As for babun's reckless behavior of directly using his body to aim at the fake magic tower, punk who watched the scene in mid air did not say anything to stop him.
It is true that he can release more than a dozen "breakout singularity" in a row, and blow up the magic tower and everything in it into debris, but the cautious legendary mage did not choose to do that.
On the one hand, the reason is that the mission given by the "President" clearly required to "capture" the enemy alive. Punk didn't think that they could still get full payment when they went back to work with a dead body.
On the other hand, it's because the purpose of "destruction whispering" is to ensure its own safety.
Even if Owen's performance so far shows that he is as helpless and vulnerable as fish on the chopping board, punk will not underestimate any enemies who have reached the legendary level.
Don't forget that in addition to a magic tower, the "legend sage" is also a level 27 caster who belongs to the mage guild. Punk doesn't think that he can bully such a legendary mage with a long life by bombing him with a legendary magic.
At the same time, another reason why he didn't do it was because When a legendary caster is ready to continuously release legendary magic to attack, the legendary mage will undoubtedly be in a very vulnerable and troublesome state. The amazing consumption of legendary magic will take away a quarter or even more of the magic power of the caster's whole body, and the energy consumed will reach 100%.
Even if a caster usually only needs about one second to recover his magic power to the full state, after throwing four or five legendary spells in succession, his magic power reserves will have to keep bottoming out for a long time of about one second, and how fragile this "empty blue" mage is naturally needless to say.
What's more, as we know from vedrasha's experience, it's a big taboo for any legendary professional to use the same legendary killing move for more than three times against the same caster's enemy. Once someone finds out the specific ways of the spell user, several targeted "precise legendary countermeasures" may lead to your hard prepared ordinary legendary magic exploding in your hands At that time, the end of aimoda Yanzhao's death is the best example.
Therefore, even if there is no rigid restriction on the release conditions of legendary killing move, wise mages must use it carefully as a powerful mace. Once it is used, it is necessary to strive to "kill people and kill their mouths". Those who think that they can use it as a panacea and leave behind a lot of witnesses are just killing people Insult the intelligence of others.
Punk naturally won't make such a mistake as fan. He quietly watched the ogre wielding a "magic wand" like a giant hammer to "explore the way" for himself. According to the new plan of "destruction whispers", when Owen had to exhaust all his energy to deal with a violent big "mage", he would use magic to "kill" from a distance.
Now - before babun and the enemy engage in a formal firefight, Punk's job is to prevent the "Oracle of inscriptions" from opening the portal to escape!
So the problem now is Is it easy for professionals to escape in front of an irresistible enemy?
If a legendary mage wants to escape the pursuit of his enemies, his best choice is undoubtedly to run to the abyss or the sea of chaos, which is full of chaos. After all, everyone is truly poor, and few ordinary legendary professionals have the ability to spend a lot of money to set up hundreds of teleportation arrays. When they want to run for their lives, they all open them and then find them One goes in, leaving more than a dozen spatial rules leading to different places, achieving the effect of "cunning rabbit three caves".
What's more, all kinds of legendary prophecy magic are not easy to fool. If there is no magic equipment with powerful hiding effect or shielding magic at the same level, even if you run away temporarily, you will be quickly found by the enemies who are good at prophecy. Therefore, it is safer to escape into the chaos sea and endless abyss, because that place has its own sun level prophecy magic shielding effect.
The terrible abyss may be too dangerous because of the existence of a large number of demon lords, but the sea of chaos is definitely a good place to avoid the pursuit of powerful enemies.
The most practical way to go to these two places is to open the complex portal which is also called super long distance for the legendary strongman, even the way that punk thought of in the first two attempts to prepare for the journey.
However, this kind of escape plan is still unsatisfactory. There are many unavoidable defects in the "super long distance portal" which can be used by ordinary level and even Morningstar level casters.
For example This kind of gate to chaos sea and abyss can't be kept open all the time. A lot of precious resources are burning every microsecond when the portal is started. Moreover, it's very troublesome to arrange a super long-distance teleportation array that leads directly to chaos. Even skilled mages often need one minute to prepare.
One of the most important factors affecting the escape efficiency of legendary professionals is that the layout of the teleportation array needs to build a complete azimuth coordinate, which will be locked in the exit booking position of the teleportation gate like a nail. However, in those places full of chaos and evil, the coordinate of an order is a little too conspicuous anyway.For example, a demon lord, a chaotic creature, God and evil, found a small coordinate in the process of wandering. Guess what they would do?
“…………”
Because of these troubles, all the transmission arrays leading to the dangerous areas have to be used now, used up and destroyed as soon as possible. If they are not used, they can not be built disorderly. Otherwise, they may be found by all kinds of rotten enemies.
At the same time, the launch of the teleportation array is rather slow. After all, the natural law of the ultra long distance situation can't be ignored. Moreover, the connection place of the teleportation array is also very unusual. Even if it is arranged, the legendary mage who is trying to escape will have to wait about ten seconds to start the "journey".
It is precisely because of the time-consuming side effects mentioned above that the "super long distance teleportation array" can only be used as the "escape plan prepared in advance". When the enemy hits the door of the house and a "legendary plastic energy system spell - space blockade" is released, the mages who want to escape basically don't have to rely on this thing.
And now Owen is the unfortunate person in such a dangerous situation.
Due to the late exposure of the mission, his only chance to escape was to delay time through the deterrent power of the magic tower, but This strategy doesn't work in front of punks who like to "meet and open up".
Next, if the "legend sage" wants to run efficiently through "teleportation", he will have to take the risk that the probability of soul fragmentation is as high as 99% to try the most pitiful "ultra long distance random teleportation" in the legend. However, punk does not think that Owen, the old liar, will have enough courage and knowledge
So As long as he can destroy the transmission plan that the target is preparing, then this battle will be half successful!
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