The current location is the labyrinth of the tooth wolf, the twenty-fifth basement, and the gatekeeper's room. This room was like a kind of boss field made wider than previous gatekeeper rooms. If the whole room is immersed in water and read from the map shown on the head goggles, would 3/4 even say lake like a pond, an underground labyrinth lake? It was divided between such a submerged area and an area of slight scaffolding.
From that submerged part, one light point can be seen emerging. The water depth won't be that deep, I can see the black shadow right away - big.
A big black shadow comes up to the surface. I set up an MPS AA-12 and aim for the moment I get up to the surface.
The first thing that came out of the water was the eyes and nose. But that distance is unnaturally far away, isn't it nearly 1 m? Eyes floating on the water, their vertical pupils and gaze. Is this... a crocodile?
Most of my body is still in the pond, but I know it's there. You're only about 10 meters away from this one, you must be the first to win!
Crosshair near between eyes and nose and pull trigger. While the AA-12 is a shotgun, it's a full auto shotgun that you can fire in a row just by continuing to trigger.
Using drum magazines, the number of rounds loaded has increased to 32, but the FRAG-12 of the special ammunition emitted at a shooting speed sufficient to shoot it off in seconds will land one after the other in the face of the crocodile type gatekeeper.
The FRAG-12 makes a small explosion at the same time as the landing. However, at the same time as the first bullet landed, the gatekeeper's eyeball was seen strained with a white membrane that seemed to be a transient membrane. One bullet after the other landed, and because of the smoke going up, its face area quickly became invisible.
I've shot out one magazine, so I immediately remove the new magazine from my hip magazine pouch and redecorate it. The gatekeeper sinks into the water with a roaring low voice.
That's not going to be the end of this, the light points on the map aren't gone either.
Don't think it's safe to run underwater, okay? Remove two M67 crushing grenades from the field jacket, pull out the pins and throw them towards the light point shown on the map.
Speaking of underwater, an M67 crushing grenade thrown by a force assisted by a power suit bursts near a gatekeeper fleeing underwater.
An explosion sounding more than underwater and two water columns spraying up. And a little behind the rising water column, the gatekeeper also popped out to spray up more than underwater.
Crocodile Jump
I saw something like this in the Wetlands program, going on sightseeing tours in Australia and so on. Hang the meat on the pole and go down the river in the wetlands, a crocodile drawn to the meat jumps more perpendicular than in the water and catches the meat. While that jump, the upper body of the gatekeeper jumps out of the water and comes down this way.
Slide jump to the rear immediately and flaunt the giant. It's still big, would it be about 6m long, the first head I attacked has the surface skin rolled up, but it doesn't look like it's connected to that much damage.
Black keratinized scales seem to have considerable defense. The damage caused by the M67 crushing grenade seems almost non-existent, but I can see a little blood dripping around the sides. Are the uncovered areas of the abdomen scales soft in reverse......?
Gatekeeper and gaze overlap. A golden vertical pupil running into a beautiful emerald-like emerald eyeball is staring at me with anger. He opens his mouth and shows off his huge fangs.
"GuRuuuuuuu!"
The roaring gatekeeper's voice roared low into the gatekeeper's room, and at the same time approached me at once with a sharply stretched forward beyond imagination from that giant.
"Yes!"
The kiss (hun) bites up like a sniper, and pulls the trigger as he slips his crosshair from the hip-shot position from his face to his body.
Again ringing continuously, the sound of firing and the explosion of a small explosion. But my shooting was only the first hit, and the explosion that should have followed the shooting had turned into a dull sound as if it had exploded in the water.
Aquawall......
In front of the gatekeeper's belly, the water covering the ground was rising, forming a water wall to receive the FRAG-12. Warcraft does not utter demonic words, and aqua walls were formed in almost no motion.
Wouldn't it still be easy? - Turn it on me for stopping the shooting, the gatekeeper's mouth opens wide. Motion I've seen so many times in the battle against the Warcraft, the demon cannon comes. Hide the ballistic shield in your left hand into its shadow as it protrudes into the land immersed in water.
"GuuuRAAAAAA!"
While concealing his body, a demon cannon hits the ballistic shield directly. It's not the water polo that the gatekeeper released, he's spraying the water tornado to spit it out near his mouth.
Its power pushes it behind every sticking shield - the endurance value of the shield shown on the head goggles also decreases with tremendous momentum. By the time I had withstood the gatekeeper's demon cannon, its endurance value had been cut by 20% left.
I can't do this anymore. Discard the Ballistic Shield and hold the AA-12 with both hands. Release the demon cannon, aim for the gap in the gatekeeper where the movement has stopped, downsight the AA-12 and align the crosshair with its eyeball.
You must have noticed my aim, instantly placing a transient membrane on the eyeball, protected by a cloudy membrane with white eyes. But I pulled the trigger.
There are three firing sounds, landing near the eyeball, turning away the gatekeeper, while forming an aqua wall near the face.
I was running forward with three shots in a row. The gatekeeper is predictable to protect his eyes, as well as defend him with an aqua wall, aiming right after that.
Slide jump forward to the right from the forward dash, then connect further to the strafe jump to squirt the aqua wall and turn around to the front of the disobeyed face. Aim is that nostril!
I guess I couldn't react to the high manoeuvre moves from the shadows of Aquawall. The gatekeeper had narrowed the longitudinal pupil further across the transient membrane and looked stunned. Point to the left and right nostrils, three shots in a row - three shots in a row.
Both the sound of a small explosion echoes the scream of the gatekeeper. The gatekeeper shifted in the opposite position due to the impact of the explosion and retreated again into the water as he swung the tail where the keratinized thorns were growing.
But you can't allow that, you started the TSS (Tactical Support System) and took the special equipment out of the inventory.
Particles of light appear in front of you, and that converges into a box shape. Inside the emerged black replenishment BOX is a green disc. Take out five of them, and place them near the front where the water depth deepens, twist the top knob.
Spread five discs at equal intervals, further operate the TSS, and remove one dozen 12 TH3 incendiary grenades from the inventory.
The light points shown on the map seem to be buying time while traveling deep into the water depths, looking pale in the water. Maybe he's healing his wounds? If you think that's the safe zone, you're making a big mistake, aren't you?
Finally, the disc was distanced from the scattered position and gift BOX emerged from the inventory and rode on top of it.
After that, it is finished. Throw the TH3 incendiary grenade ahead of the light point. This incendiary grenade, also known as thermate grenade, can also be used in the water because it burns without the need for oxygen. It then produces high temperatures that reach 2000 ° C in a narrow range but also around.
They're throwing it underwater. Red burning TH3 incendiary grenades sink into the water, the thrown surroundings instantly give off water and boil.
Create an escape and throw a TH3 incendiary grenade to guide you there, so as to besiege the gatekeeper. The water at my feet is also getting hot air. I don't know how heat-resistant this powered suit is, but I'm putting the gift BOX aside just in case to keep it from touching the water directly.
Still not coming, or even more TH3 incendiary grenades will be removed from the inventory and thrown in to narrow the siege.
Coming? The light points on the map come up towards me. From the boiling water, the gatekeeper's body surface, which once again popped out like a crocodile jump, was red, and everything swelled up as if he had burned.
"Guryaaaaaaa!"
Was the cry anger, or was it a scream? Shallow from the crocodile jump, advancing to escape around where I sprinkled the disc, and the roar that happens.
The green disc I scattered, the M15 anti-tank mine, was pressed against its belly, and the pressurized M15 anti-tank mine detonated, causing a chain explosion and pushing the gatekeeper's body up from the bottom.
The M15 anti-tank mine, which was a pressure-sensitive mine used in the U.S. military, had a disc shape of about 30 cm in diameter, and a central knob was a safety device in the game of VMB, which was an easy installation mine to say if you twisted it and installed it, it would be ready.
Stepping on a person's foot does not detonate, but if something weighs around 150 kg, it detonates. As a specification of the game, the power of the explosion is reduced to a radius of 3 m, but the sensing range is slightly set, which does not necessarily have to pass over the mines to detonate.
The gatekeeper, launched by the explosion pressure of the mines, sinks again into the hot water. I stood AA-12 over the gift BOX and waited with the intention of stabbing a stop at any time, but the light point on the map eventually disappeared without movement and without force.
Did you kill him? Because the gatekeeper's body fell into the water, no final decision could be made, but there was a loud noise of something coming off the labyrinth gate leading to the twenty-sixth basement, opposite the gatekeeper's room.
Apparently, he succeeded in crossing the gatekeeper.