Chapter 41: Nazarick 1Half a year flew by since Ainz Ooal Gown seized control of the Great Tomb of Nazarick. Our first order of business was to craft a guild weapon for our newly established guild base.
To the surprise of many, including myself, the chosen weapon was a staff. Given my penchant for warrior and tank roles, wielding a staff seemed utterly bizarre. But as they say, appearances can be deceiving.
Unlike your typical mage's staff, ours came with a unique feature: a {Weapon Change} function. This allowed the wielder to alter the weapon according to their preference, making it a versatile tool for any situation.
Of course, the initial confusion and skepticism among our guild mates quickly turned into excitement as they experimented with the staff's capabilities. It became a symbol of our unity and adaptability, reflecting the diverse strengths and skills of our members.
As for me, I couldn't help but feel a sense of pride knowing that our guild weapon was a testament to our ingenuity and resourcefulness. And who knows? Maybe one day, I'll surprise everyone by mastering the art of staff combat.
After crafting our guild weapon, the members of Ainz Ooal Gown delved deeper into their individual projects within Nazarick. For some, it meant fine-tuning their custom-made NPCs, ensuring they were perfectly tailored to our needs. Others had ongoing renovations or expansions planned, eager to make the most of our newfound stronghold.
With the majority of our time spent inside Nazarick, it became our second home, a place where we could unleash our creativity and indulge in our passions.
Whether it was strategizing for future conquests or simply enjoying each other's company, there was always something to do within the labyrinthine halls of our guild base.
But even amidst our busy schedules, we made sure to take occasional breaks to venture outside and gather materials or engage in some lighthearted monster hunting.
After all, a change of scenery was always welcome, even for the most dedicated denizens of Nazarick.
Before our conquest, the Great Tomb of Nazarick was originally slated to have only six floors. However, with our relentless efforts and determination, we managed to reconstruct and expand it to a staggering 11 floors.
And as the guild leader, I alone have access to the hidden 11th floor, a domain access only to me and to those I allow.
But that's not the only upgrade we made. Searᴄh the NôᴠeFire.ηet website on Google to access chapters of novels early and in the highest quality.
In our revamp of Nazarick, we ditched the boring old staircases and replaced them with flashy teleportation gates. Now, getting around the Tomb is as easy as saying "abra kadabra" (well, almost).
Each floor has its own designated gate, strategically placed for maximum convenience. Want to go from the first floor to the third in the blink of an eye? Just hop through the gate and you're there faster than you can say "floor skip."
But before you go thinking I single-handedly revamped the whole Tomb, let me set the record straight. While I may have had a hand in some of the changes, my guildmates deserve credit too. They're the ones who managed the original floors, and frankly, they didn't need my meddling.
Of course, that doesn't mean I didn't want to put my own spin on things. Oh no, I had big plans for our revamped Nazarick. First order of business? Beefing up those original floors to make them even more formidable.
Let me break it down for you:
The first three floors, known as the Grave, are home to the Catacombs. Picture this – subterranean burial chambers teeming with undead wandering in the darkness. Spooky, right? The first two floors got a makeover courtesy of Peroroncino and the gang, but the third floor? Well, that's where I stepped in to lend a hand.
Next up, we've got the fourth floor, also known as the Underground Lake. This serene setting is nestled within a cavern, featuring crystal-clear waters and an aura of tranquility. It's a custom creation by Yamaiko, Lucifer, and the rest of the crew.
Moving on to the fifth floor – Glacier. Imagine a vast expanse of icebergs as far as the eye can see. But don't let the chilly atmosphere fool you – this floor packs a punch with its icy terrain and frosty weather. Warrior Takemikazuchi and Touch Me took the lead on this one, with a little help from yours truly.
Then there's the Jungle – a sprawling landscape filled with lush foliage and vibrant wildlife. Blue Planet really outdid themselves with this one, creating a dynamic environment complete with a fake sun, changing seasons, and even a rain system.
The seventh floor, known as Lava, is a fiery inferno straight out of a nightmare. Ulbert and I let our inner chuunibyou run wild, crafting a hellish landscape of crimson lava and scorching heat.
Wilderness, the eighth floor, is our final line of defence – a deadly maze of traps and hazards designed to thwart any would-be intruders. With contributions from Punitto Moe, Tabula Smaragdina, and a generous dose of cash items from yours truly, this floor is a force to be reckoned with.
The Royal Suite, our ninth floor, is a haven of luxury and comfort, boasting everything from communal baths to beauty salons. It's the perfect place for our guild members and NPCs to unwind and relax after a long day of adventuring.
And let's not forget about the Throne – the heart of our guild. Here, I sit in regal splendor, overseeing our domain with authority and grace. The tenth floor is a grand sanctuary fit for a king, offering ample space and opulent furnishings.
But perhaps the most coveted of all is our treasury, or as I like to call it, El Dorado. This floor is my own creation, and it's the largest of them all. Picture this – a landscape dotted with towering mountains of gold, shimmering in the light. It's a treasure trove just waiting to be explored, making it the ultimate destination for adventurers seeking excitement and riches.
And there you have it – our revamped Nazarick, a testament to our boundless creativity and unyielding determination.
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