basic bomb, creating implosions that were both destructive and cataclysmic. Upon activation, the energy pulled inward with a force that decimated anything within the radius before releasing an outward burst with deadly precision. My Brother in Christ, you need to be at least Rank 4 to tank this.

10. Advanced Knowledge Compression Device: This device could retain vast stores of information like a sophisticated library, compressing data into compact forms for on-the-go use. This model maintained memory through lower mana consumption, allowing it to retain critical information longer without requiring constant refueling.