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Name:Manuke FPS Author:Jiraigen
The current location is the labyrinth and underground twenty-eighth floor of the pit. After I left "Yorum," I headed straight to the labyrinth and used the transfer magic team to move to the 10th basement to advance to the lower level.

The gatekeeper on the 20th basement floor was Kobolt's top ranking, Grosskobolt Assassin. He was a skinny long, borough-wrapped subrace, lighter and more agile gatekeeper than I could imagine from that big body - but if I shot him through the leg from the M84 flashvan and took that mobility, the rest would have been easier.

And here it is. The field dungeon-shaped hierarchy stretched from the underground twenty-fifth floor is, in a nutshell, a mine pit. This field dungeon following the horizontal hole was filled with iron ore, silver ore, and gold ore lumps, as well as demon ore lumps similar to those of the upper layers.

Horizontal holes are reinforced by wood at regular intervals, with narrow lateral widths and low ceilings. A normal seeker would have made this a very difficult hierarchy to fight.

But a horizontal hole with no escape is a very advantageous terrain for a firearm, a linear flying tool. And it was not the Cobolt system that was emerging near this hierarchy, but an inanimate warcraft made of a mass of earthstone, commonly known as the Golem.

I still hear two heavy footsteps from the direction of progress. The three types of golems we've encountered so far, stone stone golems on earth golems, and iron golems that were troublesome.

Earth and Iron Golem will be the ones approaching, to observe from the weight they hear.

My current avatar is Yona, and my arm carries the UMP45 as a sub, mainly with PhaseRifle. For proximity is the usual grenade ax, but the golem is stiff and thick anyway.

Thus, in the game against the Golem - one knee stands in the horizontal hole and downsights. Later, show up at the end of the optical site - the moment you see the black body of the iron golem on the edge of the site, slightly shift the site to the side and pull the trigger.

The iron golem collapses as it melts its body as it sighted the red rays walking through the horizontal hole.

A full-charge shot of PhaseRifle had shown in his exploration so far that he could be killed in one blow. I don't need a full charge for the next ground golem to come out. Wait slightly for the charge gauge to accumulate to thirty, align the optical site reticle with the weak part of the earth golem's shape - human shaped, but its body thick and thinly distorted - and pull the trigger.

The rays that are shot out each time they accumulate up to the lowest chargeable amount of shooting will shoot through the thin part of the ground golem and cause its body to disassemble.

Unlike undead zombies, the golem stops moving if it does more than a certain amount of damage to the body. The guide is a line of magic stretching out of the red eye of the head.

Its line, similarly glowing red in the eyes, stretches like a blood vessel in the body of the golem, and the strength and weakness of the light wave as if it were beating. When the light goes out, that's when the Golem dies.

While picking up the demonic stones that remain after the golem that sinks into the labyrinth, check the fountain of cleanliness shown at the end of the map that floats in sight.

I'm the one most attacking the labyrinth in this pit. There is no information below the hierarchy that I have advanced. I mean, I don't know if the fountain of purification in front of me is the final safe area, or if the labyrinth continues further down.

But if it's the end, there's the gatekeeper, and the Lord of the Labyrinth (Dungeon Master).

While picking a meal break at the Fountain of Purification, he summoned a sufficient quantity of weapons and ammunition in case it became a gatekeeper battle.

But the preparation also ended up in jail.

Not only on the 29th basement floor, but also on the 30th basement floor, there was no gatekeeper, no sign of the Lord of the Labyrinth.

Following from the third floor was neither the upper pitted labyrinth nor the lateral hole that became the field dungeon.

"Koko..."

It's a huge lake that spreads to the present - but it didn't come out on the ground.

"... underground lake ca"

It's in a dim underground labyrinth, and its underground lake is blurry and glowing. There is a dubious fog of purple on the lake, and the sight other than the passage that stretches out in front of you is blocked, making it impossible to see far.

But the map shows a nested passage of spiders strewn out on the lake.

A peek down the lake about two meters from the aisle saw the glowing ore sinking in the water. I'd like to try to recover that ore, but a flock of light points - flocks - flocks on a map that floats in my sight.

This light point isn't just a fish - is it? A fish-shaped warcraft, or a subracial fishman...... mermaid or merman?

Information about the fishermen has been investigated in the library. Though I didn't think there was any chance we'd meet here.

Fishmen nest in the sea and throughout the lake, where female males live together for breeding activities. The staple foods target human meat - those who fish in the sea and lakes, dragging them into the water and drowning them.

But a field dungeon on the underground lake in the labyrinth of the pit? The field dungeons inside the labyrinth mimic the ground on which the labyrinth exists.

I mean, there's an underground lake somewhere in the Devil's Mountains - but does that matter?

What I have to think about going through this hierarchy is what to do if it goes underwater.

VMB's regular firearms have little underwater combat capability. If you fire in the water, that attack drops to one-tenth, that's the VMB specification.

If we're going to fight underwater, we need to get a firearm for it.

Before the fishermen can sense this one - the TSS (Tactical Support System) is deployed and the display shifts dramatically, selecting what they need while the cursor moves at high speeds.

Particles of light converge and black replenishing BOX is summoned. What's inside is an ARF (assault rifle), an APS underwater gun dedicated to underwater.

This gun was developed in the Soviet Union in the 1960s for special operations underwater. Use dedicated ammunition: 26 rounds of ammunition and 5.56 x 40 mm MPS of ammunition.

Of course, we can fire on the ground, but the rate of bullet collection and recoil at firing - the recoil is huge, and its control requires careful attention.

Also, even if it fires on the ground as a VMB specification, its attack power drops to one-tenth.

But this specification is not a major problem in this world. When it was a game, I couldn't have two main soldier outfits, but not in this reality.

Together with the APS underwater gun, it was decided to continue carrying the UMP45 as a sub soldier package, and the PhaseRifle was housed in a replenishment BOX.

And one more thing, we need to be prepared if it goes underwater. Small oxygen cylinders and - means must be provided to return to the passage.

What I took out was a grappling hook. It's a specially equipped gun gadget about the size of a small shotgun and has a barrel shaped barrel. Similar to a firearm, aim at a site that hits the top of the barrel, and if you pull the trigger, the triple calf claw hook is ejected along with the rope and locked.

If you pull the trigger again, this time the rope can be rewound and the handshake can move the other way around.

Now we're ready. Slowly continue along the passage on the lake, monitoring the movement of the light points shown on the map.

The underground lake was huge. I find it wider than the field dungeons above this hierarchy. I remember this size - it's a labyrinth of green ghosts.

The light point on the map indicates that there are enemies in the aisle beyond the suspiciously drifting purple mist.

I tried changing my vision from normal mode to FRIL (Infrared Thermography) mode, but the low temperature of the fog prevented my vision from turning bright blue.

Ranged attacks that take advantage of the range of the firearm from this position, and unilaterally - don't seem to do so.

Then we'll have to move on. He walked out carefully toward the end of the aisle to avoid irritating the fishermen throughout the lake.