Every place has its Gods. And there were four main facts about them:
● Many beings could become Gods.
It was a mysterious process that was unknown even to the wises Wizards. Creatures, plants, rivers, places –– even objects and weather patterns –– all of these could develop divine spirits over time.
● Gods are tied to places.
Once a spirit becomes a God, it is restricted in its movement to its sacred place – a forest glade, a cave, a bend in the river, and so on. They could not leave this place and, thus, called on mortal agents to enact their will in the world.
● Gods barter with power
Since they were confined to their sacred place and hungry for glory, Gods are more willing to help mortals –– even passing strangers –– in exchange for offerings and favors.
The sacred place of Gods could take the place of a magic shop, where food and drink were blessed, totems were crafted, and weapons, armor, and other wondrous items were enchanted . . . for the right offering, of course.
● Gods consume Gods
Some Gods were content to remain in their sacred place and interact with their worshippers, but many strived to grow their power and influence.
Gods would often incite those within their influence to conquer neighboring areas –– to weaken them so that the conquering God could extend their range to the defeated God's sacred place and devour their mana core.
This talk about the Gods reminded me of Yuko, who lost her sacred place because of another god.
And then the topic changed to the one true God of this world.
I wasn't really a religious person, but I do believe in the one true God back on earth.
In this world, however, I didn't know if I could worship this Goddess because she was foreign to me. This was the only time that I got to know her with what little information they had given to me.
In the time when all races were still at constant war with each other, and the lands of Nordlands were plagued by never-ending battles, Goddess Zephora descended from above together with some loyal angels at her side.
With their overwhelming strength and power, they brought an end to the war and established what was now the Kingdom of Rustin, protector of the lands and all its inhabitants.
Before going back to where they came from, the Goddess promised holy weapons to worthy creatures to protect the realm in her absence, and thus, the High Septons were born.
It got me thinking . . . by all creatures. Then the Goddess meant that even the inhabitants of the enemies' Kingdom, right?
Then what's with the information about Septons and High Septons engaging in war against the other Kingdoms, I wonder?
<In the end, even the worthy are unworthy. Kekekeke. They're still creatures who succumb to their desires and power>
. . . Glad to know the answer.
Though, was it a requirement to worship this Goddess now that I was living in this Holy Kingdom?
<Religion is an excellent way to keep common people quiet. Religion is what keeps the poor from murdering the rich. Kekekeke~ in the eyes of their God above, they must spread their God's love and wisdom, by force if necessary~>
". . ."
I truly believe that God is good. And it's not his fault if his worshippers were doing bad things. It's man's nature to make mistakes and learn from them.
<Good didn't make your life easier, though. Evil did, Host>
Shut up!
After the Gods, we went to the different classes a player could have.
I was surprised that there were actually a lot of choices, but yeah . . . the generic ones were the Swordsman, White Mage or Cleric, and the Black Mage or Wizards or Sorceress that could command the elements.
Besides these generic classes, there were players who were gifted with multiple choices of other classes, which included:
●Paladin
Holy warriors that mostly served the Church. They were trained in the arts of the divine and combat technique and taught about how to use them in tandem.
Those who dedicated themselves to this life were taken by the Church and trained in the monasteries before they were sent out to missions.
This was a rare class but a player having it was guaranteed a place in the Church.
●Bards
A supporting class who managed to eke out a living as an entertainer typically sang songs, played instruments, and told tales of others' deeds rather than embark on an adventure on their own.
Apparently, this class have the most supportive spell from all others class.
● Fighters or Warriors
Fighters of all styles and pedigrees, from the self-taught novice to the most hardened veteran mercenary, were commonplace across the continent. Fighters and warriors could use Ki to unleash devastating attacks.
They apparently have more skills too.
● Rangers
These expert hunters could track, navigate, and fight in the wilderness with ease. These handy long-range attackers were capable of surviving on their own for long stretches of time, even in the harshest conditions.
● Fencers
Fencers have unfettered movement and flexibility and have a flair for style and panache, and usually seize victory with a cunningly precise strike that leaves their foes baffled and, shortly thereafter, bleeding.
There were others as well, but those I mentioned were the slightly common.
And, of course, we could evolve this class once we hit the required ATP or stumbled over certain legendary items that would allow us to evolve to a more advance class. This evolution also branched out into different advanced classes as well.
Like for example, those who practice magic could become into a Red Mage, Druid, Necromancer, Chronomancer, Astrologian, Seer, Shaman, and the likes.
Glad to know that I got some useful information about this world. At least all the troubles were worth it in the end . . .
I hope . . .
<Host can ask the System about this world and thing you don't know>
What would I ask if I didn't know what to ask in the first place?
I was totally clueless about this world that I didn't know the macro and micro of things here. It was like I was just born into this world in an adult body.
Eventually, the class ended at exactly ten, and we were given enough time for the next afternoon class, which would start at two in the afternoon.
I dreaded the afternoon class, though . . . it was a combat class, and based on what I read on the information on my bracelet . . . we're going to be taught about the basics of combat based on our class.
Something told me that I needed to skip that lecture.
There were no consequences for skipping a class, so I would do just that.
. . . but I guess I would spy about the lecture since I was curious.