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Name:Manuke FPS Author:Jiraigen
The labyrinth of the tooth wolf, the sixth basement, is the undead zone. The zombies and skeletons that come out cannot be killed unless they destroy the demonic stones that are somewhere in their bodies or separate them from their bodies.

It's not compatible with my current way of fighting with firearms, stopping life activities with steeples and partial destructiveness.

Once you return to the stairs connected to the fifth basement floor, activate the TSS (Tactical Support System) and select the main soldier outfit for the pair of undeats from the inventory.

Particles of light converge before my eyes and a black replenishing BOX appears. The BOX was opened and a large military outfit was removed from the inside.

What I took out was a flamethrower that burns down zombies, also a 'portable radiator type 1-1' deployed to Japan's terrestrial militia.

Flamethrowers were used in many countries until the time of WWI and WWII, but since then they have been used less gradually and have not been developed or evolved as weapons.

Among other things, this 1-1 type is an improvement on the M2 flamethrower used by the United States in WWII, with an effective range of 40 m and an exceptionally high number of uses due to the shape of a set of three fuel tanks and one air tank.

Furthermore, due to the specifications of the game called VMB, the 1-1 type of reality is capable of about 10 intensive injections, whereas it has increased to as many as 20 in the name of game balance, as well as allowing fuel to be easily restored via TSS.

However, the CP (Crystal Point) consumption value, which fills the fuel tank, is also higher than the magazines of SCAR-H and P90, which do not result in a deficit if we continue to use it, but is an unrealistic cost to save the CP value.

Incidentally, the current CP is able to maintain luxurious figures by means of funds earned through daily demon stone collections and rewards for requests from Remi.

The flamethrower system is a large category among the main uniforms, and I can't afford to use any other firearms while I'm using this. Precisely because it is not in such a shape that it can be hung on the body of the portable radiator that the tip must always be held by hand.

The Five-seveN in the sub uniform is good because it has a holder, but the SCAR-H and P90 are unlikely to be used at the same time, so it goes to the replenishment BOX, and the corresponding magazine is also kept.

At the same time, the TH3 incendiary grenade from the special grenade is to be removed from the supply BOX. This grenade, also known as thermate grenade, was also chosen to burn down zombies. It is a cylinder of about 15 cm red and sprays a spark after about 3 seconds when the pin is unplugged.

Its appearance also looks like a large incense fireworks, but the harming radius spreads slightly with a radius of 2 m in kind and 3 m in VMB specifications, causing the perimeter to burn up for about 20-30 seconds. Its temperature exceeds 2000 degrees Celsius and even steel is enough to drill a melting hole.

We are done gearing up for the undead zone and will now resume our offensive.

Hold the tip of Type 1-1 with both hands and continue in a position where you can inject at any time, Type 1-1 is essentially used in a position where you shoot with a gun on your hips: HipFire. Don't worry about taking the aim off as I'll do the aim with the head goggles crosshair.

As we went further beyond the first battle place, we heard a zombie groan. Like a regular firearm, it is not the kind of weapon that can be used for melee combat, so keep the zombies in sight while being careful not to get too close.

The number of zombies is three, are you willing to attack these guys? He approaches me in such a slow motion that he wants to, pulling the 1-1 type trigger, first slipping his crosshair and flaming it to burn down three.

The zombies, who were exposed to ignited gelling oil and burned with flames around their bodies, instantly collapsed. I was wondering if you would call it the defense of these zombies at the time when the part of the P90 that was hit with a 5.7 x 28mm bullet was detonating, I thought they had a very soft body, but would this burn down easily as well?

It sinks into the labyrinth, wrapped in black jaws from the side of the collapse, the only stone left is the demon stone. Pick up the demon stone while being careful if it is not heated. A flamethrower is something that sprays ignited gelled oil for damage, and the temperature of the flame itself during the spraying seems not to be so high. The demon stone had a little fever, but it didn't melt.

Is it because it's a weapon of a game that's not real, or I didn't feel radiation heat when I sprayed it. I tried spraying it against the wall appropriately, but I don't feel the heat when I use it. There doesn't seem to be any element in the game that says the side you're using is hot, a concept you don't need in the game so that you don't smell gunpowder from the firearm.

But it wasn't all that good talk...... it was burning down to the white light grass that was blooming in the basement by flamethrowing......

I laughed bitterly and took the white light grass seeds out of the porch and proceeded to sow them to the end of the underground.

It's just sombies coming out on the sixth basement floor...... is there anything hard to do about this for a normal adventurer? It smells pretty good, but it's not a high threat. If it can be eliminated so easily, it looks like a pretty tasty hierarchy if you look at it as a demon stone hunter......

I heard later that zombie warcraft/sub-races could interfere with magic and hang from ”disease” abnormalities just by touching them. This state abnormality raises the body's temperature, causes high fever, and complicates various physical abnormalities. However, the state anomaly of interference with magic is not valid for me, which is "demonic", so I never noticed the threat.

Going back, the zombies also had their kind. It was all about the human form, the zombies in Glasswolf, the zombies in Horn Rabbit and the warcraft around the labyrinth, and the human form that would probably have been hit by the warcraft and subraces, are placed on this sixth basement floor.

Glass Wolf Zombies and Horn Rabbit Zombies were a little wary because their speed of movement was unchanged from that of their lifetime, but they burned out together in an instant with a 1-1 type of injection.

When I went down to the seventh basement, this time the skeleton type started coming out. The skeleton is visible with a demonic stone peeling out in the center of his chest, which is supported by allowing the ribs to extend.

To try and pull out Five-seveN, I crosshaired Skeleton's head and tried to crush his skull. But Skeleton's walk never stops, and he still doesn't seem to be able to do without removing the Demon Stone from his body.

Skeleton's threat jumps considerably compared to zombies. The reason is simple, you have a weapon. Nothing wears armor, so I see demonic stones peeled out, but I also see individuals with small swords and one-handed axes in their hands and small shields.

When I spray the 1-1 type, the burning gelling oil adheres to the bone, tearing it apart throughout the skeleton's body. When the part supporting the demonic stone collapsed, the skeleton could no longer retain its shape, as the thread of the yarn doll had broken, and collapsed on the spot.

"This is strong..."

I had to re-evaluate the flamethrower system, including type 1-1, which was useless in the VMB era against people. I don't know what happens when I use it outside of the undead system, but there are always undead zones in the labyrinths everywhere, so the use of the 1-1 type is likely to be a classic in the future.

The skeletons also saw a small shield set up to prevent flamethrowing by Type 1-1, but apparently the small shield in their hands is made of wood, which also quickly burns off and devours the defenseless chest.

But healing tank fuel every single fight, just a little hassle is a pain in the ass...... Stopping to manipulate the TSS with that in mind, I heard for a moment something like a winging sound that I had never heard in my ear.

Instantly look in the direction in which the sound originates - a high ceiling nearly 10 m away, something coming!

Unexpectedly, I see a big black chunk sliding down from the spot to the rear and attacking the V-shape where I was standing.

Labyrinth bat, it's a bat warcraft, big guy...... I thought you had two meters of spreading wings.

Labyrinth bat repeats a steep descent and a fox-like face peels and bites his fangs at the moment of the clash. Observed while dodging that motion, and deciding this was the only way to attack, he sprays the 1-1 type toward the back of a rapidly rising rabbi rinse bat.

The flame-backed Labyrinth bat raised a high oddity and came crashing as he burned his back. You fell out of your head when you clashed with the ground, crushed with the sound of a broken bone.

The result of the spraying on the living warcraft appears to remain firmly combusted by the flames. the distance from the burning Labyrinth bat. The fire never went out very unnaturally.

Perhaps damage determination will continue while the extension of the burn due to eating flame radiation continues. Until the judgment disappears, even if I leave, I won't disappear into a particle of light on my own.

I made that hypothesis as I stared at the Labyrinth bat, which was wrapped in black as it burned and sank into the labyrinth.

And my encounter with Labyrinth Bat meant that at last an enemy appeared that I could not perceive hearing.

The ear pad sound collector sensor that I have displays a light point on the map of the head goggle within a 150m radius. You can hear sounds up to about 500m even outside the display range of the map.

But a bat system that waits for its prey in a fixed position, as it does now, doesn't make a sound until the moment it moves into attack, so I never notice it with sound.

In the labyrinth of the tooth wolf, head goggles were used in normal mode because the basement was bright and the vision was assured. However, if you have a type like Labyrinth Bat, you will still need to put it in NV (Night Vision) mode and check near the ceiling every now and then.

The basement area is bright and the ceiling 10 meters above is still dark.

While I tighten my guard in the direction of progress, every time I go into a subway split, I check the top and alert myself to surprise raids. That's how I went down to the eighth basement.