Chapter 131: The Drunken Dwarf
Sofias first reaction to Karlsons two raised fingers was to frown.
Only two thousand? What is this?! Im getting robbed!
Dear god, no! Twenty! Karlson answered, indignant. Then he explained, The daggers are rather mediocre, thin coating; I can do a thousand each. Thrombber eyes usually go for around a hundred a piece, so thats eighteen hundred. The sphere is mass-produced and worth around a thousand. And a Sepulcher bead hot from the hands of the Church can easily go for fifteen thousand. Thats almost twenty, so I rounded up.
Nevermind! I robbed the Magisterium!
Is the price fine with you? the receptionist asked, fidgeting behind his counter.
Of course! Are you kidding?
Then its a deal! the blacksmith approved, going for a handshake.
The three of them then chatted for a while, Karlson giving recollections of his own run-in with Thrombbers in the isles. He rambled on about how the eyes made for good potion ingredients or explosives when ground to a powder. Then the receptionist left to go to sleep, taking the items with him, precising that Karlson would be the one to get the money out of the Guildmaster.
Karlson stayed with Sofia, offering to show her to his workshop inside the guild building.
I could teach you if you have a free month and classless skill slot, you wont regret it; life is never the same once you can start making your own enchanted items.
I will think about it. Thank you for the offer, Karl.
The door to the workshop opened with a bang.
There you are! You darned slack- Neh, Sofia? Kuli dropped the things she had been holding, and the pile of weird purple rocks fell and rolled on the floor. She disappeared and reappeared on the table Sofia was standing in front of.
Sofia barely had time to understand what was happening as she was locked into a bear hug by the tiny but dangerous rabbit Guildmaster.
Poor girl. Are you alright? Its terrible what happened
Of course, she knows
Im- Im al-... Im not alright
Kuli had spies in many parts of Skyreach. She was the one to deal with the information side of the war. So naturally, when intelligence came about A bone armored Saint going around killing paladins, A 50000 gold bounty for the Saintess of Scripture and A temple of the Church reduced to rubble, she had a clear idea of who was causing trouble, and she had gone to investigate herself.
She had long known about Sofias origins in Verenha and the orphanage. Following Sofias trail of destruction in reverse led her there again. She had witnessed for herself that only cinders and traces of a destructive battle were left. That gave her a relatively clear picture of what might have happened. She had tried to find if any of the children or villagers had found refuge in nearby villages, only to realize that no one had heard from Verenha for weeks. Powerless to change anything and clueless about where Sofia was, she could only return to her other tasks.
This is not working out I think I am getting punished for wearing the saint set bracelet that reduces sleeping needs.
I dont feel too bad considering how much I drank. Rune isnt there anymore I doubt I died yesterday so I probably canceled it myself Now that I think about it, uh.
[Pristine essence] : You are the unblemished. Immunity to memory alterations. Augmented resistance to perception alterations.
Yeah, so much for immunity to memory alterations. All it took to bypass this was some dwarven liqueur. What do you have to say for your defense, Mr scribe?
The description changed under her eyes.
[Pristine essence] : You are the unblemished. Immunity to magically-induced memory alterations. Augmented resistance to perception alterations.
That doesnt feel very honest, but sure Are there more surprises like this one?
That was when her armors description appeared by itself.
[Armor of Bones] : Gather and reform bones to create a blessed bone armor protecting the Saintomancer. The armor can store up to 10000 kg (100*Skill level) of bones to repair itself in combat. Protective strength goes up every level.
Stocked bones : 6445kg.
[Armor of Bones] : Gather and reform bones to create a bone armor protecting the Saintomancer. The armor can store up to 10000 kg (100*Skill level) of bones to repair itself. Protective strength goes up every level.
Stocked bones : 6445kg.
Hey, now! Im not okay with this one! I pretty much knew there was something like this but this really doesnt feel like a fair thing to edit so late. Especially when this is becoming one of my weakest skills
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[Opening S5 with order limit : 1 item]