Chapter 1075

Name:Netheril's Glory Author:Dawn C
The morning star spell of the incantation system -- the tide of light!

It is also a flash of dark brilliance on the ground full of holes. The rolling wave of disaster instantly submerges the natural space and laws. The sun's brilliance disappears in the darkness. The obscure energy turns into a surging storm, whistling incessantly. The roaring tide of laws also makes the whole vast sky dreary and dead.

This is a powerful Morningstar killing move, and it is also the most important mace that a Morningstar professional must possess. Generally, when a Morningstar killing move breaks out on the battlefield of Morningstar level, then the battle is almost ready to be settled and the victory or defeat is divided. However, in the process of this battle The release of this tactical spell, which was supposed to be natural, is a bit embarrassing.

Because in the first few seconds of the fight, this is the fifth star killing move released by punk.

At this moment, the law of liquid dissociation has already wiped out the vast plains of two or three small countries into nothingness. The battlefield close to the abyss fissure was also deeply into the uninhabited wilderness in the northwest of the plane of Fallon because of the high-speed movement of two morning star professionals, although the successive release of the "wave of light" has covered the mountains and hills The earth is so dusty that the gray and cold rock strata are exposed. But for punks who are constantly attacking or walkaway who laughs like a shadow of nothingness, this battle has just begun.

In fact, it's the first time that punk has used so many Morningstar killing moves in a battle. It's also the first time that punk has carried out such a disturbing "Moji" battle. It's also the first time that Punk's powerful "wave of light" has appeared in succession for so many times, but it still hasn't hit any enemy Yes, up to now, the five "waves of light" of "Whispering destruction" have all become the standard "road closure moves", and this is not because of the problem of Morningstar mage's targeting and prediction, but because Walker's Rogue spell "teleportation" is too outrageous.

In a word, it can't be hit - it can't be hit horizontally or vertically!

Skipping, swearing, gesticulating and ridiculing in his spare time, the "dead wind lamp" is really the inventor of teleportation. This guy is so skilled in using this ridiculous morning star magic that he can kill the caster with no more than three layers of magic defense whenever he hits it When he comes, Walker, who never shows any fear, will disappear in his original position, and then suddenly appear from another completely different place without warning.

And immediately after this perfect evasion, there is a lot of hilarious sarcasm:

"Hey, hey, are you angry? You just can't hit me, you just can't hit me, you just can't hit me, you just can't hit me ~!

“………… What a pain in the neck.

With a slight frown, he looks at the "big monkey" standing in the same place dancing with his hands and eyes, and listens to the laughter full of sarcasm. Even punk has to admit that Walker's provocative skills are quite profound, and his cheap appearance is more than enough to be beaten.

But looking at the whole multiverse, I'm afraid there are few Morningstar professionals who can defeat this kind of "thing"?

In fact, up to now, punk has at least confirmed that Walker's fighting style is really restrained. After all, although "tracer wave" has extremely strong defense breaking ability and sustained killing effect, as a Morningstar spell that essentially belongs to the "single kill" category, its attack speed and coverage are limited It's really average.

According to the normal combat mode of "destruction whispering", he first uses powerful control means to force the enemy to lose high-speed mobility, and then releases the "wave of light" to burst out ultra-high kill instantly to achieve the "second kill" effect. The most commonly used combination is "space cage", "silent seal" and "chaotic breath".

In this case, the damage deficiency of the control spell will be perfectly made up by the "drag light tide", and the hit rate deficiency of the "drag light tide" will be assisted by the control spell, and the final effect is a "blood bar evaporation" skill with super high damage at the instant of hit.

However Now the caster has met a tough enemy who has the ability to ignore all the control means he has, but also has the characteristics of super high speed displacement! Therefore, after losing the perfect cooperation, it seems to be extremely stiff just by a "wave of light" to look for opportunities to smash around

The morning star spell that drowns the wilderness? Super high kill, but missed

"Yinmie ball" of the storm? It's OK, but it doesn't hit

Sweep the battlefield and continue to stack the negative effects of the "breath of destruction"? The negative state will be removed by teleportation. The damage is too low to break the defense

With the continuous fighting, punk even feels more and more like playing the "high play and boss" game in the previous life. But now walker is high play and he is boss. The attack power of "boss" is heavy, and you can kill the "little flies" flying everywhere at any one hit. However, other people's "high play" has strong mobility and madness, which ensures your big fight I can't even touch the corners of my clothes."It's not good to fight like this. Walker estimated that it was this method that killed the unfortunate priest of deklay. No wonder their battle caused the explosion of Morningstar magic. It's estimated that deklay wanted to make the opponent dodge by increasing the attack frequency, right? In theory, it's a solution, but in practice The consumption of Morningstar killing move is too high. One Morningstar killing move in exchange for the other's one Morningstar magic can't fight a war of attrition.

With a slight frown and a stop to the futile attack, punk stands in the same place and quickly recovers the huge magic power consumed by the "wave of light" one after another, and starts to think about new ways to win.

Although it seems that so far "destruction whispers" are very rare, and some of them are at a disadvantage when dealing with enemies who are lower than their casting level, in fact, punk doesn't think he will lose such an "interesting" battle. After all, he still has a lot of cards to play.

In particular, the Morningstar image kswiya, which has always been hidden in the shadow of the caster, and the pair of "dark golden pupil" with cold breath, Morningstar mage has reason to confirm that his core winning point will be provided by these two cards.

As for now Since we can't hit the enemy for the time being, we should take the morning star magic "yinmie ball", "destruction storm", "adke's dead cone" and other "Ping a means" to be the fort mage for a while. Anyway, with Walker's impatient and crazy character, punk believes that before long, he will be able to take the initiative to attack and expose his weakness.

When the time comes The balance of victory and defeat can be tilted instantly. I believe that as long as the other party's soul is injured, the naughty "teleportation" can not be used any more.

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