Now it's 19 minutes and 33 seconds. Rookie, who has just been on the road to push down the second tower of FPX on the road, and also with one third of the HP of knocking down the highland tower, has reached level 14.

By contrast, the highest ranking player on the FPX team is doinb, who is only 12. On the Ig side, besides rookie, the one with the highest level is oshy's ORN, but he only has level 13.

Rookie had not reached the top level of level 16, but he was able to join the delegation now. And now when he joins the league, he can almost destroy the sky and the earth.

The reason why FPX chose such a radical group just now is that they have realized that they can't limit the development of rookie and heshy. So they have to be strong in the middle, open up in the middle, speed up the pace of the game.

In fact, after they quickly killed Baolan and ashui, more than half of their strategic plan has been completed. Next, they just need to push off Tower 1 and tower 2 of Ig middle road to make a big rhythm.

After all, the existence of the middle defense tower gives FPX a lot of restraint. Rookie and theshy dare to take two single belts up and down without any scruple. A large part of the reason is the existence of the middle defense tower.

In addition, it can't be justified that kasadin, a hero with weak online ability in the early stage, didn't push his middle tower in 19 minutes and 20 minutes.

But in FPX out of a wave of good regiment, first hit a wave of 0 for 2, Xiao Ge rushed out of 1v4 without reason, and also played a wave of 1 for 2 in 1v4! The replacement is still very important for FPX, such as Zhongdan and AD.

FPX this wave of offensive is not just for a wave of head exchange, even if they play 2 for 3, earn a head. But after earning the head, there are only two people left, spider and hammer stone.

Because theshy's big moves have already arrived, he must not be far away. As far as the development of theshy is concerned, hammer stone and spider can't beat him.

So if Liu Qingsong and Xiao Tian want to push the tower, they must keep both of them with theshy's temper. In this way, if FPX can't push the tower, the head exchange they got by launching this wave of regiment war is totally meaningless!

In a word, the middle of FPX has opened a wave group, and only two for three has been completed in the end. While they were in the middle of the road, rookie ate a whole line and a defensive tower on the road.

The current situation is that rookie will be at level 16 in about five or six minutes. Before level 16, rookie was a time stick, Archangel's stick, stopwatch, demon code and mercury shoe.

Most importantly, it's only 20 minutes. According to this development trend, rookie can make the hourglass in Central Asia in about five or six minutes.

A casaden, who has reached level 16 in 256 minutes and is equipped with a three piece suit, is frightening to think about the power of regimental warfare. Most of all, there is more than one casaden that gives FPX a headache now!

Now it's level 13, and it's going to be level 14. In five or six minutes, it's going to be level 15 anyway. Aoen was upgraded to level 15, which means that rookie at that time already had the Great Central Asia upgraded by Aoen!

In the regular competition, there is such an adverse development of casaden, plus a similar adverse development of Orn. Anyone who can understand the game should know that the game can be announced in advance.

Not to mention the FPX lineup, the two key points are restrained by Ig. So after FPX, or Xiao GE's 1v4, there is not much suspense in the game.

Of course, FPX players know the game, so they also know that they have almost explained the game. But there is no surrender in the formal game. If the base doesn't explode, the game will continue to play.

And FPX is not the kind of team that they will abandon themselves and take the initiative to deliver when they see no hope of victory. Strong heart and team discipline let them still maintain a high level of professional attitude, they are still seriously playing the game, looking for turning point.

At this stage of the game, it's already in the middle of the game. Especially at the time point of 20 minutes, the strategic focus of the whole game will change because of one thing - big dragon has been refreshed.

The dragon is now the only lifeline of FPX. They have stepped on the gate of the palace of hell, but if they can get the dragon, maybe they still have the hope of turning over. Although this hope is not big, a little hope is worth their efforts.

What's more, the Dragon itself is an important rhythm point. Even if they can't find a good chance to win the dragon, they can also make use of the dragon to make an article and take the opportunity to see if they can win.For Ig, they don't have a high degree of urgency for the dragon. They just need to ensure that rookie and theshy develop and FPX doesn't get the dragon. Because Ig doesn't need the dragon to find rhythm, and it doesn't need the dragon to win the game.

So after the Dragon refresh, Ig immediately made adjustments. Baolan and ashui were transferred to the road, while rookie was transferred to the Middle Road, which has a defensive tower and is safer. As for theshy, he's still down the road with gimgoon.

As for Xiao Ge, his main activity area is Shanglu field area, or the half area where Dalong is located. He wants to ensure the vision of Dalong district. At the same time, once FPX starts the rhythm, he needs to rush to support as soon as possible.

Such a change of routes can not only make Ig maintain enough combat effectiveness in Dalong District, but also make their tactics, which rookie develops with ease, continue to be carried out smoothly.

Baolan and ashui need to bear part of the risk and sacrifice. They need to control the military line to ensure that they are not caught. Rookie is now developing a safer, shorter middle route, which continues to put pressure on FPX.

Theshy has TP, so it's still a holding point. However, he needs to restrain his will to kill. He must not fight against gimgoon. It's because FPX's ad is casa. Once theshy competes blindly, it's too hard for Casa to fly.

After all, the reason why Casa has such a high priority is not only because of her later ability, but also because she can bring great pressure to the single point.

In the face of Ig such airtight defense and scheduling, FPX increasingly feel uncomfortable. Let's fight the dragon. They're sending the Dragon blindly. Don't open the dragon, Ig's two fatal points are developing continuously.

Such a situation is a typical operation situation. If you want to fight, people will not fight with you, and you may not be able to fight with others. And if you don't fight, you will lose if you grow up like this.

In the face of such a situation, doinb could not help but command: "no matter what, we fight the dragon, force them over, and then I'll start the regiment! Anyway, it's a loss to play like this. It's better to fight with them! "

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