Since legend is a new beginning, the first thing punk needs to consider is its own way. Especially after reaching the stage where the direct difference between mage and warrior is more vague and hidden, it is very important to know which way to go forward.
Since it comes to the choice of the way forward of mages and the way forward of war officers, then any choice will have to understand the essential difference between the two at the legendary stage
you should know that the difference between mages and soldiers is not just the distance. When they reach the level of legend, there are only rules related to the distance, and some rules are suitable for close combat Some of them are suitable for long-distance combat, but no matter what the rules are, they can not be used by the only mage or warrior. That is to say, mages can also use the "rules suitable for melee", and soldiers can also use the "rules suitable for long-distance combat", which is the origin of the birth of the two "exotic" professions "of melee mage and long-range warrior Because.
However, even in legend, mages are still mages and soldiers are still soldiers. This difference is due to the essential difference between the two modes of thinking, which has nothing to do with the power system.
Soldiers are good at thinking things with their muscles. Although legendary soldiers have experienced a lot and may be full of life wisdom in dealing with people and things, most of them are used to fighting and exploring their own promotion path, or only use "instinct" and "fighting" to advance. Even though they have tried the research methods of mages, they have been fighting for thousands of years How can you change your thinking so easily?
This is the inherent problem of the essential way of thinking of the warfighter and the caster. The long life will only make the professional's firm thinking more firm Or stubborn.
In addition, the development of mage's magic is very complicated and difficult to understand because of the influence of the neserell civilization. In the face of these knowledge that most mages do not understand, how can a warrior who can not even master the magic language more than three digits and often enjoy fighting so much that he can't calm down learn it?
On the basis of the simple mind of most warfighters, their combat means are also very single. They often do not have the diversity and flexibility of mage's magic.
As for saying - what if the few and pitiful fighting means of the warfighter are restrained by the enemy? The war officials said - no way, run!
After all, the warfighters did not have the glorious historical accumulation of the neserian civilization, and most of the fighting skills they invented were simple and monotonous. Because the inheritors did not have enough knowledge and creative thinking to improve, the basic fighting skills such as "charge" have not been changed since the neserian era, and the magic models invented in the same era have all evolved There are tens of millions of improved versions of the "charge" fighting skill or the "charge" fighting skill. How can the soldiers have different fighting means?
So a strange circle is formed. The warfighter's thinking is inflexible and invents monotonous fighting skills. The younger generation fights with monotonous fighting skills, and the flexible thinking becomes inflexible after thousands of years of monotonous fighting against the enemy. Then the younger generation with inflexible thinking can't improve the monotonous fighting skills of the older generation, and they pass on the monotonous fighting skills to their younger generation
It's not that the warfighter's strength is not strong enough. It's just that compared with the mage's relying on creative thinking and knowledge-based research, the warfighter's road is more difficult, and his fighting flexibility is also lower. In the face of the "conspiracy" of the long river of destiny, it's even more difficult to have endless evasive means like the Dharma Master, so even if the warfighter's standard is far below the threshold Mages, but over time, there are more and more combat officers stuck at the bottom, and most of the real strong are powerful mages.
And to be honest, although the number of low-end Warlords is far more than that of casters, the success rate of warlords' promotion to legend is far lower than that of casters. Among the rare legendary powers, the number of soldiers only accounts for a little more than 10%, so The status quo of soldiers is basically no one to consciously change.
On the way to becoming a legend, punk will of course choose the pure mage way that they are good at and like, no matter how they are promoted or how they fight. Maybe it's a great way to believe in fighting all the way like some fighters, but punk says that it's absolutely not good at that way.
After choosing their own way forward, punk must also think about the focus of its various magic means.
The knowledge about legendary magic in the memory of the great Olympian "far space scholar" vedrashia is profound. These various legendary magic involve the application of various popular or unpopular rules. If you want to study a series of magic to the extreme, it is necessary for the legendary mage to choose his major and minor direction.
After all, there is so much knowledge that no mage who has just reached the legendary level needs In other words, it's impossible to study all the spells too deeply. That's the truth.
The best and most stable way to move forward is to major in one or two factions, minor in one or two factions, and then other factions, just like the factions that chose magic when punk first started the career path. This is also an excellent choice for countless strong people in the netherrell era to practice and test. It can also be said that it is the best choice for a legendary method to be promoted.In addition to the distinction between factions, legendary magic also has the distinction between the types of rules. That is to say, as the most orthodox caster, punk needs to choose his own major and minor rules in addition to the major and minor schools that have been determined for a long time!
This kind of important things involving the future road, of course, can't be randomly selected, and Punk's positioning for their major skills and minor skills is very clear and strict. After careful consideration, careful selection is absolutely essential!
For the part of the rule that you want to major in, Punk's requirement for you is "even if you are in a serious injury coma state, you can also rely on subconscious instinct barrier free instant"!
Because in punk positioning, as a major, the rule must be the main means to fight. No professional can guarantee that he will always be in good condition when he enters the battle. Only when he practices his major skills to an instinctive level of proficiency can he have the power to fight when he is seriously injured.
As for the rule of minor, Punk's requirement is to be able to release skillfully anytime and anywhere.
In Punk's opinion, this kind of magic should be used to assist the experiment and research when conducting legendary experiments. The caster in the safety laboratory can naturally spend more time on the construction and preparation of the magic model. Therefore, Punk's requirements for this part of the rules are proficient, but the minor rules of the series of magic must be improved A lot of learning is needed to ensure the diversity of experimental means!
As for other innumerable spells as dabbling and reinforcement, Punk's requirements are much lower. There are too many spells in the memory of great Olympian vidracha. Punk can't master them all in a short time, so he plans to understand all these spells, and then make sure that there are no mistakes when he must use them with incantations and casting gestures!
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