Chapter 147: Skill issues

Name:Saintess Summons Skeletons Author:
Chapter 147: Skill issues

[Sofias Shadow Scepter] : Must be primed to unlock advanced functions (1013 / 1 000 000 000 mana).

Missed by thirteen

Admiring the incredible item, Sofia was starting to realize how wasteful she had been. Every second spent regenerating mana when she was already full was a second where her skills could have been leveling up. And now that her immediate focus was shifting to leveling her skills for the trial, this scepter and its ridiculous requirement appeared.

I bet Valeure could charge it up in a day or two.

I bet she would want to keep it too. Especially with the last lines of the description. Cant ask Astelia to help with this even if with her we could charge it up twice as fast, and Kuli is a fighter

Ive been putting it off but it might be time to find that T.L.D.R lich. If I want the best shot at the trial I should do it now. Its a bit dangerous but Hmm. There are a lot of things to take care of before the trial. But first, I have a skill to upgrade and a Dungeon to explore. I dont think this was the boss. I havent even stepped foot into the namesake Cathedral yet.

Before leaving the safety of her ghost-repelling ritual and starting her exploration again, she spent some time re-reading her skills and her status. She had to replace the immortality runes anyway, and she wanted to summon the High-Priest this time.

[Venerable physique of the primeval void] :

Second step : Become able to see in the dark (71.316%/100%)

Didnt go up much Or rather went up quite a lot considering all I did was find the city and enter the house. My vision is still quite limited.

Name : Sofia Aphenoreth

Age : 20

Class : [Saintomancer]

Level : 199

Health : 5995 / 5995 (5*level + 5000 filter2)

Stamina : 1994 / 1995 (5*level + 1000 filter2)

Mana : 948 / 89000 (-10000 Alith) (-5000 Scribe Link) (5000 base + (500*(level-1)))

Specialization : [Eclipse Skeleton]

Alteration chance : 97%

Active Skills (7 / 7)

[Spine of the Black Sun] - Level 122

[Heal Undead] - Level 64

[Summon Blood] - Level 85

[Angels bolt] - Level 100

[Maiden Banshee] - Level 199 (Lv.199)

[Graveyard of the righteous] - Level 108

[False immortality] - Level 3

Passive Skills (6 / 6)

[Blessing of the Deep] - (2/4)

[Armor of Bones] - Level 100

[Pristine essence]

Lv.199 Pareth (Holy Ogre Eclipse Skeleton)Lv.199 Alith (Maiden Banshee)Lv.199 Book of Skeletons (Book)[ command] : soul that none can resist.[Restore ] : Infuse the target with mana to[Blessed hands ] : Shape mana directly through the hands[ with suffering] : all those who touch it except the necromancer with long lasting [Agony].[ marrow] : ERROR[Runic ] : You are one with the runes of[ dominion] : in a spherical area around you.

I suppose it did help a little Hey whats done is done.

You have acquired the Passive skill : dominion

You have acquired the Passive skill : marrow

You have acquired the Passive skill : Blessed hands

It wasnt until later when Sofia was busy carving the second rune on her body under the guard of Pareth and the High-Priest skeleton that her new passive skill was finally ready. The name of it was enough to put a smile on her face.

[Bone dominus] : The Saintomancer can control, fuse and reshape all inert bones in a 10 (10 * skill level) meters radius; the Saintomancer can reshape all bones their hands touch. (This will make them unable to be used as new Skeletons, except as constructs)

The Saintomancer can create and control up to 1 (Skill level) blessed marrow bone construct. The construct is sturdier than its original parts and is considered a Golem and a Skeleton.

For each nearby blessed marrow bone construct, the Saintomancer and all Skeletons in the construct's reach receive the following effects :

Regenerate 0.5% maximum health every second.Bones are 10% sturdier.

Sofia couldnt wait to try it out but there were still some details she noted. There are multiple parts that surprise me. The whole construct thing is a bit weird, the scaling makes me think this is probably another compressed-level skill. No way this can go up to level 100, the effect stacking would be insane.

Also that makes [Heal undead] almost obsolete I can still use it to heal Alith though, and it heals much faster than the constructs, with a longer range. The best part though is how it doesnt mention the mana usage, so it must be minimal like the other passives.

And then Reshape all bones they touch. All bones

Her first instinct was to change the shape of her wings. Like clay that you work on it was indeed reshaping, meaning no bone was created or lost, but the form changed. She changed her wings to look like long arms sprouting from her back. Her control was lackluster but it worked. She still could only naturally move them like they were wings though, and had to use the skill to move the fingers one by one. Impractical. She reformed her wings to normal and broke the tip on the left one. Can I stick it back on? She could.

Then she took out some of her cut wings that were in her storage and tried to add them to her actual wings. That didnt work. She discovered that after a few seconds of being detached from her body, the bone could no longer be repaired like that. I can probably still fix internal injuries though But my own bones aren't inert bones so I need to touch them with my hands to reshapes them. Thinking that she tried to reshape one of her fingers, giving it a slight curvature. That was kind of disquieting to look at so she fixed it. Guess my hands count as touching their own bones...

Its very versatile. And if I can touch someone elses bones Theyre dead. What stops me from reshaping their ribs to pierce the heart?

Actually, thats kind of useless. If I can touch their ribs I dont need that to kill them.

But what if I use the pointy end of my wings to stab someone in the forehead or the temple? Might surprise someone, and the instant I touch their skull

Sofia shivered at her own ideas. She decided to explore the less macabre parts of the skill next. First, she wanted to try displacing Pareths spinal spikes to all be on his head, but that didnt work. Matter from one bone couldnt be transferred to another one, but she could do things like change the shape of his horns to make them curved like Karins goat horns. Overall she found this part of the skill to be a bit underwhelming.

The last two things she wanted to try were the control of inert bones, which she still hadnt used, and the making of constructs which she didnt fully understand. At least the actual control of the skill had been very intuitive until now.

She dumped dozens of her cut bone wings supply on the floor and tried to work with that.

The more things she tried and the wider the smile on her face got. Absolute control. This was what she had. If she wanted to fuse all the bones and make a sphere with it she could. If she wanted to make the sphere fly up, then change to a huge bone hammer, she also could. And most importantly, if she wanted to add or remove pieces to and from her bone armor She absolutely could.

She took out hundreds of cut wings and used them to make her armor thicker. It worked well up to a point where she could no longer move due to the weight and blocked joints. Adding a ton of mass maybe isnt the way to go.

One of her first instincts was to go near a wall, to extend her armored hand, and move the matter of her armor, reshaping it to form a long spike coming out of her palm. The bone spike formed, piercing the wall.

Oh.

This skill is crazy. The possibilities Endless.

Reshaping and controlling the bones around her required a lot of focus but there wasnt any real limit to what she could do. She couldnt figure out how it worked but it used no mana at all. She tried to emulate the complex shape of Orvods move with the stone lotuses, and she could almost do it well but the shape of the petals had a lot of room for improvement. She couldnt do like him and fly on a cube of bones though, while the bones could float, they didnt have much force to them unless they were grounded.

She played around doing all sorts of shapes with the bones, and finally, she decided to try the construct function. She reshaped all the bones she had taken out into a greatshield, mimicking Pareths usual design. How do I make that a construct though?

She tried a few things before figuring out that she had to pump it full of mana, which finished emptying her reserves. The bone shield hardened visibly, taking on a golden sheen and glow reminiscent of the state the mist skeletons were in when invincible under the sunlight.

Sofia could feel the effect of the blessing trying to heal her, though it did nothing as she was full-life and had the runes up. She looked at Pareth, raising the shield in front of her, Hit it, dont hold back.

Pareths hit was heavy, it sent Sofia tumbling back until her back was up against the wall. But the shield was almost intact, the scratches on its surface visibly healing by themselves. Great! She could store it without trouble but would lose the healing effect as it wasn't 'nearby' anymore. I can probably use that on parts of my armor too I guess the helmet is a good choice, and so is the chestplate. There must be more than I dont understand about this whole construct concept but Ill look into it later when Im not in a hostile dungeon.

Done with her testing, she had to say, the scribe didnt hold back. This was a skill worthy of the keywords used and the slot taken.

Now I need to regenerate my mana and redo the runes all over again

Sofia dispelled her runes and sat on the floor.