The name "Yuming" spread across the battlefield in a matter of minutes as William teleported from Section to Section, saving the lives of many Cultivators and Players alike, simultaneously destroying their enemies with Earth or Space Magic.
Some more intelligent Magical Beasts noticed the situation after a few cycles and began preparing ambushes for William. They waited for him to teleport to injured Cultivators, with Mana prepared beforehand for spells to target his exit point.
William had his Forcefield disabled during the entire fight to keep one of his most identifiable features hidden, but it didn't matter. The moment he sensed an attack flying in his direction, the S-Rank bonus effect of his Reflexes Talent would trigger, slowing down time.
With his immense speed, William was able to make it look like he was narrowly dodging every attack, making the Magical Beasts lose confidence in their own strength. They started using AoE Spells such as a rain of Earth Spike to take down William, but he blocked them all with a wall or dome of Earth.
They even tried a massive Earthquake Spell that cracked the earth below everyone's feet, but William recorrected the damage with his own Earth Element, nullifying the combined efforts of over a hundred Magical Beasts.
If he couldn't block the attacks, he teleported himself and the others out of the way, frustrating the Beasts to no end.
He was untouchable, unstoppable...unkillable! Regarded as a menace of the battlefield, the Magical Beasts began avoiding William altogether, focusing their efforts on the weaker Cultivators that failed to defend from their attacks.
The battlefield entered a stalemate for a while, since the Beasts would retreat every time William teleported to heal the Cultivators. He ate his first two Tier 2 Mana Regeneration Pills to recover, then rushed to the next Section where many Cultivators were injured.
All the while, William kept close tabs on the System Quest. So far, there were only three casualties across the entire battlefield, meaning only three people had died amongst the tens of thousands that showed up.
The number was impressive, but William could tell that the others were becoming exhausted, while the Magical Beasts still had some energy left.
The traps that the Cultivators set had achieved their purpose, stalling or restricting the movements of many Magical Beasts and slowing their push, but it had also allowed the Magical Beasts in the back to keep their stamina high.
Of the ten thousand Magical Beasts, around a thousand had died so far, but only half of the entire Tide had engaged an enemy. The rest were forced to stay back and launch long-range Magic Spells since they couldn't get past their allies.
It seemed that almost everyone was here except the City guards, who William assumed were maintaining order from within the City. It wasn't unnatural for some malicious Cultivators to take advantage of a Beast Tide and rob stores blind or try to steal from the treasury.
William joined up with the group from Section One and healed their wounds while the Magical Beasts retreated from him. Once he was done, he flashed all the way back to Section Five to check on the situation, then repeated the process while the Magical Beasts continued their onslaught.
As the Cultivators became used to the Magical Beasts' attacks, William didn't need to heal the others as often. He became bolder, even daring to teleport into the center of the Magical Beasts while simultaneously unleashing an AoE Earth Spell that caused spikes to rise from the ground within a range of five hundred meters in every direction.
The Nascent Soul Cultivators on the walls noticed a Domain-like effect from William's Spell, but it wasn't a true Domain. It was only inspired by one, adopting similar properties to cover a massive area at once. They could tell that it didn't have the usual effects unique to a Domain.
Regardless, their eyes widened in shock upon seeing hundreds of Magical Beasts skewered through and through by the spikes.
-Defeated Marauder Scorpion (x148): x740 PP
-Defeated Sandicore (x302): +1510 PP
-Defeated Desert Beetle (x82): +410 PP
--Upgraded Title: +20 PP
-Multikiller (Rare --> Epic): Killed at least 100 enemies with the same spell or its aftereffects. +20% Area of Effect (AoE) radius.
--Upgraded Title: +50 PP
-Multikiller (Epic --> Legendary): Killed at least 500 enemies with the same spell or its aftereffects. +40% Area of Effect (AoE) radius.