Chapter Three Hundred. Crunch.
User has utilized a larger number of Affinity Crystals than is permitted by the users tier. Please select seven Affinites to retain, the remainder will be stripped.
"Can't say I didn't see that coming," Bob sighed. "Thoughts, Trebor?"
'You should keep the Arcane Affinities you have, as you'll be using them,' Trebor replied.This chapter is updated by nov(e)(l)biin.com
"Summoning, Conjuration, Abjuration, Transmutation and Dimension," Bob muttered. "I suppose I could keep Earth and Plant. I wish I'd been able to get my hands on Shadowmancy and Animancy Affinity Crystals."
'Life is messy,' Trebor replied. 'Ideally you would always wait until you had exactly what you needed, but events seldom conspire to allow that.'
"True," Bob agreed, and mentally projected his selections.
User has lost the Elemental Air, Elemental Water, Elemental Fire, and Animal Affinities. User has been stripped of more than a third of their Affinities. User will be compensated. User may select any Affinity as a Natural Affinity, or the user may select any Affinity they possess and convert it to an Enduring Affinity.
Bob took a moment to consider the screen in front of him. Since when had the System offered to compensate anyone for anything? Then again, it was handing out a achievements now. And quests. And apparently putting people into stasis so they didn't die during integration, which was awesome, and something he felt like he could be proud of.
"Short term, getting access to an Affinity I don't have, like Animancy, would be great," Bob muttered thoughtfully. "I'd be able to deliver serious healing with just a point for the School, assuming that whole Academic reward works they way I think it does."
'It does,' Trebor confirmed. 'By allocating a skill point to the Divine School of Animancy, you would be able to select a single skill or spell without allocating another point. The increase from an Affinity, in conjunction with the bonus from your Savior Achievement, would work to provide you with potent healing.'
Bob nodded. He wasn't planning on becoming a healer, but his original advice to Eddi, that in a System where you could heal, choosing not to was stupid, still stood. Even a minor investment would prove valuable. Boosting that minor investment for free was tempting. If he freed up enough points, and given the bonuses from Academic and Pedagogue it might be possible, he could max out Animancy and reincarnate with that as a Natural Affinity.
On the other hand, planning for the long term, converting one of his existing Affinities to an Enduring Affinity was the smarter play. He wouldn't gain anything from it immediately, as Affinities were Affinities, but it would give him a head start on the jump to tier eight.
He was going to loop one of his capped skills into a Natural Affinity when he reincarnated, and then use an Affinity Crystal, effectively doubling down. If he converted an Affinity to an Enduring Affinity, he could effectively triple down on that skill.
Of course, leveling that skill would be incredibly tedious.
Still, the choice was clear. He liked Summoning, and it was they style of combat with which he was most familiar.
"Convert Summoning Affinity to Enduring Summoning Affinity," he stated.
Users Summoning Affinity has been converted to Enduring Summoning Affinity.
Revised user data has been processed. Would you like to see the Path's recommended by the System?
The System had provided quite a few recommendations, three for each of his affinities. The problem was that none of those paths fully utilized the restrictions and requirements to obtain bonuses. Ultimately, Bob, after acknowledging several warnings, was able to use his interface to navigate to the Path Building option.
Custom Path Building.
Users are warned that it is possible to reduce their efficiency below survivable standards. For paths with a guaranteed degree of survivability, please return to the System Path Recommendation.
Bonuses and Penalties listed include all those available given your current tier, Enduring Attributes, Enduring Schools, Enduring Skills, and Affinities.
Minor - 1% bonus/penalty to a skill
Lesser - (tier)% bonus/penalty to a skill
Lesser - 1% per Threshold bonus/Penalty to a skill
Greater - Threshold bonus impacts an additional skill
Greater - Additional skill may be chosen without skill point allocation
Major - (tier)% bonus/penalty to a skill
Major - (tier)% bonus/penalty to a skill capstone
Massive - All threshold advancements for a skill are unlocked
Requirement bonuses.
Skill Requirements:School + skill in school required = MinorSchool + two skills in school required = LesserSchool + three skills in school required = GreaterSchool + four skills in school required = MajorSchool + five skills in school required = MassiveAttribute RequirementsSingle Attribute Value over Sixty = GreaterCombined Attribute Value over One Hundred = MajorSingle Attribute Value over One Hundred = MassiveRestriction bonuses:Cannot take other spells in already purchased school = LesserCannot take other schools in sphere = GreaterCannot take another school in another sphere = MajorAdditional requirement bonuses:Must take a non-school related skill - MinorMust take two non-related skills - LesserMust take three non-related skills - GreaterMust take four non-related skills - MajorAffinity Crystal bonus:Affinity required - MajorAttribute Affinity required - Massive
User may only select a number of requirements or restrictions equal to or less than their tier.
User may combine two bonuses to receive a higher bonus. Two Minors may be combined to become a Lesser, two Lessers to a Greater, two Greaters to a Major, and two Majors to a Massive.
Bob frowned. That was not at all straightforward.
"Ok, so we've done some planning on this, although the Achievements have given us some flexibility. Dimension and Portal have to be capped," Bob said. That would have been nine skill points, but thanks to Academic and Pedagogue, it was only seven now.
Apply Eldritch Shield effect to another skill.
Overcharge Eldritch Shield by seven percent for one point of mana.
Of the four options, the first two didn't require any further investigation.
Bob was well aware of the fact that for each school and skill, he would be losing a point of regeneration. He'd hoped to pull that out of Stamina, but with the drastic reduction in attributes, that didn't appear to viable. He was currently down twenty-six points of mana regeneration out of a total of forty two. While cost reduction hadn't been useful before, except for saving on crystals during rituals, it had become a lot more attractive. If he cast an Eldritch Shield, Barraged out to a party of six and with Effect Over Time with a duration of ten seconds, he would be spending sixty mana. When he regenerated that much it hadn't mattered, but things had changed.
"How does the Eldritch Shield effect another skill?" Bob asked. He was surprised when the reply came from the System rather than Trebor.
Eldritch Shield reduces damage to another skills effect for a value equaling seven percent of the spells normal casting value at the cost of one additional mana.
"How would Eldritch Sheild effect Summon Mana-Infused Creature?"
The Mana-Infused Creature would gain an Eldritch Shield with a casting value equal to seven percent of the normal casting value of the Eldrtich Sheild spell. This would refresh each second, while increasing the cost of the Summon Mana-Infused Creature skill by one mana.
"Are the threshold bonus options the same for each Threshold?" Bob asked.
Theshold Bonus options remain the same until the capstone. Selections made for the previous threshold options will impact the capstone.
"That's an Eldritch Shield at forty-nine percent strength, refreshing every round," Bob mused. "I suppose I should ask though. Do the effects or the costs increase if you select the same bonus?"
Both the effect and the costs are increased.
That was tempting. Of course, so was the option to increase the value of the spell by forty-nine percent, although the seven points of mana was a bit pricey.
Ultimately, he was planning to fight as a summoner, so the having a shield that automatically refreshed itself on his summons was the most advantageous option. Although, if he wound up adding all of the threshold bonuses from the various skills to his summons, he'd might end up with a spell he couldn't afford to maintain indefinitely.
Something to watch out for.
He applied all of his threshold bonuses for Elritch Shield toward enhancing his summons.
"Show me the threshold options for the Portal spell," Bob said.
Please select from the following bonuses for your first threshold.
Increase spell casting value by one percent.
Decrease resource requirements by one percent.
Increase the diameter of the Portal by seven percent.
Apply a Portal effect to another skill.
"Show me the options for the Portal effect on other skills," Bob said.
Eldritch Shield - Shield becomes dimensional, allowing seven percent of the damage the shield suffers to be redirected. User should be cautious when choosing where to redirect said damage.
Eldritch Blast - Blast originates from a micro-portal within a range of seven percent of the Portal spells casting value.
Command Creature - Range of spell increased by seven percent of the Portal spells casting value.
Stasis - Target with stasis field may now be moved within a range of seven percent of the Portal spells casting value.
Create Illusion - Range of spell increased by seven percent of the Portal spells casting value.
Summon Mana-Infused Creature - Range of spell increased by seven percent of the Portal spells casting value.
Repair - Increases the value of the Repair spell by seven percent of the Portal spells casting value if repairing dimensional damage.
Mana Sight - Range of spell increased by seven percent of the Portal spells casting value.
Mana Manipulation - Range of spell increased by seven percent of the Portalspells casting value.
Mana Drain - Range of spell increased by seven percent of the Portal spells casting value.
Anima Blast - Increases the value of the Anima Blast spell by seven percent of the Portal spells casting value if repairing dimensional damage.
Medium Armor - Armor becomes dimensional, allowing seven percent of the damage the armor mitigates to be redirected. User should be cautious when choosing where to redirect said damage.
Bob shook his head. Portal probably wasn't the best spell to use to modify another, and honestly the six percent reduction in cost meant that every seventeenth portal he cast to jump the Freedom wouldn't cost anything.