Combined with the scary and frantic zombies on the ground and in the air, the Hescos would be forced to aim at these forces.
If they did, then such an attack they prepared would lose its effect. And if they pushed this attack over this force and headed after the retreating main bulk of my ground army, they might get more disappointed.
The retreating forces were running mad like their lives depended on it. And that wasn't an exaggeration. I estimated for them to reach the safe place of the central region before the arrival of that scary shield over the leftover forces.
If I was Hescos, I'd have to accept such a loss. The attack was enough to wipe out my entire forces out there, and would have cost me a lot if it went through.
Luckily the response of the two generals was fast enough to save the day.
Seeing their prey escape, the slowly approaching defensive shield suddenly shook and accelerated like a bolt of lightning.
"Damn! They are going to hit the retreating forces without gathering enough power? Will that work?!!" I was shocked by this, but I got nothing to say or do in this entire battle.
I was like an outsider watching from behind the fence. I couldn't do anything to interfere with things going on out there.
The hastily formed offensive strike reached my retreating forces fast. It got into the shape of that scythe-like weapon, and landed fiercely over my forces.
I could see the ground shake, and then pure blinding light obliterated everything. The look of this strike was simply too resembling the strike that came before. Even the intensity of the light was the same.
What was going on? Didn't they need time to charge the attack up or what?
When the light faded, I got to see the final result of this attack. A circular crater was formed in the outer regions of the defences. It looked the same as the one that appeared before, but when I checked the area around it, I felt great relief.
The forces didn't lose too much in such an attack, mostly they got wounded and nothing more. The wounds that they got varied from very dangerous to mild, but they were still alive.
"They had to cast the attack when it wasn't fully charged up. That made the power inside much weaker than it should be," I understood what happened when I noticed the small toll of death and the wounded people on the ground.
The attack engulfed almost one third of the retreating forces, ending up killing no more than five percent of this part. As for the wounded, they amounted to almost fifty percent.
Considering the grave fate they should have been at, I knew this was the best result I could dream of.
The crater that appeared wasn't as deep as the one that appeared before. While I was checking over what was going on, I noticed the wounded forces getting up on their feet by the help of others, continuing their path of retreat as if nothing happened.
Part of the forces out there helped their injured comrades, while the rest turned their weapons at the Hescos again. When they charged, the enemy ended up getting pushed hard and fell in front of their mighty charge.
Seeing themselves being this close from death doors made their might explode with such ferocity. For the next few hours, the Hescos couldn't stop the madly charging forward forces on my side, ending up retreating almost the same distance my forces claimed so far.
But even with pure rage and such scary will, my forces couldn't help but decelerate after a point.
They did extremely well so far, destroying all the towers they met. However when they went deeper, they were met with many defensive shields that they had to fight against.
At first these shields didn't amount to much. But gradually, these shields became pain in the as*. I watched my forces forced to a halt after ten hours of their initial charge, unable to overcome these shields.
At first, these forces got the help from the reinforcements pouring into that world and the constant firing coming from distant weapons. But as they advanced too fast, the incoming forces from the central portal took longer to arrive.
Adding to the picture the fact that with each advancement, they had to cover a much wider area, fight more enemies at the same time, and my forces were facing a difficult time dealing with this.
In addition to this, the weapons at the far distance couldn't match up with their advancement speed. At first the weapons stopped firing for a few minutes, moved forward and resumed firing.
But now the weapons stopped for almost an hour and they seemed to need another hour to get into position.
Moving such huge weapons took a long time, especially when their movement speed was already slow. In addition to that, their ammunition seemed to run low, and many weapons were on standby for the incoming ammunition from the pocket world.
It would take quite the time to bring these ammunition. And so the forces at the forefront had to depend on themselves to get past these shields and the tons of enemies lying beyond.
"It's time to strike a defensive line there," I knew with everything happening, keeping the forces advancing wasn't going to work.
It was better to take a step back, build a strong defensive line using the awesome defences out there. Doing this would preserve most of the lives of my offensive forces, and at the same time it would buy time for other forces to get ready to join this battle.
But unlike what I expected, the two generals didn't command these forces to stand their ground and defend. Instead I saw the forces trying their best to take down these shields and forces lying behind.
This led to grave losses, a move that I couldn't fully understand. Despite most of the losses coming from the zombies, it was still a big loss.