Chapter 166.5: Everyone Else's Skills and Evos

Name:Mage Tank Author:
Chapter 166.5: Everyone Else's Skills and Evos

Hey, let me take you aside for one moment. I know, I know, that’s a hell of a cliffhanger to take a step back from, but I thought you might be curious about what everyone else picked for their skills and evolutions at the end of Deijin’s Descent.

Now, maybe you’re saying “Arlo, you’re the big MCE (Main Character Extraordinaire) and everyone else is at best an ASC (Awesome Supporting Character). I don’t really give a shit what skills they picked!”

Alas, no man is an island and I am no exception. My allies are an integral part of my conquests, so an update on their abilities is in order.

However, if you really don’t care, feel free to skip ahead to 167. We won’t be advancing the plot here. Go ahead, I’ll sit in silent judgment while giving you a few seconds to move on. I’ll even add some line breaks so you won’t see me talking smack about you behind your back before you’ve clicked through or swiped away or tapped out or hit skip or sent a mental command to your implant or modified probability to access the next most appropriate story interval or altered your divination or constructed a new reality instance or whatever else you might need to do. It’s a big universe out there.

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Still here? Great! I’m not actually going to insult the people who left. This kind of stuff ain’t for everybody, and I get it. Anyway, without further ado, here are the party’s skill selections, along with a basic rundown of their stats. I also added my own gains at the end, so they’re all in one spot.

Vitals:

Health: 473

Stamina: 220

Mana: 460

Stats:

Strength 10

Agility 10

Speed 10

Fortitude 22

Intelligence 10

Wisdom 46

Charisma 58

Luck 40

Passive Skill Gained:

Craving and Deliverance: The maximum number of Blessed stacks you can possess before decay is increased by an amount equal to your level.

Whenever you use an Active Skill governed by CHA, you gain 1 stack of Blessed. You can only gain 1 stack of Blessed this way per skill activation, even if that skill has multiple effects.

The bonus you receive when spending a stack of Blessed is increased to +10.

Active Skill Gained:

Repulsion

Divine

Cost: 40 mana

Make a CHA spell attack against all hostile entities within a number of feet of you equal to 10 times the number of Divine Magic evolutions you possess (Current range: 20 feet). Entities damaged by this attack are pushed to the edge of this range. If an entity is pushed more than 10 feet in this way, they must pass an AGI check based on the attack value or be knocked prone. This attack deals Holy damage and gains a bonus to damage equal to your Divine Magic skill level.

If you spend any stacks of Blessed on this skill, the affected area becomes difficult terrain for hostile entities and grants Celerity to allies. This effect lasts for a number of seconds equal to the bonus granted to this skill by Blessed.

An entity with Celerity has their movement speed doubled and ignores difficult terrain.

Evolutions Gained:

LCK 20

Guardian Angel: You are instinctively made aware of any skill or attack that would target you if the source’s CHA is lower than your LCK. Your first use of Nullify each hour has a maximum mana cost of 10.

LCK 40

Double Down: You have a number of Double Down charges equal to twice the number of LCK evolutions you possess (Current charges: 6). Whenever you are granted a temporary beneficial effect, you may spend 1 Double Down charge to double the benefits of the effect, and whenever you would be inflicted with a temporary detrimental effect, you can spend 1 charge of Double Down to negate the effect on you.

Each charge has a cooldown of 24 hours.

Performance 20

Godly Set: Whenever a non-hostile entity witnesses you perform for at least 1 minute, you may grant them 1 stack of Blessed. While Blessed in this way, the entity feels a greater sense of peace and contentment. All affected entities are aware of this effect and may eliminate it at will.

Vitals:

Health: 473

Stamina: 220

Mana: 100

Stats:

Strength 10

Agility 52

Speed 40

Fortitude 22

Intelligence 52

Wisdom 10

Charisma 10

Luck 10

Passive Skill Gained:

Spiritual Lensing: You can activate your skills from the position of any of your party members instead of your own. If the skill has a range, the range is calculated from that party member’s position. If the skill requires you to perceive another entity, you must be able to perceive that enemy, but the party member does not.

Active Skill Gained:

Cordoning Arrows

Physical

Cost: 20 stamina

Cooldown: 1 minute

You fire a cordon of arrows into the air, creating a 15-foot radius ring of arrows on the ground within your bow’s range. Whenever an entity crosses the ring of arrows, you may instantly cause an arrow from the ring to magically fire itself at that entity. Attacks made this way are considered bow attacks made by you.

Evolutions Gained:

SPD 20

Adrenaline Rush: Whenever you gain haste, you may immediately react to take any action.

You gain a number of Haste charges equal to the number of SPD evolutions you possess (Current charges: 3). You can spend a Haste charge as a free action to gain Haste for 6 seconds. Each charge has a cooldown of 1 hour.

An entity with haste gains an additional action every 6 seconds and has Celerity.

SPD 40

Phasing: You can focus for 3 seconds to vibrate your physical body so fast you become incorporeal. You can remain incorporeal in this way for a number of minutes each day equal to the number of SPD evolutions you possess (Currently 3 minutes). You recover all of this time after resting for 8 hours.

CHA 10

Edge of Attention: Whenever a non-allied entity is Distracted, you are invisible to them.

If you are hit by an attack, this effect is interrupted for 6 seconds and reset.

As long as you have at least 1 shielding, you cannot be forced to move and are immune to the Immobilized and Paralyzed statuses.

Shielding: Whenever an entity with Shielding would take damage, they instead lose that much Shielding. If this reduces their Shielding to 0, any remaining damage is dealt to them normally.

Shielding does not stack. Whenever an entity with Shielding would gain Shielding from another source, that Shielding is only applied if its value is higher. However, an entity can choose to retain or accept the lower Shielding value if they wish.

WIS 40

Mindfulness: You’ve learned to manually optimize the pathways of your mana matrix through mindful meditation. You can meditate to regain an amount of mana equal to your WIS every minute you remain meditating. This meditation requires focus, and ends early if you take any significant action or have your concentration broken by an outside source. You can meditate in this way for up to 10 minutes total, which can be divided between multiple meditation sessions. This time limit is refreshed after resting for 8 hours.

Additionally, you are immune to Psychosis.

Unarmed 20

Holy Fist: Whenever you hit a hostile entity with an Unarmed attack, you gain 1 stack of Blessed.

Vitals:

Health: 1898

Stamina: 520

Mana: 500

Stats:

Strength 22

Agility 10

Speed 22

Fortitude 52

Intelligence 40

Wisdom 40

Charisma 10

Luck 10

Passive Skill Gained:

Auradilato: Your party members and Minions are always considered to be in range of your beneficial auras unless you choose otherwise, so long as they are on the same plane. Your auras and aura bonuses treat you as an ally to yourself, but this effect will not cause an aura to affect you more than once. You gain +5 to all attacks and defenses for each aura you have active.

Additionally, you exude an aura out to a number of feet of you equal to 20 + your INT. Allies within this aura gain +5 to all attacks and defenses.

Active Skill Gained:

Reverse Card (Aura)

Mystical

Cost: 100 mana reserved, Variable

You exude an aura out to a number of feet of you equal to your Mystical Magic level plus your INT. Allies within this aura gain Spell DR equal to your Mystical Magic level.

Whenever a hostile spell you can perceive targets an ally or space within range of this aura, you may react to seize that spell and change its targets to any valid targets of your choice. To do so, you must expend mana equal to the total amount of mana spent on the target spell by its original caster.

If the spell creates an AoE or targets a point in space, you may decide where the AoE is placed or which point in space the spell targets. The redirected spell maintains the statistics it had when cast, such as its attack, damage bonus, mana shapes, and other effects. The range of the redirected spell is equal to the maximum range as originally cast, centered on the original caster.

Evolutions Gained:

SPD 20

Bolt: Your sprinting speed is doubled, which also applies to flight. Whenever you move, you immediately begin moving at your full sprinting speed unless you choose otherwise.

INT 40

Arcane Geometry: You have learned how to manipulate skills to create effects that go beyond the bounds of their descriptions, but your mastery over this ability has been amateur at best. Now, your burgeoning intellect has caused an epiphany of profound insight, granting you familiarity with the following mana shapes and expanding their use beyond any single skill.

Immediately after acquiring this evolution, choose 1 mana shape from the list below. Whenever you use that mana shape on any skill, it does not apply the listed cost increase. This effect may only occur once every 6 seconds.

You can change the chosen mana shape with 1 hour of meditation once per day.

Biggus

If you use the biggus shape on a skill that causes an effect outside of your body, that skill becomes a spherical AoE with a radius of 5 feet. If the skill is already an AoE, its radius is increased by 5 feet if it is a sphere or circle, 10 feet if it is a cone, or 20 feet if it is a line. This does not increase the skill’s damage or other effects against any individual entity, even if those effects would normally increase based on size. (Looking at you, Oblivion Orb.)

This shape adds +20 to the original skill cost.

Bubble

If you use the bubble shape on a skill that targets or affects only you, it instead targets and affects all entities of your choice within 5 feet of you.

This shape multiplies the original skill cost by the total number of targets.

Devil Drill Beam!

If you use the Devil Drill Beam shape on a skill that requires touch, it instead becomes a 30-foot line that continues through all obstructions and entities along the line.

This shape triples the original skill cost.

Discretion

If you use the discretion shape on a skill that creates an AoE, you can cause that AoE to affect only enemies or only allies.

This shape adds +50% to the original skill cost.

Funnel

If you use the funnel shape on a skill that targets only one entity, the damage and healing the skill would cause is doubled. A skill shaped with Funnel can only target 1 entity regardless of any other shape, ability, or effect that would allow otherwise.

This shape doubles the original skill cost.

Jet

If you use the jet shape on a skill that requires touch, it can instead affect any target within 20 feet of you.

This shape doubles the original skill cost.

From Downtown

If you use the From Downtown shape on a ranged skill, its range is doubled.

This shape adds +50% to the original skill cost, with a maximum increase of +20 of the applicable resource.

Vertex

If you use the vertex shape on a skill that targets only one entity, you can target a second entity within range.

This shape doubles the original skill cost.

Wedge

If you use the wedge shape on a skill that makes a spherical AoE, it instead makes a cone with a length equal to twice the sphere’s diameter.

This shape adds +50% to the original skill cost.

If you acquire any additional mana shapes, they will be added to the list above. If you can augment a mana shape beyond the effects listed, further augments still carry a cost.

The resource cost of mana shapes is typically mana or stamina. If a skill requires a different resource, the costs of any applied mana shapes may be adjusted. If a skill does not have a resource cost, a cost for the mana shape will be added.

Mystical Magic 20

Countermage: Whenever you successfully negate a magical effect, half the mana you spent to negate it is refunded and you gain 1 stack of Potency. You can have a maximum number of Potency stacks equal to twice the number of evolutions you have in Mystical Magic.

Whenever you would use a mana shape to alter a skill, you can spend 1 stack of Potency instead of increasing the skill’s cost, up to a maximum resource savings of 100% of the cost of the base skill. Further mana shapes increase the cost as normal unless you spend additional Potency stacks for those shapes.