Chapter 245

Name:Netheril's Glory Author:Dawn C
Here's the lantern!

Under the gaze of the soul herders, punk holds the lantern in his arms, and then adds "kinetic energy ejection" + "magic compression"!

Close to the ground, punk quickly cut away from the shepherd soul with the fastest release of a "negative energy one finger"!

Punk holds the handle of the lantern tightly and stands up from the ground one by one. Now his appearance is almost unprecedented. The linen clothes are torn and ragged when he told me just now. The skin on Punk's back is torn down by the high-speed friction just close to the ground. Although there is no dust in this proving ground, punk has not arrived yet In disheartened, but a body like climbing out of the blood pool, the same blood dripping is really unavoidable.

However, as long as the lantern is in hand, these are worth it. As a strong official, these skin injuries will not be life-threatening.

In Punk's opinion, they are in a very good situation now. Although they are bleeding, they are all skin injuries, which neither affect action nor thinking. It's lucky enough to pay this price to get the lantern. As for pain or something Punk says it's not worth mentioning.

The simple lantern looks shabby and rusty, but when it's in hand, punk finds that the weight of the lantern is definitely more than that of the lead block of the same volume. It seems that the lantern, which is the size of a small thermos, is even heavier than the super large dumbbell. Even punk feels a little hard to lift it. After all, he is a wizard, not a soldier.

"This kind of weight is one of the limits. More weight will affect the escape speed. Does it mean that you can only hold one lantern at the same time?"?

Punk weighed the weight of the lantern, and then used the fastest speed to calculate the magic consumption to meet the weight needs, and finally came to its own conclusion.

Although it's a bit disappointing that punk can't hold two or three lanterns at the same time, it's estimated that the soul shepherd will guard against the remaining three lanterns. It's almost impossible to play a little trick like this one. Even if the two sharp toothed spirits are still mentally disabled and easy to be played, the calm soul shepherd will certainly be on guard Yes!

Since we can't get any other lanterns for the time being, punk naturally wants to make the best use of the lanterns in their hands.

The function of lantern is directly transmitted to his mind the moment punk gets it.

The full name of this lantern is "Heras portable torch". The original purpose of this lantern is to enable some masters who have just been promoted to master level magic to have magic to protect themselves.

Each "Heras portable torch" has three "master enchantment spells - Master augmentation". This augmentation can increase the power of a formal spell to master level, and the continuous spell can maintain 30 minutes effect. If it is too late to learn master level magic just after being promoted to master level, this kind of augmentation can be applied to low-level magic The means of increase can effectively alleviate the urgent situation. Of course, for the official caster, this is the ultimate killer!

Now, punk has got this trump card. He can have three spells directly promoted to the master level. Although this kind of "pseudo master magic" obtained by increasing magic is always much weaker than the real master magic, the increased attack will not even break the enemy's defense, and the increased defense will not be ignored Then a master spell instantly killed.

With the three "master augmentation techniques" on this lantern, punk finally has the ability to initially protect itself and fight back under the attack of the soul shepherd. Although he is still in a dangerous state, he will not be vulnerable to an attack.

At this time, what punk needs to think about in a short time is how to use these three precious "master augmentation", or more specifically, which three should be increased.

These three spells must be able to block the soul shepherd, at least not even a sharp tooth resentful soul. It does not have to directly damage the soul shepherd, but it must create opportunities and convenience for punk to get another lantern.

Punk uses the fastest speed to search for magic that meets his requirements in memory. Finally, he focuses on a Summoning Magic.

"Formal level summoning spell - Summon wind element": immediately summon a level 10 wind element to fight for one hour.

"Super magic skill - Magic compression"!

In order to strengthen the basic attribute of the wind element as much as possible, punk gritted his teeth and used the super magic technique. Not only that, he also took out a small bottle of purified liquid wind element as the casting material, and the ancient Byron mantra began to sing for the first time.

It's only one second since the last attack was released by the soul shepherd. Two seconds later, the soul shepherd can release the next attack. Two resentful souls have just left the other lanterns in the corner to rush towards them. So punk has enough time to strengthen this spell to the greatest extent!

This "summoning wind element" consumes two-thirds of the remaining magic power of punk. Now Punk's magic power has really reached an unprecedented dangerous low. All the remaining magic power is only enough for him to cast six spells. In other words, if he can't solve the enemy after using six more spells, punk will fall into a dangerous empty magic state.At that time, punk can only recover a little mana and use a little magic, and the speed of Punk's recovery determines that it takes at least three seconds for him to recover enough magic to use a magic. During this period, the soul shepherd can kill punk directly.

In fact, the recovery speed of punk is absolutely fast enough. The total amount of punk magic in the state of total victory can release more than 50 powerful formal level or countless spells below the formal level (the formal level strongman can recover faster than consumption when using the magic below the formal level). His recovery speed can ensure that it only takes about three minutes for him to recover from the empty magic to the full magic.

It sounds very powerful. It's much better than the mages of online games on the earth. But you should know that the confrontation of formal level mages is based on seconds. The cooperation between magic and magic is very important. The waste of any formal level magic is a huge loss, not to mention that now punk is facing an enemy who can never make mistakes!

This wind element is a real gambler of punk. If its strength does not meet Punk's expectation Then the next punk can only look forward to the illusory luck!

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