31: Violence and Levels
"I've used the music box that Neville gave me."
The music box rotated and emitted beautiful music, this was the gift Neville gave to John at Christmas.
After knowing that Fluffy liked music, John especially went to the dormitory to get the item.
"Music box, come here."
After entering the trap door, John used the summoning charm to bring the music box back with him.
This was a gift from Neville, John didn't want Fluffy to break it when he woke up.
[Ding, triggering a challenge task!]
[Clear the secret room where the Philosopher's Stone is located, and gain +2 attribute points.
[Also gain the blessing: Knight]
When entering this door, John triggered a challenge task.
Free falling through the trap door, John saw something like a tentacle moving below.
"Reducto!"
The white light pierced through the tentacles, and before John hit the ground, he cast a Levitation Charm on himself.
Gently landing, John looked up.
The broken tentacles of the Devil's Snare were wriggling to seal the hole. He carefully examined it and recognized it as the Devil's Snare.
"Is this to prevent people from falling to their deaths?"
Stroking his chin, John figured that the one who set up this challenge must be the kind-hearted Professor Sprout.
Sprout probably didn't expect someone would use such a violent method to get through, as the Devil's Snare is a plant that loves damp and dark places.
Underneath the Devil's Snare was a stone corridor, the only path forward.
After walking for a while along the corridor, John heard some rustling and tinkling sounds.
It sounded like a swarm of insects flapping their wings.
At the end of the corridor was a brightly lit room, with a high arched ceiling, and countless tiny birds that shone like jewels fluttering their wings around the room.
They were winged keys.
And on the other side of the room was a thick wooden door, with a keyhole.
John looked thoughtfully at the nearby broomstick and said, "This challenge is probably to find the matching key."
Gazing at the myriad of keys, John felt that by the time he found it, Harry would have already come out.
If that's the case, then he should try a different method.
John took the large sword off his back, walked up to the wooden door, and tried an unlocking spell, but it obviously didn't work.
"In that case, I'll just break it open directly."
John gripped the sword with both hands and brought it down onto the wooden door.
This great sword was already quite heavy, and with John's expertise in swordplay, the first strike sent wood chips flying.
By the tenth strike, the wooden door finally collapsed.
Shouldering the great sword, John stepped through the doorway.
The second room was pitch black, and John blinked his eyes, a bit disoriented from the transition from brightness to darkness.
As he stepped in, the room lit up.
The lighting illuminated the entire room, revealing a massive chessboard.
John was standing at the edge, looking around. There were black and white chess pieces on the board.
Seeing his gesture, Hermione said, "Harry has already gone through, the potion for the fifth challenge has been used up."
Without the potion, no matter how worried Hermione was for Harry's safety, it wouldn't help. She could only try to find a way to get Dumbledore back first.
"Fire, huh." John instinctively felt the pocket that held a few potion vials.
As luck would have it.
He just happened to have a bottle of Fire-Protection Potion in his pocket, and how convenient, he had found this in the "Powerful Potions" book, requiring dragon blood to brew.
He only had this one bottle, but it would be enough to get through.
"Then you two go according to the plan, I'll go help Harry."
With that, John didn't bother with Hermione's surprise and went through the door behind the white pieces.
As soon as he entered, John caught the stench of a foul odor.
He was all too familiar with this smell, after all, he had dealt with a big creature that had a similar smell before.
But this time the stench was even more choking, making his eyes water.
Through his blurry vision, he saw the prone form of a troll.
This troll was even bigger than the previous one, and the huge lump on its head showed it had been knocked out for a while.
Just as John thought he wouldn't have to fight another troll again, the fallen giant unexpectedly opened its eyes.
[Ding, defeat the second troll, +1 attribute point, Blessing: Troll Nemesis]
[Troll nemesis: greatly increases the damage to giant creatures, the giant creatures will feel fear after seeing you.]
A quest was triggered, and John narrowed his eyes.
Seeing that the huge troll was waking up, John cast a layer of disillusionment spell on himself.
Before the troll fully regained consciousness, he moved behind it.
John aimed for the head and unleashed a powerful Exploding Charm.
The poor troll had just gotten up when it was sent flying again, this time even more badly, with a huge hole blasted in its head, blood gushing out continuously.
It soon formed a small stream on the ground.
The system simultaneously prompted the completion of the quest. His simple and brutal clearing method was probably even beyond what Dumbledore had expected.
Reaching the final door, John pushed it open.
Purple flames blocked the path, and John took out the Fire-Protection Potion, ready to drink it.
Suddenly he stopped, his gaze becoming unfocused as he summoned the interface.
....
[Magic Power: Level 3 (105/1500)]
[Spells: Alohomora (Level 3), Levitation Charm (Level 4), Transfiguration Charm (Level 2), Disillusionment Charm(Level 3), Lumos (Level 2), Incendio (Level 3), Reducto (Level 3), Fiendfyre (Level 2)...]
[Skills: Short Weapon Mastery (Level 7), Great Sword Mastery (Level 4), Ranged Weapon Mastery (Level 1), Runes Mastery (Level 1), Alchemy Mastery (Level 1)]
[Blessings: Physical Fitness, Quick Attack, Precision, Academic Scholar, Pilot, Long-distance Runner, Sword Dance, Night Stalker, Troll Nemesis]
....
"Last time my Disillusionment Charm failed in front of Dumbledore, this time I can't afford to be careless."
Having made up his mind, John set his sights on the Disillusionment Charm and added the random attribute points he had just obtained.
The Disillusionment Charm number jumped and became Level 4.
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12 Advance Chapters-