Chapter 802

Name:Netheril's Glory Author:Dawn C
After reflection, punk, who is still on the road, began to sum up its gains and losses.

In the course of this adventure, he lost only four legendary magic potions. Compared with the gains of the caster, these four potions are obviously not worth mentioning.

Punk's first check is his 40% legendary magic resources.

It's a pity that punk didn't get more magic resources than he got from the treasure of red sand God. Of course, this doesn't mean that there are few magic materials in the magic relics, but only that there are few "usable" magic materials in the relics that have been abandoned for 1.6 billion years.

I have to admit that although the great Olympian kaliusk is a Morningstar mage, and his magic tower storeroom is indeed as rich in legendary materials as punk expected, even from the perspective of legend, the full time of 1.6 billion years is still too long, which is enough to destroy the vast majority of magic materials, legend Level of element crystallization, alchemy metal, Warcraft flesh and blood in most cases can not spend such a long time.

So when punk and Kane work together to open the warehouse, what they see can only be described as "miserable".

It is obvious that before leaving the magic tower, kaliusk certainly did not think that he would fall into the battlefield and not be able to return, nor did he think that the materials of his magic tower could not only be used for experimental research, but also "benefit future generations" after the death of the neserian civilization for 1.6 billion years

Naturally, he didn't equip his "magic collection" with effective measures to keep it for a long time.

Now, all kinds of magic materials piled up in his warehouse have been "coagulated" together because of the interaction between energy and molecules. Huge amounts of alchemy metals have almost "melted" into liquid state and merged into the wall. All kinds of elements crystallize and solidify into powder, mixing with the torrent of energy and flying everywhere. As for the blood and flesh of Warcraft, it's said Not to mention, 1.6 billion years is enough for them to volatilize all their magic effects a hundred times.

Even for punk with rich knowledge, it's not easy to find something useful in such a miserable "time garbage". He has to use legendary magic to get rid of the "legendary garbage" which is "made of thousands of magic materials", and then use magic to cut off the "garbage" which at least looks good In the end, the caster and "smile" even screened out some valuable solidified laws from the storm of energy fragments full of impurities.

Anyway, after months of hard work, the three legendary heroes left the ruins with their share of magic materials.

After more careful inspection along the way, at least one fifth of the useless corners of these legendary materials have to be removed

Are you not reconciled?

Of course not!

A legendary adventure is not as good as a master treasure hunt. Everyone will feel unhappy. Even if Punk's harvest is more abundant, he will frown after checking his pile of "scrap metal".

Is this harvest really reasonable?

That's reasonable!

The real "legendary adventure" is like this. First of all, the chance of adventure is close to being met but not to be sought. Even if you have an opportunity and find a relic, the magic relic of other people's home will not offer tribute to a group of "tomb robbers". For the vast majority of legends who embark on the "treasure hunt", as long as they don't return to nothing, they are already dead If you succeed in adventure, you can get some magic materials like punk, Kane and smile, which can be called "great success".

In this age of legendary island, who is qualified to ask for more?

In a sense, this huge risk and low income is also the key to the birth of many hermit legends Although theoretically speaking, those reclusive legendary professionals who don't take risks will never come into contact with these magic resources owned by punk, the rare harvest is always hard to avoid.

"Forget it, it's good to have such a harvest"!

Calm sigh, punk helplessly said to himself.

"We can't always compare the great fortune of the God of Chisha's treasure. What's more, the most valuable harvest in this adventure is not the magic materials, but the" pale Scepter "snatched from aztland.

Take the staff down from behind, punk comforts himself and holds the elegant gray staff in his hand.

After careful examination, he has habitually listed a relatively concise function table for this "most precious booty".

Equipment name: pale Scepter

equipment type: staff

equipment level: Huiyue level

equipment origin: the "relic" left by aztran after his death.Equipment material: the main material is suspected to be "Steve alloy" of Huiyue magic metal. This legendary material is a kind of artificial alchemy metal, which has the firmness of Huiyue level and good adaptability of Huiyue enchantment.

Other auxiliary materials of the staff are unknown.

Solidify spell

1. Legendary enchantment spell - energy increase: increases the caster's spell power or defense effect by 3%. This increase can only take effect on one legendary spell at a time.

2. Morning star prophecy is a kind of Magic - the hidden law of mishuk: the law energy revealed on the staff is hidden. Even the strong man at the level of Huiyue can hardly see whether the gray white staff is a powerful magic equipment or a simple stick without the help of magic detection.

3. Morning star mind Magic - stable position of magic model: generate a position for the soul of the professional, which can help the caster stabilize the magic model and resist the interference effect of hostile magic to a certain extent. This effect can only be applied to one "Morning Star magic" or two "legend magic" at the same time.

4. Moon level plastic energy system spell - power pause: by tampering with the energy law, the energy around the caster is directly "suspended" for defense, and the "suspended" energy will completely block the interaction with other energy.

Note: this "suspended" interaction includes both the enemy's attack and the protected caster's own spell means.

It can be used three times when the charge is full. The automatic charge cycle is 300 magic hours.

5. Enchantment seal: release a magic mark to curse your enemy. The marked enemy will reveal his position and continuously leak his energy. His soul will become weaker as the duration of the curse increases.

Note: This spell has camp restrictions. Only professionals in the "evil order" camp can use it.

When the charge is full, it can be used once. The charge cycle is 700 magic hours.

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