v4 Chapter 1081: The rush tactics hit the planetary fortress

oom! boom! boom……

Twenty-four capital ships of the Mechanic Empire fleet opened up and fought fiercely against the Earl of Antudar's fleet.

The gamma light spear and anti-matter projectile projected each other, making the sky full of light and shadows, and it was extremely gorgeous.

Thick gamma beams appeared in the dark space of the universe, as if neon lines connected two powerful warships.

Every time a laser beam appears, it may sink a battleship and destroy the creatures in the war.

In addition to the mechanical empire fleet, the three-eyed tribe also joined the battlefield, through the high-speed destroyer group, with groups of battleships, rushing like a pack of wolves, broke into the Earl of Antudar fleet, and penetrated the shield of the battleship with anti-matter torpedoes.

The tactics of the three-eyed clan and the mechanical empire are different, and they are better at close-range hand-to-hand combat.

Moreover, the anti-matter torpedoes of the three-eyed tribe possess the most terrifying power among material weapons.

The power of antimatter is the limit of mass-energy conversion, and power has always been terrifying.

However, sending antimatter to the enemy has always been the most difficult step in a space war.

The performance of antimatter missiles in space warfare is very general, and most of the time, they are not as effective as gamma-ray weapons.

Because anti-matter missiles have a low initial velocity, they are too easy to be intercepted.

Moreover, most of the mass of anti-matter missiles is wasted on the thrusters, and the quality of the warhead is not high.

Antimatter torpedoes are different. Most of the mass is used to pile antimatter.

The mass of the propellers is relatively small. Small battleship groups such as destroyers and battleships charge. When the battleships fight in close hand-to-hand combat, the anti-matter torpedo will be hit on the opponent's face, so that the opponent has no chance of interception.

In this way of combat, the battle damage ratio of the destroyers and battleships charged is very high. Usually, most of the damage in a battle is normal.

However, if a torpedo destroyer can replace an enemy battleship, then this is an absolute bargain exchange.

Therefore, the three-eyed tribe’s combat methods have always caused the Palestine civilization to be a headache. Even if the destroyers and battleships that rushed up were sunk, they could not stop those terrible anti-matter torpedoes.

The Palestine civilization and the Three-Eyed Clan are no longer clashes, so they know the tactics of the Three-Eyed Clan very well.

When the Three-Eyed Fleet was about to rush into the fighting distance of the Earl of Antudar, the Earl of Antudar immediately ordered the fleet to retreat and widen the distance.

The small three-eyed battleship group continued to pursue.

After chasing the planetary fortress for 10 light seconds, the planetary fortress began to erupt anger.

Countless gamma rays, electromagnetic cannons, and anti-object [biquger.vip] mass missiles were launched, such as dense raindrops, poured into the small three-eyed battleship group chasing the incident range.

boom! boom! boom……

The defensive power of the small battleship group is weak, mainly relying on super-high speed and flexible maneuvering to evade attacks, and fighting in close combat.

However, when the planetary fortress opened fire, the terrifying number of shells covered the entire universe starry sky in all directions, forming an airtight barrage.

Wherever the barrage passes, destroy all ships that dare to step into range.

The small battleship group of the Three Eyes fleet suffered heavy losses.

The Three-Eyed Furnace General Kamarik roared angrily, and immediately rushed to the Earl of Angries fleet, wanting to keep this fleet, so that the position of the own fleet and the enemy fleet overlap, so that the planetary fortress will not dare to be unscrupulous. Coverage attack.

General Kamarik, the Forge Furnace, smashed into the Earl of Angliss fleet with the powerful combat power of a constant star, such as a scorching sun meteor.

The energy of the furnace burst, endless energy gushing out, like a fiery beast, raging in the Angris fleet.

Kamarik's shot immediately slowed down the speed of the Earl Angliss fleet, and it seemed to be a goal.

Just then.

The noble of the Palestine Far Star Empire, Earl Anglis turned into an energy storm, appeared on the sky of the universe, ejected a torrent of energy, and knocked Kamarik away.

Both sides had constant star-level combat power and fought hard, but it was obvious that Earl Anglis had stronger combat power and repelled Kamarik's attack.

As a result, the Three-Eyed Fleet could not catch up with the Earl Angliss fleet, and was baptized by the fierce firepower of the planetary fortress and suffered heavy losses.

The Three-Eyed Fleet Commander Karaxisi saw that the situation was not good, and continued to pursue it, and the entire fleet would be sunk by the planetary fortress.

He acted decisively and ordered the fleet to retreat, out of range of the planetary fortress.

Even so, the battle damage ratio of the Three-Eyed Fleet exceeds 30%.

This is a very terrifying battle loss ratio. Although it often appears in the three-eyed rush tactics, the previous wolf pack rush tactics can replace multiple battleships in the enemy fleet without losing money.

This time it was different. This time, the Earl of Antudar's fleet retreated. None of the warships was sunk, only the energy shields of two warships were pierced.

However, the shield can be regenerated as long as the energy is restored.

This means that the wolves rush tactics of the Three Eyes this time have completely failed and suffered heavy losses.

The battle with a damage ratio of more than 30%, that is, the Three-Eyed Clan was born to be warlike and high in fighting spirit, only to bear it.

For other races, a battle damage ratio of 30% is enough to make the fleet rout.

After the Three-Eyed Fleet withdrew from the range of the planetary fortress, the two fleets began to strike at each other at a distance of more than 30 light seconds apart.

However, at such a long distance, the attack effect is not great, basically all attacks will be blocked by the energy shield.

The mechanical empire and the fleet of three-eyed civilization did not dare to fight within the range of the Star Fortress.

The Count of Antudal's fleet tactics are very clear, and they will defend around the planetary fortress without leaving the range of the planetary fortress.

With the fierce firepower of the planetary fortress, the defense is as stable as Mount Tai.

The Three-Eyed Fleet Commander Karaxi and the Mechanical Empire Fleet Commander Villian began a fierce quarrel. Both sides believed that the other party had made a mistake in tactical execution.

It's just that this quarrel has no meaning.

For a time the battle was deadlocked.

The Three Eyes and the Mechanical Empire did not push the responsibility to the photosynthetic civilization.

Because the photosynthetic civilization has always played the role of the marginal OB, and provided military expenses and strategic materials.

To some extent, the photosynthetic civilization is indeed responsible for part of the transport fleet.

Therefore, when losing on the frontal battlefield, it is impossible to shift the responsibility to the "transport fleet."

Therefore, the quarrel was only between the Three Eyes and the Mechanical Empire.

Of course, while the two sides are quarreling, they are also actively looking for solutions.

"What else can I do? Antudal, the old tortoise refused to come out, so he could only rush over. This is the rush tactics that your three-eyed clan is good at." Weilian emphasized the rush tactics again, the meaning in the words was obvious .

"Look at the battle loss ratio of my fleet, look at the planetary fortress on the opposite side, you rush in and take a look, you go!" Karaxi returned with a strong attitude.