Chapter 2036: The game starts now

Two days later, "Plants vs. Zombies" was officially launched.

All the people of Blue River Games are paying attention to relevant data very nervously. The most important data are the number of registered account numbers, the number of cumulative logins, and the number of simultaneous online users.

People in the entire game industry are also paying attention. They also have their own ways to get relevant data. Although they are not as accurate as Blue River Games, the general data are still the same.

Of course, besides paying attention to the data, they are also quite curious about the "Plants vs. Zombies" game itself.

Therefore, almost all people in the game world have logged into the "Plants vs. Zombies" game screen, registered an account, and prepared to try it out.

This has contributed a lot of data to the game.

Except for the people in the game industry, the number of real gamers at this time is very small, and only a small number of players are attracted to try it out.

Even if it's not fun, it's just a little time off at best. This is not an issue for them.

When you log in to the game page, the first thing you see is the homepage screen. On the top is the name of the game "Plants vs. Zombies". On the left are cartoon-shaped plants of various colors, and on the right are various green and hideous faces. This kind of zombie looks a little scary, but it doesn't seem scary.

Obviously, the designer is very particular about the design of the zombie image, which can make people feel nauseous and scary, and has a strong sense of crisis, but it is not too scary, so that the faint-hearted will not dare to play. Up.

The homepage screen like this is quite attractive, at least the game players who were attracted to it shined in front of them, and they seemed to be really interesting.

Below is the "click to start" square bar. Players manipulate the mouse to click to start and enter the main interface of the game.

First, you need to register an account and create a character name. For the players, they are already familiar with the road, and they have successfully registered an account and created a game name.

Then, the players carefully observed the main interface of the game, they still don't know anything about this game.

There are mainly several sections on the main interface, namely "Achievements", "Adventure Mode", "Quick Game", "Options", and "Help".

After observing for a while, almost all the players first clicked on the "Help" interface, wanting to know how to play this game? Click "Help", obviously you can't go wrong.

After clicking "Help", a page of letter paper appeared on the interface. There are words on the letter paper, which are the contents of help.

It's just that the writing is crooked and crooked, it looks like it was written by a primary school student. It's a kind of poorly written primary school student, but fortunately it can still be recognized.

The game players murmured in their hearts, this kind of "help" is really "extraordinary".

After complaining, go to see the specific content, "Plants vs. Zombies Help: When the zombie appears, sit down and do nothing. When the zombie enters your room, you win."

This is the content on the letter paper. There is a small line at the bottom right, which is also crooked, "This help text is given to you by a zombie."

Seeing this kind of help content, the players are in the cloud and don't know what it means. When the zombies appear, they don't have to do anything? After the zombies entered the room, they won?

What does this mean?

Players only discovered at this time that the help page not only reads "unexpectedly", the content is also "unexplainable". After people watched the help, they didn't know what was written? Don't even know how to play this game?

"Plants vs. Zombies" is also a precedent.

Players were naturally spitting out in their hearts, but after spitting out, they became more interested in this game.

I don’t want people to know how to play, do they? They just want to play.

Returning to the main interface of the game, since the help is useless after reading the help, the player does not plan to see any help anymore, but intends to play it directly.

They are all game veterans. They believe that just a little bit of research will be able to know how to play this game?

Someone clicked on "Adventure Mode" and someone clicked on "Quick Game".

Players who clicked on "Quick Game" received the system prompt, "Unlocked, the adventure mode is completed, and the fast game mode has been unlocked."

Well, it seems that you can only choose "Adventure Mode" at the beginning.

The players all clicked on the "Adventure Mode". The first screen that appeared was a courtyard with an open space in front of the courtyard, and then a system prompt displayed "Your House".

Then, the picture shifted to the right, and outside the open space was a road. On the road stood a large group of zombies, each with their mouths open and salivating, looking very disgusting and a little scary.

Then, the screen returned to the previous courtyard, the zombies were no longer visible, the screen was displayed, and the game officially started.

The players frowned slightly and looked at the game interface. At this time, in the upper left corner of the interface, two icons appeared, one resembling a cartoon plant barrel, with "100" in the lower right corner of the icon.

The other icon is a sun, with a number behind it, showing "50".

Just when the players are thinking about how to play? A sunlight fell from the top of the interface, followed by a system prompt, "Collect sunlight".

Players use the mouse to point at the sun a little, the sun bounces to the sun icon in the upper left corner, and then the number displayed behind changes to "100".

At this time, the system has a new prompt, prompting the player to transplant the cartoon plant barrel in the upper left corner to the open space in the courtyard.

Now that there is a system prompt, follow it.

After transplanting the cartoon plant cannon to the open space, a plant cannon like the icon appeared in the open immediately, which looked a bit like a cartoon-shaped pea.

After transplanting the pea cannon, the player finds that the number "100" behind the sun icon has changed to "0", and the pea cannon icon is also dark.

At this time, another sunlight fell down, and the players used the mouse to click, and the number behind the sunlight icon changed to "50" again.

Now the players finally understood what was going on.

It turns out that the sunshine value is equivalent to the game's gold coins, used to purchase equipment, and the pea barrel is obviously equipment.

Players need to continuously collect sunlight to purchase more equipment. The sunlight will fall from above. One sunlight is worth "50", and the price of a pea cannon is "100".

It turned out that the "100" mark in the lower right corner of the pea barrel refers to its price.

At this moment, a zombie suddenly appeared on the right side of the screen, moving forward slowly while making a shivering sound.

The sudden appearance of zombies shocked the players' hearts.

Then, I couldn’t help thinking of the help content I saw before, “When the zombie appears, sit down and do nothing. When the zombie enters your room, you win.”

Before, everyone was completely confused about this help content, but now, everyone has some understanding.

Mao just sat down and didn't do anything. It was obviously necessary to prevent the invasion of zombies.

No wonder there is a line of small words in the lower right corner of the help content, "This help text is given to you by zombies."

This kind of help content is really... a bit interesting.

...