Chapter 172: New Game Development Project

Chapter 172: New Game Development Project

After enjoying a hearty barbecue buffet, everyone was quickly filled up. Only Xiang Bingbing managed to eat two more servings of ice cream dessert, before finally clutching her stomach and letting out a satisfied burp.

After being in Jiangcheng for so long, I finally got a satisfying meal Im so happy.

Looking at the clean plates on the table, everyone couldnt help but marvel at Xiang Bingbings formidable appetite and silently mourned for the buffet restaurant owner.

Mei Fang looked at Guo Yuns simple dishes and couldnt help but sigh.

Guo Yun, youre really eating so little now The girl who always carried Teuscher chocolates with her in the past has gone far away from us.

Uhplease dont tease me about things from the past anymore.

Im not teasing you. Im just reminiscing about the good old times, okay?

Mei Fang was actually very relieved to see how much Guo Yun had changed. In his previous life, he had never stood up for her against those who bullied and ridiculed her. It was only when they parted ways that he realized how much she valued their relationship, and he always regretted not doing more to protect her.

But now she was doing well, and he had played a small role in that. Knowing this, Mei Fang was already content.

Not to mention, she was now one of Mei Fangs most important connections in the field of art.

When I was in middle school, I was actually very afraid of going to school because I knew that everyone would openly or secretly mock me. I did want to change myself at times, but I could never gather the courage to do so. As a result, I was constantly ridiculed and couldnt make any friends.

Guo Yun spoke earnestly, But since I met Mei Fang, Class Monitor Youxi, and Yuan Yuan, and started making games with all of you, suddenly going to school became interesting. Sometimes I truly feel lucky that you dont dislike me I As Guo Yun spoke, her face suddenly turned red. Uh, I got a bit sentimental all of a sudden. It seems a bit embarrassing. Just pretend I didnt say anything, okay?

Hehe Its understandable, theres nothing to be embarrassed about, Yun Yun, Xia Yuan said with a smile, resting her chin on her hand. Even if you dont lose weight, you have your own strengths. You have a good personality, and youre talented in drawing. Sooner or later, youll be well-liked.

I feel the same way, Lin Youxi nodded beside them. Youre now the only artist in Ximilu Studio. Well need your contributions for our upcoming games.

Mhm I know that. Ill continue to work hard myself. I cant let anyone down, and I cant disappoint Mei Fangs expectations of me.

Xia Yuan tugged on Mei Fangs arm and said, By the way, Ah Fang, dont you have something related to a new game to discuss with Yun Yun today?

Well, thats the main agenda. I need to talk to her later. If you guys dont want to listen, you can go shopping or something. After all, opportunities to visit the city center are rare.

Xiang Bingbing nodded and said, Yeah, yeah, I plan to go shopping with Xiaoyu. Do you want to come along?

Xia Yuan immediately shook his head and said, Later Bingbing, you and Xiaoyu can go ahead. I need to listen to the discussion about the new game.

What about Youxi?

Lin Youxi also shook her head and said, Ill be with Yuan Yuan and Ah Fang.

Since they were going to develop a new game, the three heads of Ximilu Studio definitely needed to understand the subsequent development process together.

Mhm! Thats right!

The first style that Mei Fang wanted to reference was the game Monument Valley[1], which had a distinct low-poly polygonal 3D style. Compared to traditional games, it had a fresh and simple feeling.

The Cel-shading style was popular in the early 21st century. Many of the works by the renowned Hayao Miyazaki and famous anime like Cowboy Bebop were created using this style.

These works had many layers with vibrant colors in block shapes, giving them a delicate feeling. The production cost was also high, making it suitable for narrative-heavy visual novels or RPG games.

The third style, detailed pixel art, was different from traditional pixel art found in most games on the market. It had smaller color blocks and more intricate animations.

Traditional pixel art referred to the early FC (Family Computer) games, and there werent many comparable products on the market at this time.

In the early 2010s, everyone was enthusiastic about utilizing Unity and Unreal Engine to develop the next generation of visual technologies. Pixel art, as an outdated art style, received less attention.

Of course, after 2016 or 2017, many pixel art games gained popularity again, either due to outstanding gameplay or by combining new 3D pixel techniques. Games like Dead Cells and Celeste are examples, but thats a story for another time.

While Mei Fang earnestly looked through Guo Yuns portfolio, Xia Yuan and Lin Youxi couldnt see any nuances and could only silently look along with Mei Fang.

I think they are all good Ah Fang, have you decided which art style to choose for the new game?

Mei Fang nodded and then pointed to a character design in the portfolio, saying, This character feels very interesting.

Translator's Notes:

https://en.wikipedia.org/wiki/Monument_Valley_(video_game)<!--

Current Schedule: 6 chapters a week. Around 08:00 to 13:00 UTC.-->

Previous ChapterPrevious

Table of ContentsToC

<!-- Comments & Sidebar --><!-- Sidebar -->

<!--Donate Sidebar-->

Any amount will be greatly appreciated.

Your email address will not be published.Required fields are marked *

Comment *

Name *

Email *

Website

Save my name, email, and website in this browser for the next time I comment.

<!-- #respond --><!-- #comments -->

Privacy PolicyDMCATerms of Service 2024 Gem Novels Translations<!-- Matomo --><!-- End Matomo Code -->