Chapter 672

Name:Netheril's Glory Author:Dawn C
"Legendary curse law Magic - time imprisonment"!

The spell was labeled "fit for learning" in the library of the netherrell era as level 23.

This is a spell involving the law of time, so its complexity is not surprising to punk. Although the caster does not know why the great Olympian who invented this spell set its "suitable learning level" at level 23, in Punk's own opinion, the difficulty of this spell may be higher. His original plan is to reach level 25 And then learning.

But now Now that the caster has found out his own shortcomings sensitively, and has come up with a solution cleverly, and his own casting level has reached the "level 23" recommended by the "official minimum standard", then It seems that there is nothing wrong with trying to learn. The earlier you master this method, the more conducive to your own safety.

In any case, there is no other research topic at present. The knowledge of legendary level mastered by great Olympian vidracha is too extensive and profound. There are many magic punks that are far from "learning". Legendary level magic is by no means comparable to the difficulty of master level magic. That is to say, the most complicated and difficult "legendary magic" wants to master an ordinary legendary level magic Magic is still common and requires legendary casters to spend more than ten years learning.

What's more, "time imprisonment" is not common.

When it comes to the rule of "time", which always takes away some mysterious color, I have to mention that the rule of "time" in this world is quite different from the punk "Hometown" speculation.

Before crossing, in Punk's theoretical speculation about time, it seems that the "time line" theory has been very popular, but in fact, the "time" of this world is completely different from those guesses.

Time is not a line, but a point! A "point" that can only move forward!

If we compare it figuratively, time is like a glass ball moving in one direction, in which all matter, energy and soul are placed.

It will leave a lot of information as traces in the places it passes by, but these traces are just "information". The so-called "past time" does not exist, because there is only one "time point" glass ball in a universe, and it has moved to another position, so It doesn't exist in its original position.

To sum up, because the time point has passed, and the "time point" of a universe is unique, the "past time" does not exist, and the "future time" naturally does not exist. The time of a point only has the "present" state.

"Future" doesn't exist because it hasn't happened yet. Before the "glass ball" rolls forward, no one can be sure what the "glass ball" will look like when it reaches that position in front. The so-called "prediction" is just a more accurate "calculation" according to the law of development of things.

"The past" does not exist, "this is because the time point" has left, the ball rolling over the ground may leave a scratch, but it will not leave a series of other balls.

Maybe you can tamper with the information in the past, but only the information will be affected. For example, you can change one of your truancy records into "normal class", but this will not change the fact that you did not have that class

But Although the change of information will not affect the real time, it is fundamentally impossible to tamper with the time and the "so-called past" to affect the fact that has happened, the powerful caster can break away from this "world time point" and form an "independent time point".

When you create an independent "little glass ball", you can choose to make the "little glass ball" run faster, and then reach the "front" a little earlier than the "time point" of the whole multiverse. You can also choose to make the "little glass ball" run slower and fall behind the "time point" of the multiverse.

If you are so far behind or ahead that the "law of time" of the multiverse can no longer "pull you back" by "repair ability", you will find that there is nothing behind the time point of the multiverse except a pile of information about what has happened, and the front of the time point is empty because nothing has happened.

But even so, with the temporary "time independence", the legendary caster can fight in many flexible ways.

For example, the legendary magic of "time independence" can make an object escape from the time point of multiverse for a short time to avoid attack. The powerful single lethal legendary magic of "void banishment" can directly strip a creature from the time point of multiverse and banish it to nothingness.

But The law of time is very complicated. Almost all the above spells need to reach the level of bright moon before they are qualified to learn. However, the spell punk wants to learn this time is already a rare one involving the law of time in the ordinary legend level,

"legend level curse law Magic - time imprisonment"!

Its effect is to pause the time in an area for one millionth of a second, so that the time in this area lags behind the time point of the multiverse. However, when the magic effect is over, the time law repair of the multiverse will drag this small piece of lag time directly back into the main time point.Moreover, because the distance behind is too short, it is equivalent to the state of "small glass ball next to big glass ball" in time level, so the legendary magic attack from the outside world can be squeezed into the "independent time point" created by the legendary magic.

However, it is for this reason that the caster can release several legendary magic "stored" into the "independent time point" which is still suspended, and then release the "time imprisonment", so that several suspended legendary magic can be released at the same time to achieve a high-intensity and high-density sudden attack.

Even using a pause time as a shield, you can block the spell attacks of several enemies at the same time, and then evade them together.

Of course, "time imprisonment" is not really a magic shield for defense after all. If we want to do so Then we should be careful of the enemy's counter measures, and we should also be careful that the enemy's attack power is too strong to tear up this piece of independent time.

To sum up, "time imprisonment" has no lethality and defensive power when it is taken out alone, and its specific use seems to be limited. However, this pure auxiliary legendary magic originally needs the cooperation of other magic and the action of the caster to play the role of one plus one greater than two.

That's why punk didn't choose it at first.

Now, that's why punk has chosen it for learning.

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