It was Friday, the day to assume the role of provisional teacher.Yôur favorite stories at novelhall.com
Last week was a break from the classes due to dungeon week, so it feels like after how long I have been taking it.
Until now, I have taken...... just two classes huh.
The numbers of students wishing to take class had instantly shot up, so much that even the classroom couldn't hold them all, so it eventually turned into me taking the class in the auditorium.
Then I brought up the topic of <Job Transfer> and elaborated on it.
I also heard that this information apparently was a bit too much to handle and has caused ripples in various places.
I am also hearing about the rise in the number of people who are attempting ‹Job Transfer› without any plan to get a headstart, just like the B-rank guild ‹Golden Beast› Mert was a member of.
That's a bit troubling.
I would very much like for the Dean to quickly get done with the new system for ‹Job Transfer›, but well, I can understand why he's not pushing it quickly, since there are still many unclear points, like what kind of influence ‹Job Transfer› will exert.
I guess there's still time before the system is established. I also want to elevate the situation.
Anyway, for today's class, my job is to teach about the ‹Training Manual›. ‹Job Transfer› is an opportunity for many, but it's bound to be a wasted one if they don't know about the ‹Training Manual›.
There's no meaning to all this if they fail in their training or end up weak even after their heartfelt desire of getting a high-ranking job is granted.
A certain player in the ‹Dungeon Activity› had said this—
[Acquiring a job isn't the end of the journey . Rather, acquiring that job is the prologue of that journey.]
In my time, in the game, it was a famous saying.
It was written on a capture site in bold letters.
And that's why I'm thinking of teaching about the ‹Training Manual›, and systematic way of doing ‹Job Transfer› today. Aside from that, my class has also began accepting 2nd and 3rd year students, while rejecting the application of any big-wig.
My teaching is basically set for the premise of the Academy. I just want to face the students of this Academy and even if just a bit, to raise their overall students, all to have a fun academic life
I have even made a new discovery. I have realised the hidden possibility.
Even though it's supposed to be the same explanation, sometimes inspiration can arise when receiving the explanation for the second or third time.
I brought different materials this time, just in case, so I hope to make it less boring.
"Even if there are two people with the same ‹Swordsman›, the main skill utilisation differs depending on whether you develop it as a Speed-type A or a Power-type B. Each has their own advantages and shortcomings. It also depends on personal preferences, but you should consider the composition and roles of your own party when building your character. Additionally, parties are constantly changing. So I strongly suggest to those who raise their statuses based on what party they're to not do it. No matter which party you're in, always consider your role and position in any party you join."
As I explained about the ‹Training Manual› from multiple perspectives, everyone quickly began to note them down.
I gave the lecture while imagining the various scenarios.
From intermediate dungeons onward, the strategy is done at the guild level.
Having a status that will fit in any party is also a plus point for the guild since parties are changed regularly. Even if you're strong, it's impossible to do dungeon exploration solo.
I make sure to teach them about such things.
"Let me show you an instance of failure. Please look at this status. The person was strong on a personal level. Whether it was ‹Tutorial Dungeon›, or even Beg-low, that person broke through them alone. As a result, their stats became specialised for solo play. That way of thinking stuck with them, and even when they started forming parties, they couldn't change their mindset and continued with a one-man play style. Eventually, they retired at Int-low. Any dungeon from intermediate or upward difficulty is impossible to do solo. One-man style will only harm oneself at the long run, so do try to avoid it."
Sometimes, I show examples of failed stats and explain why they failed.
These examples of failure are quite common and often occur in ‹Dungeon Activity› as a way to royally screw when aiming for the top.
Being strong can also be a double-edged sword.
Being overly strong allowed them to progress without needing assistance until a certain point. However, that arrogance eventually comes back to haunt them.
Even if it means being slightly weaker, creating stats that allow for party-based actions is the mindset to climb higher.
And when it was time for questions and answers, I was stumped to see almost everyone raising their hand.
I was even more stumped when one person asked 'What should they do to be able to join ‹Eden›?'. That upperclassman was ‹Alchemist›, unfortunately we already have Hannah.
I was amazed at their enthusiasm, but somehow dodged the question by saying 'Eden is currently full, and we have no plan to recruit for the time being'.
Hearing that, they had fallen to their knees. Are they alright?