Chapter 394: Arcane Mage

The high elves may be the most single race among the combat arms. Every battle is basically dominated by rangers and mages, and few melee units participate.

A small number of elf melee occupations are stationed in Silvermoon City and the Isle of Quel'Danas. These troops are elite troops belonging to the King's Party, basically only responsible for guarding the safety of Sunwell and Silvermoon City, and they will not dispatch unless they are forced to.

Although the combat arms of the high elves are not complete, no race dares to underestimate the combat effectiveness of the high elves. An army of high elf mages is a dire threat to any hostile power.

The weakness of high elves is that they are too few in number. As long as you have enough soldiers to consume the mana of those magicians, then only rangers are left to deal with it a lot, at least for humans.

In fact, when they invited the Kingdom of Quel'Thalas to join the war, what they valued most was the elves' arcane mage troops. As for the rangers, they didn't value too much.

For example, this time the expeditionary corps requested independent action, and they did not oppose it too fiercely. After getting a mage alliance to join the main force of the Allied Forces, they agreed to the request with satisfaction.

After the orc troops were assembled, they launched an attack, and those orc warlocks summoned 6 more hellfires.

Because the orcs were afraid that the elves were another trick of minefields, the orcs led the way with 6 voidwalkers and 6 hellfires, followed by more than a thousand orc infantry. Then the orc warlocks summoned 6 demon guards again, following the infantry.

The orc's intentions are also very clear, with two demons with high defenses, Voidwalker and Hellfire, as pioneers. The landmines that may be planted on the way forward are given to Pai Ping, and the orc infantry follow up and rush into the elves to start a close fight with the elves. The elven army has been in a state of confusion.

Although the speed of the six void walkers and the six hellfires is not fast, their defense is indeed high. Not only can they avoid thunder, but they can also effectively attract the attacks of elf mages.

According to normal field battles, perhaps the orc's decision was correct. If the elves did not have the help of the Wildhammer dwarves, no doubt they would indeed cause a lot of trouble for the elves.

Twelve tank demons successfully led the screaming orc infantry and six demon guards into the elf circle. The elves retreated in three directions, and all the elves entered the three five-element formations.

There were no obstacles in the middle of the three formations, and the smooth attack surprised all the orcs. Not only the first thousand orc infantry who attacked thought so, but even the large orc army waiting for the opportunity felt incredible.

How can it be so simple? The elves put on such a aggressive posture, so it's useless? of course not! The good luck of the orcs ended here, and a series of attack spells shining with the light of arcane magic hit the twelve tank demons.

Frost Archery is not a profound magic to all arcane mages, it is just a very basic single-target attack skill of arcane mages, and it is almost the same type of magic as fireball. It's just that one of them was sent by a frost mage, and the other was sent by a fire mage.

Among the high elves arcane attack mages, it will be divided into several major categories. Among them, Arcane, Frost, and Fire are the biggest departments. The single-target attack spells that three-line arcane mages are good at are different from group attack spells.

Representatives of single-target attack spells are Arcane Missile, Frostbolt and Fireball. Representatives of group attack spells are Arcane Explosion, Blizzard, and Rain of Fire.

Ice spells generally have relatively weak attack power, but he has a very unpleasant feature, that is frost damage. Not only can it directly cause effective damage to the target, but it can also slow down the movement of the attacked target.

Fire magic has the strongest attack power. After being hit, if you are not directly killed, its damage will not disappear immediately, but a part of the fire magic energy will remain, and this residual energy will continuously cause scorching damage to the target.

The spells of the arcane system are very orthodox, and the damage is in the middle of the ice and fire, but it is fast. Although the arcane missile needs to be guided, it is very fast, while the arcane violence is simply instant.

Of all these magical energies, the mages of the High Elves believed that arcane magic was the source of all magical energies. And other types of spells such as ice, fire, light, etc. are actually just arcane simulations, another form of expression of arcane energy.

Therefore, in Quel'Thalas, all mages are collectively referred to as arcane mages. The difference is that they are good at different fields. Some are good at fire, some are good at ice, and some are good at healing.

Therefore, their specific titles have also become Arcane Frost Attack Mage, Arcane Fire Attack Mage, Arcane Healing Mage, and so on. The mages even believed that even the evil energy of demons should belong to the category of arcane magic, which belonged to the magic of arcane chaos.

As for humans treating Holy Light as an alternative system of magic, the high elf mages thought it was ridiculous. Magic was taught to humans by the high elves, and the first thing they were taught was arcane light magic, so humans had priests.

It's not that the high elves don't have priests, but the high elves don't call them that, but arcane light healers. Because the high elves believe that healing spells are not limited to light, life and natural magic also have healing spells.

Therefore, the mages of Quel'Thalas can be roughly divided into two types, UU Reading www. uukanshu.com is the Arcane Attack Mage and the Arcane Healer. The specific way to evaluate is to judge based on the aspect that the drama master himself is best at.

Because attacking mages don't necessarily know how to heal spells, and likewise healers don't necessarily know how to attack spells. There are almost no mages in Quel'Thalas that only attack or heal alone.

In fact, most mages know several types of spells, but they are good at different fields. For example, attacking a fire mage can also use ice arrows, but with the same magic power, it is not as powerful as an ice mage, and vice versa.

After the first ice arrow hit a hellfire, more ice arrows, fireballs, and arcane missiles hit different types of demons one after another.

Moment! Numerous blue ice arrows, red fireballs, and purple arcane missiles pierced through the space. The colorful hamams are like festive fireworks, and the magic light is shining with fascinating brilliance.

The mages deployed in the team showed a powerful lethal effect at this time. The mages did not use their most commonly used group coverage attack magic in battle this time, but chose a single target attack spell that was more lethal but cost much less mana.