There was some pushing and jostling from the adventurers eager to pass through the aperture until a few low growls from Gary pulled the stroppy ones in line. Emir stood with Gary, watching from the side as they went through, one at a time. When his team drew close to Emir, Jason greeted him.
“I don’t suppose you’ve got any insider tips, Emir?” Jason asked as they went past. This drew the attention of the adventurers around them.
“Jason,” Emir said with a wry smile. “If I had anything else to tell you, I would have told everyone. The goal to have the scythe brought to me. If it was to have the scythe brought to me by you, then you would be the only one I sent.”
“Fair enough.”
Jason had encountered two astral apace apertures before, both to the rainforest astral space that supplied water to the delta, along with many of the desert’s oases. Those had been shimmering blue, floating unattached as if not really connected to the world. As he got a look at this astral gate aperture, it was very different. It was contained within an archway the size of large double doors. The archway was made of stone, a single piece with the black, smooth gloss of polished obsidian. Unlike the buildings around it, centuries of submersion had done nothing to mar its surface or dim its lustre. The aperture itself, within the archway, held a strange darkness that almost seemed to have substance, devouring the light around it.
“Is it just me,” Neil said, “or does anyone else think that looks like Jason’s cloak?”
Jason dimmed the stars on his cloak down to nothing. The result was a void draped around him that, as Neil suggested, looked very much like the dark aperture before them.
“It does,” Clive said. “My guess would be a dark essence ability was used as the foundation for this archway, likely even the-”
“We should keep it moving,” Humphrey said, stopping Clive before his fascination overcame his awareness of the situation. This got a look of gratitude from the member of Emir’s staff standing next to the aperture. His task was to keep things moving but he also didn’t want to annoy people his boss obviously thought highly of.
Humphrey stepped up to the aperture. “See you on the other side,” he told the others and stepped through. Like Humphrey, it was not a first time entering an astral space for Neil and he followed without hesitation. Jason prompted Clive through next, not wanting to leave him to his curiosity. Sophie paused in front of the aperture, reluctance and uncertainty saturating her body language.
“Are we sure that thing isn’t just devouring people?” she asked. “It kind of looks like it’s devouring people.”
She was hardly the first adventurer to hesitate when looking at the lightless void of the aperture. Jason gave her a reassuring pat on the shoulder, stepping past her.
“No one is going to push you,” he said. “If you don’t want to do this, go back with Emir and we’ll see you in a few weeks.”
Jason paused in front of the aperture himself, an anticipatory grin crossing his face before he stepped through.
“Miss Wexler,” the staff member said. “I’ll need you to either go through or move out of the way.”
Sophie looked at him, nodded to herself and held her breath as she stepped through the portal.
Different modes of teleportation had different feels to them. The feel of travelling through the portals created by Hester felt different to Jason’s own ability. It, in turn, felt different again to Danielle Geller’s ordinary teleport power. She had the same one as her son, but her higher-rank version allowed her to take more people. She would sometimes teleport around with the Geller family teams, including Humphrey’s, to help them acclimatise themselves to such abilities.
These benefits were not available to everyone, as evidenced by the state of people Jason found when he emerged from a dark archway, identical to the one he had stepped into. They ranged from looking slightly peaky to being on hands and knees, throwing up. Jason had no such issues.
Ability: Astral Affinity
Increased resistance to dimension effects and astral forces. Dimension abilities have increased effect and transcendent damage is increased.
His racial gift made him more tolerant to the effects of teleportation but, more than that, the sensation of going through the portal had been incredibly familiar. Travelling through the dark aperture had felt exactly like using his shadow teleport.
As Jason emerged, system messages immediately started popping up. He dismissed them to the periphery of his vision so he could take a look around. He started by getting out of the way before more people arrived, stepping around those loudly vomiting.
At a glance, he was on some kind of very large tower with a flat top. It was made of dark, grey brick, with lichen growing in the crevices. The archway stood right in the middle and the tower was apparently quite tall as he could mostly see sky over the edges. A sun was high in a sky, blurred by summer haze. The air was humid and heavy, as much as the delta on its worst day. He could hear water splashing against rocks from below, the unmistakable sound of the sea. The breezeless air carried none of the ocean’s salty freshness, however.
The adventurers who had already recovered from being magically transported were turning their faces to the sky or wandering over the edges to look around. Others were looking for their party members and Jason noticed that most were not finding them. Jason himself could find no trace of Humphrey, Neil or Clive. As he waited to see if Sophie would emerge after him, he took a bracelet of sandy yellow stones on a loop and slipped it over his wrist.
Item: [Oasis Bracelet] (iron rank, uncommon)
A bracelet that draws on the power of water quintessence to bestow the blessings of a personal oasis (accessory, bracelet).
Effect: Keeps the wearer cool and refreshed. Bracelet energy is consumed at a varying rate according to climate.Effect: Reduces incoming fire and heat damage. This rapidly consumes bracelet energy.Effect: Consume a water quintessence gem to completely refill bracelet energy.
Taking out a water quintessence gem, he touched it to the bracelet and it melted away. The yellow stones turned blue and Jason immediately felt the benefits of his magical item as the muggy and oppressive air felt suddenly cool and refreshing.
Sophie emerged from the archway just as Jason was taking a deep, satisfying breath. Looking startled, she started waving her hand in front of her like she was swiping at insects. Jason walked back over to the archway.
“Just imagine the screens moving out of the way, to the edge of your vision,” he told her. She frowned at the space in front of her.
“Why so many?” she asked as they moved out of the way for the next adventurer to appear.
“I haven’t read them yet,” he told her.
She looked around.
“So this is an astral space,” she said. “Where are the others?”
“Not here,” he said. “This is only a fraction of the people who went through, so there may be other arrival locations.”
“Unless the magic void door is eating people,” she said.
“Let’s hope not,” Jason. “Take a look around?”
“It’ll get us away from all these people throwing up. What’s going on with that?”
“They can’t handle teleportation as well as us,” Jason said. “Notice all the celestines are fine. You have an ability to endure dimensional effects that I happen to share.”
“Is that we didn’t get eaten?”
“They weren’t eaten. Probably. As for whether it affected us arriving in the same place, I’m not sure.”
They walked over to the edge of the tower, which had no railing of any kind, simply ending in a precipitous edge. Their tower was huge, some twenty metres across and at least seventy high. It would have loomed over even the tallest building in Greenstone.
Looking out from the edge, the tower was located right on the coastline, with water from a seemingly boundless sea stretching out to their right. To their left was an ancient, abandoned city. It was staggeringly vast, sprawling off into the distance as far as they could see. Plant life had long ago reclaimed it, with vines crawling over the building and trees growing in the boulevards through the gaps left by broken and dislodged flagstones. Although larger than Greenstone by at least several times, it was more jungle than metropolis.
Stopping to look and listen, they heard the sounds of creatures; the warble of birds, the distant roaring of some predator, be it animal or monster. They were even able to pick out a few inhuman figures shambling and prowling through the overgrown streets.
The tower Jason and Sophie were on was not the only great tower that could be seen. Maybe twenty kilometres distant was another, also right on the waterline. They moved around the edge of the tower to get a better look at the city below.
You have used a panoramic view to unveil parts of the City of Fallen Echoes map. Visit unveiled locations to add additional details.
Other adventurers were likewise moving over to the edge. There did not appear to be any way of getting inside the tower from the roof, but some adventurers found the top of a stairwell that wound its way down the outside. Some started rushing down immediately to try and get some kind of lead on the competition. Most chose to stay and take stock. All of the teams present were missing members, it seemed, and none of them was clear on exactly what they should be doing. Sophie and Jason found their own spot, sitting on the edge with their legs dangling off.
“We should start with those messages we put aside,” Jason said, pulling the screens up out of the corner of his vision.
You have entered a zone of high magical saturation. Magical manifestations will occur at an increased rate.
“What’s magical saturation?” Sophie asked. “Are magical manifestations good?”
“Ambient magic, the invisible magic all around us,” Jason explained, “is graded in two ways. One is magical density, which is kind of like the strength of the local magic. It determines how powerful a magic item can be and work normally and the power of rituals that can be performed. The most important effect, though, is it determines the strength of what monsters will appear. Emir said the magical density here should be the same as the world outside, so we can expect mostly iron-rank monsters, plus some bronze. Silver should be extremely rare, but a silver rank monster can linger for years before breaking down back into magic, so there may be one or two around, somewhere.”
“That’s good to know, but doesn’t actually answer my questions,” Sophie said.
“I’m providing context,” Jason said.
“You’re starting to sound like Clive.”
“Clive’s a smart guy,”
“But he also likes to waffle on. You should hear him and Belinda. It’s interminable.”
“Anyway,” Jason said, “while magical density is how strong the magic is, magic saturation of how much of it there is. If you get higher magical saturation, you get more magical manifestation. That means more essences, more awakening stones and more monsters, which is all good.”
“More monsters is good?
“Our ability to grow stronger is reliant on throwing ourselves into challenge after challenge,” Jason said. “Here, we have all the challenge we could ask for. This is a holy land for adventurers looking to get stronger. It’s a shame, now, that we only have eighteen days.”
“Then our first step should be regrouping with the others," Sophie said. The other messages screens stacked up were all variations on a theme.
Party member [Humphrey Geller] has gone out of range. Voice communication and loot sharing with out of range party members are unavailable.
Clive, Neil and Humphrey were all out of range, while Jason and Sophie had only been out of range for as long as Jason had been on one side of the aperture and Sophie the other.
Party member [Sophie Wexler] has re-entered range. Voice communication and loot sharing are restored. Voice communication and loot sharing with out of range party members are unavailable.
“So, how do we find them?” Sophie asked.
Jason took a furtive glance at the other adventurers. Some were huddled together, having discussions like Jason and Sophie. Others were looking to form makeshift groups after being separated from their own. Jason recognised a few faces but no one he knew well. A few people seemed to recognise him by his cloak, a couple of whom were heading in their direction.
“Jason Asano?” one of them asked.
“That’s right.”
“We've been separated from our group and it looks like you have been, too. You could join up with us if you like, until you find your own people.”
Jason glanced at Sophie, who gave a little head shake.
“Sorry,” Jason said. “We’ve lost people but our most mobile people are still together. We’re going to use that to cover more ground. Thank you for the offer though. It’s very kind.”
After a little more polite chatter they walked away.
“I don’t think they were being kind,” Sophie said quietly. “I think they were trying to glom onto someone they’d heard of.”
“They’re just trying to survive in a situation that’s gotten away from them,” Jason said. “You of all people should understand that.”
Sophie glanced at the other adventurers more sympathetically.
“I can see that,” she said. “You think maybe we should put a team together?”
“No,” Jason said. “I was also inclined to keep it to just us. I wasn’t lying about the speed thing, and trying to mesh a new group together in a dangerous environment could cause trouble a critical moment.”
“Just us, then,” she said. “So what are we doing?”
“Pull up the quest,” Jason said, doing the same himself.
Quest: [Legacy of the Reaper]
You have joined the mission to retrieve the Order of the Reaper’s legacy.
Objective: Pass the reaper trials 0/5Objective: Reach the centre of the City of Fallen Echoes.Objective: Obtain [Golden Scythe of the Reaper] 0/1.Objective: Deliver [Golden Scythe of the Reaper] to Emir Bahadir 0/1.Reward: Racial gift transfiguration.
“This is the City of Fallen Echoes,” Jason said, quietly. “The objective is to get to the middle. Knowing that might be a good edge for us against other teams. It also means our team knows where to go. As long as we head for the middle, we’ll find them eventually.”
“And where is the middle exactly?” Sophie asked. “Do we just head away from the water?”
Jason pulled up his map. It was a separate ability from his party interface, which meant Sophie couldn't use it herself, but it did allow her to see it when Jason did. The corner of the map listed their location.
Zone: City of Fallen Echoes (Gate Tower Three)
The map showed a perfectly circular city, surrounded by water. All but the area around one tower with a marker for Jason’s position on it was veiled.
“I can’t see places I haven’t been on the map,” Jason said. “The centre is pretty obvious from the outline though.”
He got to his feet and Sophie did the same.
“Let’s get down,” he said. “The stairs start over there.”
“Forget that,” Sophie said, walking backwards away from the edge.
“That looks suspiciously like a run-up,” Jason said.
“I won’t go too hard,” she said. “You should be able to follow it you put some guts in it.”
She ran to the edge of the tower and vaulted off without hesitation. Jason watched her sail through the air plunging toward the ground until she activated her leaf on the wind ability, slowing into a gentle descent. She landed in the middle of a wide boulevard overgrown with trees that headed in the direction they would be going. Jason looked down at her and shrugged, taking his own run-up and leaping out after her.