Grave walked out of the Abyss guild building. He clicked his tongue, "Annoying." There was no time for him to be laid in the game.
Grave knew things were about to mess up in the game. He had so many things to do and so little time left. He walked to a quiet alley.
< Yunyun, transfer me back. Let's finish the Dungeon and then some other things.>
After some time.
<Aye aye master, Checking condition - Meet. Teleportation starts. > 30..20..3.1.0
Zap!
Grave opened his eye inside the Dungeon master room. Wasting no time, he opened the 3rd model of the dungeon. Now that he had money, he needed to give his dungeon a new makeover.
In Liberty Online, there were monster hunting grounds, monster fields, Battlegrounds, war, and many more. But there was one thing that Liberty Online lacked in number, and that was dungeons. A dungeon was the rarest thing in Liberty Online.
There were many reasons for this. In Liberty Online, each dungeon represented a hidden power.
For players conquering the dungeon gave them many mysterious broken powers.
Grave remembered some of the most OP power players received after they conquered a dungeon were servants, items beyond the legendary grade, unlocking some power system other than the mana system, powerful pets, and many more.
Finding a dungeon was a tremendous deal in Liberty Online, but conquering that dungeon was far more difficult and dangerous.
Attack on a dungeon was not all about advantages and power.
There were many restrictions and disadvantages in attacking a dungeon.
Few to the main restriction that stopped players from conquering dungeons were-
1. There was a limit on the player levels that could attack the dungeon.
2. There was a limit on how many players could attack the dungeon.
3. They could only attack a dungeon a limited number of times. If they did not conquer it in those attempts, then it would be closed and only reopened after many days.
Just these 3 restrictions made dungeons very hard to conquer, but that's not all. There come failure plenty.
If a party failed to conquer the dungeon, then they would face penalties, such as all items dropped in the dungeon, getting cursed, multiple levels of loss, restriction on their experience gains, and many more.
If a player got cursed, it would only get removed when the dungeon got conquered or it would disappear after a certain period.
Even after so many disadvantages, everybody wanted to attack the dungeon, as conquering it was far more beneficial.
Grave checked the restrictions on his dungeon.
[
Dungeon Restrictions:
Player number max- 5.
Player max level - 25.
The number of attack chances- 5. (If they did not conquer the dungeon in these 5 chances, then the dungeon will get closed for 1 month.)
NOTE: restrictions would change the moment a dungeon level is up.
*DUNGEON Failed penalty - Non
(Warning!! you did not set the penalty. The system will randomly punish players in case you did not set it before the time of the Dungeon attack.)
]
He only needed to protect his dungeon 5 times. Grave was not much concerned about players at present. He knew that at level 25, most players could not even cross the first floor.
He was more concerned about NPCs. Dealing with NPCs was the most important thing for a new dungeon.
A dungeon was a dangerous treasure trove for players, but it was completely different for NPCs. In Liberty Online, NPCs made the game more complicated. NPCs did not call it a dungeon instead, they called it 'Civilization seed.'
Every dungeon had the power to develop a new civilization in them. The more time a dungeon remained unconquered, the more advanced the civilization living in them became.
For NPCs, discovering a dungeon was an opportunity. An opportunity to gain new allies and resources or it could be the opposite.
Whenever NPCs discovered a dungeon, they could decide whether to support it or attack it. Many dungeons were supported by NPCs.
Grave knew that an Elves kingdom supported fairies and spirits dungeons. There were human kingdoms that support the angels' and the demons' dungeons. An Orc kingdom supported a giant's dungeon.
Most of the powerful kingdoms had a dungeon that they support and weaker kingdom were desperate to have intelligent species dungeons in their kingdom.
Players could not attack those dungeons that were supported by kingdoms until and unless they wanted to go against the entire kingdom.
Some dungeons were so strong that multiple kingdoms provide them support out of fear. There was a rule among kingdoms that they would only support a single dungeon present in their kingdom.
Sigh, here things became more complicated. Many NPCs support dungeons in the dark, hiding from the royal family.
But if the royal family found that, then an internal war would start in the kingdom. It was all about complex politics among nobles.
Each dungeon had a Dungeon master that control it. All of them were NPC except 5 players Dungeon masters. Grave knew one of the most powerful dungeons was the Dragon dungeon on the 3rd server, which was supported by all kingdoms on that server.
It was not that the 3rd server did not have other dungeons that were supported by the kingdom, but they had to give resources to the Dragon dungeon. If they didn't, then a few dragons would fly over that kingdom and rain down fire on them.
'The Dragon dungeon master is a tyrant and deserved to be my ideal.' Grave thought.
Sometimes the kingdom and dungeon became enemies for multiple reasons. When that happened, an enormous opportunity arose for players. Kingdom would select the best players or party.
They would provide players with all the support to conquer the dungeon.
When that happened, Dungeon masters were mostly on the losing side as a dungeon master could not issue direct quests to players.
All of this complexity when the dungeon was not even the major theme of Liberty Online.
"wait, what is the theme of Liberty online? Fck, this game has kingdom war, species-based war, religion-based war, monsters war, and there were wars based on any stupid reason."
Grave remembered how an internal kingdom war started in a kingdom just because some noble kissed another wife.
' Man, Liberty Online NPCs were crazy about war. I can not even call them stupid when the real world is even worse.'