56 The defensive battle of 100 meters above ground 2
The monkeys climb the wall.
I make full use of "Thread Manipulation" and stick the adhesion threads on the wall of the monkeys' movement direction.
This is bad.
The remaining MP is unreliable.
I might have spend too much on "Poison Synthesis".
But, when the time comes, I have to persevere without "Thread Manipulation".
Because a stone flew, I hide myself in the shadow of the rock quickly.
The monkeys that remained on the ground throw stones continuously.
Although it's not likely to get a fatal wound even if it hits, it's very annoying.
The first wave of the monkeys rushed into the adhesion thread zone that I had stick.
Of course, the monkeys stick to the adhesion thread and their movement stopped.
If it's impossible for the first wave to move, then it should be able to hold up the following wave for a while, Ack!?
Those guys, they used their ally's body as a footing to climb further!
Although there's still more in the adhesion thread zone, it looks like this will be broken through sooner than I expected.
Shit!
Now's not the time to hold back.
I release the Cast Net aiming at the monkey's group that has the most monkeys gathered there.
I leave the monkeys caught in the Cast Net as it is.
The more you struggle, the more the adhesion threads get entangled, and it becomes even more impossible to move.
If there's such a mass of monkey on the course, then it should be useful as an obstacle.
The monkeys caught in the threads are basically ignored.
From the monkey's status, what can be understood is that they can't escape from my threads.
This time, I won't use "Severing Thread".
Anyway, as a safe method, I should make all of the monkeys incapacitated with the adhesion threads.
I can defeat it slowly afterwards.
I release the second Cast Net.
Several monkeys got caught in it again.
When I was going to release the third one, a stone is thrown to me.
I avoid it in a hurry.
Shit, despite being an enemy, it supports at the right time.
Moreover, I wonder whether or not they are cautious of my Cast Net because the monkeys dispersed to the left and right.
Like this, I can only catch 1 or 2 of them using the Cast Net.
These guys, unlike the monsters up until now, they are intelligent!
If you are really intelligent, then notice that I'm not worthy prey!
Moreover, it increases much more.
A marathon without an end is scary, right?
What should I do?
Seriously, what should I do?
The red stamina became unreliable let alone the MP.
I have been releasing threads all this time since a while ago.
It's over when the stamina runs out.
It becomes impossible to release threads.
I must evade that by any means.
I prepare the Kumorning Star.
The aim is the nearest monkey from here.
Throw.
Hit.
Yosh, I pull it up taking advantage of the adhesive power forcibly.
I restrict the monkey that struggle with a thread quickly.
I drive in the "Poison Fang".
In the middle of that, a stone hit me.
Ouch!
But, my HP only decrease by 5.
As expected, it doesn't have a great power because there's a distance from the ground to here.
Although it's painful, I ignore it forcibly by power of "Pain Alleviation" and "Pain Nullity".
I kill the monkey with the power of "Poison Fang".
I eat it as it is!
As for this work, the match is the quickness.
I have to end it and return to the front early.
The monkeys are still putting up a hard fight against the adhesion thread.
Most of them have stick to the threads and becomes impossible to recover from it, but the path build with the monkeys' body is being completed accordingly.
They are approaching to me steadily.
My stamina manage to recover and I should consider that this is the last.
Therefore, I must be quick to finish eating completely and make them my foods!
Buha!
I finished eating it!
Although the feeling of killing the monkeys somehow rose, now after such a long time!
It's me who eat!
I won't be eaten by the likes of you!