Chapter 54: More difficult

Name:Lord of Entertainment Author:
Chapter 54: More difficult

(Arthur POV)

The sky above our set explodes with color, each firework more dazzling than the last. Even from here, I can see the awe on the faces of the folks from Grass City. It's a spectacle alright, one that's drawing a bit too much attention for comfort.

Demonfolk start creeping onto our set, their curiosity getting the better of them. It's wreaking havoc on our carefully crafted scenes.

"Keep them back," I call out to my team. "We can't afford to lose these shots."

My crew springs into action, forming a human... well, demon barrier. But these onlookers are persistent buggers.

Watching Clara, one of my crew, get knocked over by an overeager fiend demon, something in me snaps. Time to bring out the big guns.

I activate the Nether Surge, feeling dark energy crackle around me. The air grows heavy, thick with power. Even I'm a bit taken aback by the intensity.

The fiend demon who pushed Clara freezes, his eyes going wide with fear. He's not the only one - I can see the terror rippling through the crowd, even my own team looks shaken.

"Go away," I say, my voice unnaturally calm.

It's like I've flipped a switch. The crowd parts, demons scurrying away like they've seen... well, something scarier than themselves.

As the set clears, I let the power ebb away. Damn, that spell packs a punch. Mental note: maybe tone it down a notch next time. Don't want to give the crew nightmares.

But as I help Clara to her feet, I can't help but think - if this is how demons react, how will the orcs handle it? Guess I'll find out soon enough.

For now, though, we've got a party to film. "Alright,," I call out, clapping my hands. "Back to work."

The fireworks resume, painting the night sky with bursts of color and magic. From my vantage point, I can hear snippets of conversation from the now-subdued Grass City crowd.

"Did you see that? I never expected the weak prince to have such intimidating power," one voice whispers.

Another chimes in, "Maybe we're just imagining it. It's probably because we've seen 'The Demonfather'. We're confusing him with Michael."

Fair enough. I turn to the crew, clapping my hands to get their attention. "Alright, people. Places. We're rolling in five."

The set falls silent as everyone takes their positions. I feel my expression harden, slipping into what the crew jokingly calls my "director mode."

"Ready when you are, boss," my AD calls out.

With a final glance around the set, I give the nod. "And... action!"

***

It's been over a few weeks since we started filming, and we've made decent progress. We've captured Frodo's escape and Gandalf's return to Isengard. The Isengard scenes... now those were a challenge and a half.

I've sank thirty thousand dollars into building the exterior of Orthanc, Saruman's imposing tower. It's just a facade, mind you - all show and no substance. We erected it near our Shire set, taking advantage of the 100,000 square meters we've got in Green Forest. It's far enough not to ruin the Shire's quaint vibe, but close enough to be convenient.

We have a model of Isengard for the sweeping shots, so capturing the city's vantage point won't be a problem.

The tower itself is real enough, but everything beyond is smoke and mirrors - or in this case, magical projections and clever camera work. It's not perfect, but it's selling the illusion well enough.

The interior scenes with Saruman and Gandalf's magical duel were easier to pull off. Having actual wizards for actors has its perks - they can sling real spells. Of course, we've amped things up for dramatic effect. Can't have our wizards' duel looking like a schoolyard scuffle, after all.

It's a constant juggling act, balancing realism with spectacle. But seeing it all come together on film... it's worth every headache and every dollar spent.

Though it's becoming clear that bringing "Lord of the Rings" to life is a whole different beast compared to "The Demonfather". Sure, having actual magic at our disposal helps, but it's a double-edged sword.

The illusions we're using are burning through our budget faster than a dragon through a village. And while real magic makes fight scenes more authentic, it's also raising the bar for what looks convincing. It's a constant battle to make things look spectacular enough for a fantasy epic, but still believable in a world where magic is commonplace.

Take Saruman and Gandalf's confrontation. In my old world, Saruman's telekinesis was mind-blowing. Here? It's Tuesday. I had to completely reimagine the scene, amping up the magical duel to something that would actually impress our audience. The result is intense, maybe even more so than the original, but getting there nearly broke my brain.

This obsession with authenticity is slowing us down considerably. We're weeks into filming and barely halfway through. If we had CGI, we'd be flying through scenes. But everything's practical effects here. It's painstaking work, but the results... well, they speak for themselves.

Today's a big day, though. It's finally time for my debut as Aragorn. As I suit up, I can't help but feel a mix of excitement and nerves. It's one thing to direct a fantasy epic. It's another to star in it. Here's hoping I can pull it off without making a complete fool of myself.