Chapter 1384 Sold out in seconds, new heights
Three days passed in a flash, and the overseas sales of virtual helmets officially started.
In order to let more people experience the shock brought by the virtual world.
After a series of investigations, the Star Group has divided different sales shares according to each country.
As a certain media said before, in order to make virtual reality technology popular, more people must reach it.
Distributing virtual helmets to all parts of the world is undoubtedly the best way.
Of course, this is not to say that Star Group must use this method to accelerate the popularity of virtual reality technology.
This method is the icing on the cake for the popularity of virtual reality technology.
If Sam Kingdom insists on going its own way, the Star Group has not been afraid, but it has slowed the speed of the epidemic a bit.
Global players or merchants who want to buy virtual helmets have already prepared in advance.
At the moment when Star Group opened the purchase qualification, more than one billion people visited the snap-up page at the same time.
Thanks to the server of the Star Group, if it is a server of another company, I am afraid that it would have been destroyed by this huge traffic in an instant.
In the past, there was a network attack method that used massive amounts of junk data to access the other party’s network, which led to data corruption.
The visits of more than one billion people are no less than various data attacks.
Xingchen Group’s servers are so good, these people who snapped up did not notice the delay at all.
This is a real panic buying.
The 10 million virtual helmets released by the Star Group were sold out in less than a second.
Even the pre-sold 10 million virtual helmets only lasted less than two seconds.
is really horrible, as if virtual helmets don’t need money, they are throwing money crazy one by one.
Those who grab the virtual helmet are afraid that their payment will be slow, causing the helmet to be stolen.
In less than ten minutes, the payment for 20 million virtual helmets has been paid to the account of Star Group.
Most of these virtual helmets sold overseas are ordinary versions of helmets, and only a small part is sold as collector's edition and collector's edition.
The average price of each virtual helmet is almost $10,000.
In other words, Star Group has achieved sales of more than 200 billion U.S. dollars in just ten minutes.
Everyone knows everyone’s love for virtual helmets, but they didn’t expect it to be so crazy!
In fact, if you think about it carefully, this is also a normal thing.
If it were not because of the limited output of Star Group, I am afraid this sales would have to be mentioned.
It has been several months since the real virtual reality technology came out.
In the past few months, except for the people of Huaxia who were able to play real virtual games, everyone else could only watch them eagerly.
Whether you have money or not.
Now I finally have the opportunity to get my own virtual helmet and play the legendary virtual game.
How can we keep them from being heartbroken?
"I’m a player from Sam’s Kingdom. Thanks to the Star Group for not killing me, I finally grabbed a virtual helmet. I won’t have to watch them play on the Internet anymore.
I am coming to the wizarding world!
High-end players who seek the Chinese Wizarding World at a high price to bring leveling. "
"Awesome! I felt very relaxed this time buying. I accidentally grabbed two virtual helmets.
PlayerUnknown's Battlegrounds, have you set up a team to pull me? Before playing PlayerUnknown's Battlegrounds VI, it will definitely not drag everyone back. "
"You can pull it down, the virtual game version is completely different from the client version."
"You all go to play games, I'm going to the second world to start my second life."
"Thank you Star Group for letting me win the qualification. I am a half-body paralyzed patient and can only lie in bed all year round.
Hearing that virtual helmets can enable the disabled to walk as normal as ordinary people in the virtual world, and even master powerful powers.
My requirements are not high, as long as I can walk normally like ordinary people. "
"Don’t worry about this. Similar videos have already been published on the Internet.
In China, there are quite a few disabled people. Through virtual helmets, they have found their own second life in the second world.
Be brave and start your second life!
The second world is worthy of your possession. "
"I doubt if the Star Group has reduced the number? I have been clicking the buttons since the countdown started. I clicked all the buttons and they didn't draw me. This is unfair."
"Are you asking for it? A dozen of us here snapped up at the same time, but none of them grabbed a virtual helmet.
The actual number must be inconsistent with the number announced by Star Group.
Here I strongly request the Star Group to increase the sales volume of virtual helmets so that everyone can buy virtual helmets. "
Even if 10 million virtual helmets were sold, an additional 10 million were pre-sold for a total of 20 million.
But for large players and users, it is still a drop in the bucket and cannot solve everyone's needs.
This is not the starvation sales of the Star Group, but it is really not available.
'S factories are fully started, almost 24 hours without stopping.
People can rest, but machines cannot rest.
Under this kind of high-intensity work, the machine does not know how many machines have been damaged.
But for the huge sales, it's all worth it.
Xingchen Group’s sales strategy is successful.
did not reduce their weight because Sam Kingdom issued an order before.
There is a saying that the players in Sam Nation and its allies are first-class in terms of quantity and quality.
If nothing special, it is impossible for the Star Group to give up such a large piece of meat.
Use the other party’s money to surround the other party, this is the best choice.
While the players are discussing it, the global news media have not let go of this horrible sales.
This is a ready-made headline.
Tencent News: "Congratulations on the sale of virtual helmets under the Star Group to overseas. With the opening of panic buying and pre-sale, they were all sold out in less than two seconds.
Within ten minutes, all consumers completed the payment.
According to the results announced by the Star Group, this round of overseas sales reached US$200 billion.
Although I don’t know the real cost of the virtual helmet, I can definitely confirm that the Star Group has made a lot of money this time.
From the sales of this virtual helmet, we can already proudly announce that China has risen. "
"New York Times": "This is a sales feast, which belongs only to the Star Group.
In less than ten minutes, 20 million virtual helmets were sold.
Twenty million virtual helmets will inject new vitality into the second world under the Star Group.
Together with the recently built virtual game experience center, it will further deepen the influence of the second world.
If the compatriots in Sam’s country do not achieve results on related technologies.
I believe that in the near future, as the title of a technological power on this planet, I am afraid that it will change hands.
Come on, our compatriots.
We are the strongest technological country on this planet. "
"The Times": "The Star Group sold out all 20 million virtual helmets in just ten minutes.
According to the difference between the sales price in China and the international sales price.
Xingchen Group made at least $170 billion in this sale.
I don’t know, I was taken aback.
This huge data, placed in any company, can drive its stock price to rise.
Unfortunately, Star Group is not listed, and other investors cannot enjoy the joy of this sales feast.
Judging from the sales of virtual helmets this time, there are far more players worldwide than imagined.
The enthusiasm of players for virtual reality technology, like the blazing flame, makes people feel extremely warm.
We should keep up with the trend of the times, otherwise, it will eventually become the dust of history. "
"Sunday": "The enthusiasm of global players for virtual helmets is really crazy.
Two thousand virtual helmets were sold out in less than two seconds. This is a shocking data.
This indicates that in the future, more people will invest in the industry of virtual reality technology.
The two-dimensional culture of our neon country is prevailing. I hope that Star Group can cooperate with our neon country to let everyone feel the real two-dimensional culture. "
This time, 20 million virtual helmets were sold at one time, which really made the Star Group earn a lot of money.
In fact, the real cost of virtual helmets is far lower than expected.
If it is not because of the titanium-germanium alloy, it can be reduced even more.
Now the real cost of a virtual helmet is probably controlled at around 5,000 yuan.
Compared with the original 8,000 yuan, it has dropped by nearly half.
This is still because of the use of the latest technology virtual helmet, otherwise, the overall cost can be further reduced.
According to the virtual helmet on the end of the world, in addition to the latest version of the virtual helmet, the other versions of the virtual helmet have already pressed the price to about 1000 Huaxia coins.
Of course, because the two world time nodes are different, the purchasing power is also different.
If converted back, the cost of the virtual helmet on the end of the world is about two thousand yuan in the real world.
According to the real-world technology level, Star Group has compressed the cost to the extreme.
Unless there is a new technology or a new material replacement.
At a cost of 5,000 yuan, it was sold for 70,000 yuan, which is definitely a huge profit.
No wonder everyone likes to make exclusive products. This is the result of monopoly.
Of course, this 5,000 yuan cost cannot be regarded as a real cost.
Because R&D costs and other costs are not included.
Although these technologies are all obtained by Liu Mingyu in the apocalyptic world, if they are developed according to the real technology.
Technical costs should also be included.
Calculated like this, the true cost of a virtual helmet is far from that.
But no matter how you add it, the Star Group is still making a lot of money.
Xingchen Group’s current size has long surpassed Tencent Group and Ali Group, and has truly become the largest group in China.
And it's still that kind of private enterprise.
Many people are calling for the listing of Star Group, hoping to get a share.
Liu Mingyu sneered at this and ignored it at all.
Generally speaking, when a company goes public, it is either to collect money or to raise money.
Liu Mingyu does not need to collect money or raise funds, so why bother to go public?
It can be said that the cash flow in the hands of Star Group is definitely among the best.
If it were not for Ali Group and Tencent Group who have payment channels in their hands, I am afraid that the cash flow in their hands would not be comparable to that of Star Group.
However, the current Star Group is completely incomparable with these two groups.
Because the cash flow in their hands is not only the cash flow of their own company, but also the cash flow of the people.
This is a huge and terrifying data.
As a real domestic enterprise, Xingchen Group does not need financing, so it is the same whether it is listed or not.
This sale has brought a lot of vitality to the second world.
The second world, originally only Chinese, ushered in the first wave of international friends a few days later.
In the coming time, more people will join the second world one after another.
Not only the second world, but also virtual games under the banner of Tenstar Games, and at the same time ushered in a large wave of new users.
This Coke broke the Chinese netizens.
Whether it is a development game like the Wizarding World, or a battle game like PlayerUnknown's Battlegrounds, Glory of the King, or even other casual games.
Huaxia players have an absolute advantage.
Especially in the development game of Wizarding World, everyone is on the same server.
For those who are later, if they are carried by the elderly, it will be easier to upgrade to do tasks.
These overseas players can spend $10,000 to buy virtual helmets, all of them are rich owners.
After experiencing the shock of virtual games, they naturally want to upgrade.
And this gives Huaxia players an excellent opportunity.
Most of the games are in the hands of Huaxia players, and they can all be played.
The influx of international friends has brought a large wave of benefits to Chinese players.
Countless international friends ask high-level wizards for training on the forum at a high price.
Some are liars, while UU reading some are really asking for help.
If it is a liar, it is difficult to move in the game.
Facing a high-level wizard to chase and kill is not a very wonderful thing.
Unless you commit suicide and delete your account, you will never be able to escape the enemy’s pursuit.
This is the shock that global players gather on a server with the most realistic experience.
Even if you are not a game player, you can still enjoy the benefits.
For example, businesses operating in the second world directly display their goods in front of people around the world.
Before certain treasures, certain Dongs, etc. can indeed face Chinese netizens and sell their goods to all parts of the country.
But the second world is different, it faces the whole world.
For example, if you put an advertisement on the homepage, anyone who enters the second world will notice your advertisement the first time.
If your products are of excellent quality and can attract the attention of international friends, you can also make a lot of money.
(End of this chapter)