In a dark place, there must be lights on the road.
With the bright light, you can ensure your own safety, not only can let your teammates see yourself, but also can reduce the attacks of the ancient evil.
Of course, this kind of light is only resistant to low-level evil. If it is replaced with a high-level monster, no matter how bright the light is, it will be useless.
The huge body was crushed over, and there was no chance to evade, but in an instant, it ended in death.
The lamps used by the monks belonged to the magicians refined with secret techniques, hung in the void three feet above their heads, and used their own blood as fuel.
Only this kind of fire light can make the monster feel scared. If it is replaced with other ordinary light sources, it will have no effect at all.
This led to a situation that the lower the strength the monk, the less able to persist in the dark land for a long time.
If the blood is exhausted, there is no need for the monster to take action, and he can kill himself.
Moreover, the lower the strength of the monks, the lower the radiation range and power of the blood essence lamp, making it difficult for them to move in the dark place.
Although he knew that there were such drawbacks, there were still some wizards with low strength who chose to enter the dark land.
The reason for being so desperate is just to have a better future.
There was a moving light source in front, from the monk in Loucheng, and Leite followed closely behind.
In the position beside him, there are also lights that can only illuminate the monk's self.
Except for a foot of land around, there is no other place to be photographed at all.
The situation in the dark place is far more terrifying than imagined, making people feel terrified.
In the process of marching, you will encounter various skeletons from time to time, and all you have to do at this time is to gather it up.
If the number of bones is sufficient, wizards will go to the rough, leaving the best and most essential parts.
After all, storage and equipment space is limited, so you can save more space, and then get more wealth.
The bones after being screened will also not be wasted, there will be lower-strength monks, or ordinary people will take them at the time.
In a place shrouded in darkness, it is even more necessary to do this, so that more good things can be brought back.
This sort of picking process would have consumed a lot of time and delayed the speed of travel.
Time waits for no one, so you must race against time when choosing. This is a test in itself.
The monk who was in the dark place did not dare to relax for a moment, and would leave the team if he was careless, and then be trapped in the darkness.
Fortunately, at any time, a light can be seen in the dark place, representing the location of the light place.
As long as you keep moving forward, you can always get rid of the darkness.
Leiter naturally knew this, and he acted very swiftly. Once he found the bones, he would make judgments quickly, and then select the most valuable part.
Or based on judgment, quickly check the surrounding environment, whether there are any bones of the same type?
Only a handful of skeletons will remain intact, and most of the other skeletons are scattered around, making it difficult to find them.
But the Dark Land has a power that pushes the bones from the geography to the surface, so that they can be found more easily.
As the wizards walked and collected, it would definitely take more time. The monks in the front of the tower were simply too many, locked in one direction and kept moving forward.
In the process of marching, if you encounter those treasures and precious bones, the monks in Loucheng will also choose to collect them.
But even so, the distance between the two parties is constantly widening, so the wizards have to catch up with them time and time again.
Since entering the dark place, you can hear all kinds of voices, and see those ghastly figures in the dark.
They will come close from time to time, showing a hideous posture, but most of them are afraid of the light and have to give up in the end.
But it is still swimming around, once seizing the opportunity, it will immediately launch a fatal attack.
At the very beginning, Leite was trembling with fright, but he quickly adapted to the existence of these monsters.
I even waited and watched curiously, wanting to see what is special about these evil spirits?
When encountering those weak evil spirits, Leite also tried to attack, and then got a small spiritual bone.
These luminous spiritual bones are the core of the ancient evil spirits and possess extremely high value.
Even if the Spirit Bone City does not accept it, it can be sold in other places, and the price is absolutely satisfactory.
Just because no matter how to refine weapons or other aspects, this kind of spiritual bone has great value.
Soon Leiter realized that it was almost impossible to just pick up bones and make money.
You must hunt down evil monsters to get more spiritual bones. This is the real way to make money.
The problem is that the monsters he hunted were all the fish that slipped through the net, or it was the little shrimp that the monks in Loucheng dismissed.
Only then will it be obtained by the wizards who follow behind, and it is obviously not enough.
Whoever is lucky can get it, but some disputes have occurred as a result.
After all, there are too few monsters and too many wizards to follow. If you really want to make money, you must make a decision early.
It didn't take long for wizards to leave the team and try to find bigger and stronger monsters.
They will not deviate too far from the route, and in the event of an accident, they will withdraw quickly and follow a safe route to return to the light.
Although you will take certain risks, the harvest will be even more substantial, which is much stronger than the current follow-up method.
Wizards who dare to do so naturally need to take certain risks, but if they want to get benefits, they must bear these risks.
As they progressed along the way, more and more wizards left the team, and at this moment they had reached the limit they could reach. The deeper they went, the more dangerous they were.
It is wise to leave the team decisively.
Most of the wizards who chose to do this completed the team formation before departure, and some chose to join temporarily.
Before he knew it, the lights around Leite were getting less and less, but he didn't even notice it.
Still closely following the team, attacking the fish that slipped through the net from time to time, happily obtaining a spiritual bone.
And in my heart, if these spirit bones are sold, how many points can they be exchanged for?
As a result, following along, Leiter discovered something was wrong.
The lamps floating beside him did not know when they all disappeared, leaving him alone, still following the monk in front of the Loucheng.
There are more and more monsters slipping through the net, but Leiter is not happy, but a little flustered.
Because of the large number of people before, the monsters that slipped through the net need everyone to fight for it.
But now it's different. A group of monsters that slipped through the net began to fight for Leite a wizard.
The original hunter has become the coveted target of the evil monster, constantly surrounding him.
Leite was taken aback. He didn't expect to encounter such a change, but felt that his soul was trembling.
It's just that Leite has no retreat now, he dare not return to the Light Land alone, because he will encounter various monsters along the way, and if he is careless, he will lose his life.
The only way is to continue to follow and bite the team of Loucheng cultivators, so as to ensure a ray of life.
Such a choice is not easy, one has to fight against the slippery fish of the Loucheng monk and ensure that he will not be killed by the monster.
Leiter, who had made up his mind, began to grit his teeth. Do your best to move closer to the cultivator team in Loucheng.