Chapter 192 Upgraded Space Spells
"Perfect. Such a so-called genius would be a perfect whetstone for me to establish myself in public and also prevent the Underworld Magisters from gaining a possible 9th Rank Mage," Dante stated with a hint of arrogance.
Master Elandor seemed pleased by this but also troubled. "Are you sure? It's fine if we risk it, but if we lose you..."
Dante laughed. "Master Elandor, even if Jameson has better magical talent than me and better combat prowess, it's fine. After all, don't I have something to rely on?"
He revealed his potent hellfire, which made even Master Elandor feel a hint of threat, and the elderly sage was astonished. After that, he broke into joyful laughter full of mirth.
"That's right! How could I forget?" Master Elandor chided himself.
Dante was 'half-demon' after all, so his bloodline abilities could be used in such a contest. It would not be illegal nor immoral. If Jameson was so great, he could squeeze out his human bloodline and manifest abilities from it as well.
"Alright, I'll send a challenge letter to the Underworld Magisters and the Wizard Council. I bet they will accept it because both factions do not want to see us getting stronger and are probably racking their brains day and night to think of ways to eliminate you," Master Elandor stated.
Dante nodded. The Underworld Magisters did not dare send a challenge letter because they thought that the Celestial Arcanists would refuse. After all, Dante was slightly better than Jameson on paper, so why should they risk their 'superior' genius on this?
That was why Master Elandor was sure that they would accept because it was like giving them a pillow when they were about to sleep. How could they let this chance pass them by? Even if Dante was superior, couldn't they cheat and use underhanded methods?
With a name like 'Underworld Magisters', did you think they were a kind and jovial group? Not to mention that they had the backing of this city's 'government', the Wizard Council.
Even if they cheated and got caught, they were willing to pay the reparations and damages because at the end of the day, it wouldn't bring Dante back to life. A dead genius was no different from waste while their alive genius would grow over time to reach the 9th Rank.
At that time, they could squash the Celestial Arcanists with ease and take back all the reparations they paid. What was there to hesitate about?
Meanwhile, Master Elandor glanced at Dante. "We need to get you prepared anyway. Those fellows will definitely play tricks and even use the Wizard Council to try and make some moves, so what do you need?"
"Me? I can resurrect back in the abyss realm if I die here, so they cannot truly kill me. What I need is just to continue as if and not draw any suspicions because they definitely have spies in here, no?" Dante replied while glancing around suspiciously.
Master Elandor's eyes flashed. Dante could resurrect in the abyss? Then his demon bloodline was high. Master Elandor believed him because he too had a similar ability to be resurrected by the Tree of Life of the Elves if he perished, but he never told anyone.
As for the spies, of course Master Elandor knew them. He even personally let them in and placed them in different positions. It was better to have spies you knew and could identify than secret ones who were in more key areas.
"Alright then, you may do as you will. I will inform the other elders of our discussion, and we will come up with a list of possible reparations to pay the Underworld Magisters after you deal with Jameson Arthur," Master Elandor stated with a nod and a smile.
Dante left the office and went to the library in order to update his spells. Much like before, he first updated the seven 1st Rank spells he got from the 2nd Rank to the 3rd Rank.
1. Spatial Blink -> Quantum Leap
- Description: Quantum Leap is an advanced space manipulation spell that allows the caster to instantly teleport moderate distances, making them appear as if they've disappeared and reappeared in the blink of an eye, with even greater precision and speed. It can also pass through smaller worlds without having to use a spatial channel.
- Casting Time: 3 seconds
- Power Rating: High
- Mental Power Consumption: 15%
2. Dimensional Shield -> Aegis of Eternity
- Description: Aegis of Eternity creates a protective barrier around the caster that deflects incoming attacks and projectiles by temporarily shifting them into an alternate dimension. This upgraded version allows the user to cast the shield over multiple other targets to protect them as well.
- Casting Time: 1 second
- Power Rating: Moderate-High
- Mental Power Consumption: 10%
3. Gravitational Anomaly -> Quantum Singularity
- Description: Quantum Singularity allows the caster to manipulate gravity within a limited area, either increasing or decreasing it, affecting objects and individuals within that space. This 3rd-rank version offers finer control and a more potent gravitational effect as well as the ability to tie the effect to an area permanently.
- Casting Time: 5 seconds
- Power Rating: Peak
- Mental Power Consumption: 20% (45% if made permanent)
4. Celestial Rift -> Cosmic Nova
- Description: Cosmic Nova is a potent offensive spell that allows the caster to tear open a rift in space, creating a temporary portal to another dimension filled with chaotic energies. These energies are then channeled into destructive beams or projectiles, with even greater destructive potential and control. Each projectile is about as large as a space rocket at the 3rd Rank.
- Casting Time: 10 seconds
- Power Rating: Extreme Peak
- Mental Power Consumption: 50%
5. Spatial Distortion -> Dimensional Warp
- Description: Dimensional Warp warps the space around the caster, causing incoming ranged attacks and projectiles to veer off-course, missing their target. This 3rd-rank version offers the ability to return the projectiles back to the sender from any area around them.
- Casting Time: 5 seconds
- Power Rating: High
- Mental Power Consumption: 18% nove.lb)In
6. Temporal Lapse -> Chrono Mastery
- Description: Chrono Mastery temporarily accelerates the flow of time within a defined area, causing everything inside to move at an increased pace while the rest of the world remains unaffected. This 3rd-rank version provides the abilities to slow time briefly but is very taxing.
- Casting Time: 15 seconds
such)
- Mental Power Consumption: Above 60%
7. Phase Shift -> Ethereal Passage
- Description: Ethereal Passage allows the caster to fully phase out of the material plane and enter the sub-space void, rendering them fully intangible and able to pass through solid objects for a brief period. This 3rd-rank version offers the ability to pass through all non-spatial barriers.
- Casting Time: 7 seconds
- Power Rating:
Moderate-High
- Mental Power Consumption: 16%
Dante naturally noticed that his 6th original spell was developing toward a time-based power, but it was rated as dangerous not only because of his low level but also because even 9th Rank mages didn't dare play with space.
Unlike his Quantum Flux ability, which was more like a bloodline, the heavy work done by the higher-dimensional tree supporting him, Dante would have to do the calculations and the work himself if he used spells.
To simplify using an analogy, it was the difference between having a world-class heavyweight champion helping you deadlift 300 kg compared to you deadlifting 300 kg yourself without any spotter or assistance.
Actually no, in Dante's situation, it was more like having Superman help you lift the weight where he lifted the thing himself and you stood by the side clapping.
Regardless, Dante also then upgraded the three 2nd-rank space spells he learned the previous time.
1. Wormhole Conduit -> Astral Gateway
- Description: Astral Gateway creates a stable wormhole between two points, enabling instantaneous travel between them. The caster must visualize the destination clearly. This 3rd-rank version allows one to leave a spatial mark where a portal has once been made, allowing one to skip the visualization process.
- Casting Time: 8 seconds
- Power Rating: Peak
- Mental Power Consumption: 25%
2. Spatial Reposition -> Quantum Shift
- Description: Quantum Shift is a versatile support spell that enables the caster to reposition objects or allies instantaneously within a certain range. This can be used defensively to evade attacks or strategically to optimize battlefield positioning. The 3rd-rank version offers the ability to forcibly relocate targets that do not have any spatial protection, placing them in dangerous locations.
- Casting Time: 1 second
- Power Rating: Peak
- Mental Power Consumption: 25%
3. Temporal Echoes -> Chrono Insights
- Description: Chrono Insights allows the caster to create brief, localized time loops in the immediate vicinity. This can serve various purposes, such as replaying recent events, examining objects, or even experiencing moments of the past to gather information. The 3rd-rank version offers the ability to immerse oneself in the scene and even obtain details that were hidden in spacetime.
- Casting Time: 15 seconds
- Power Rating: Dangerous (All high temporal spells are rated as such)
- Mental Power Consumption: 12%