Chapter 158: The issue with ritual tattoos
Sofia was waiting for Zereis answer. She seemed to be pondering on the question. Can I have every significant bone get the physical resistance enchantment this time and not just the arms and skull? I still havent told her about the [Suns generosity] ritual we must include in either. I shouldnt divulge it to anyone, but I cant not use it on the strongest skeleton Ive found yet. Valeure showed it to me first, anyway. She gets the blame.
Theoretically, we can fit as much as we want, yes. But in fact, not much more than there was already, no. From how the whole thing is built, I can tell that the Gods rune will only accept so much. So what we can do is redirect the mana from trashed modules but not add much more. We can get Pareth some twenty or thirty thousand bonus health or stamina if you want. Or strength, or about half of that directly as mana. But the best bet, in my opinion as a runecrafter, is to treat this like a specialized piece of equipment. And by that, I mean add as many enhancement enchantments as possible.
Thats great, but last time, when I tried that, the enchantments only applied to one bone each for every module I drew
We cannot avoid that, no. That is why I have two propositions! Zerei proclaimed, enthusiastically brandishing her piece of charcoal.
Im listening.
Yes! So either we pack a big aura effect on each plate of the pelvic bone, which is the place with the most practicable area to draw fine rituals. Or, we choose one of the femurs since they are the sturdiest. And we enchant it with as much protection as possible to make it very hard for him to die completely, so that you can always heal him back from his last bone.
The second idea is interesting, but the facial part of the skull is the bone that takes priority to be his main body if pieces are detached. So if we do that, if, for example, his lower body gets blown off, the femur might survive, but it wont be part of his body anymore since it will be whatever is still attached to the head.
Then we enchant that instead, it can still work. But it might be hard to redo it on a skeleton with a smaller skull, yes. We can only inscribe so precisely at these sizes
I like the idea. I dont want to lose this giant skeleton to an explosion like the last one. I have plenty of smaller ones from the sons to use as spares now, but its not the same as the Alphas. Sofia couldnt decide, What about the aura effects you spoke about?
Zerei counted on her fingers, I have, uh three four rituals that could work for this, but we can only fit two, one on each side of the pelvis. There isnt enough mana for more anyway.
Can we make a single one twice as strong with double the mana?
That is not how it works, sadly, no. But these are very special rituals anyway; no need to worry about it.
What about the modifying or fusion of bones?
Cannot work, no. There are very high chances that it would cause problems with the soul, and I presume you do not want that?
So my tests back then really were dangerous for him I ought to research these topics better before I harm someone attempting something dumb.
Hmm How high is the mana cost for each of them?
The combat sense uses about five percent of your regeneration. The intimidation is one percent when inactive and ten when active. The air resistance is around thirty percent, but its very worth the cost, yes, especially when your mana regeneration is high enough, it can also shield you from harmful fumes and things like those. And, uh, the flight steps are about twenty percent until theyre charged, then one percent while charged.
I dont want to sound ungrateful, but these are a bit underwhelming. There are only four Though I suppose these are like extra passive skills, which is impressive. Are they hard to design?
Zerei sounded deflated that Sofias opinion of her rituals was so low, There used to be a few more, but I hadnt learned them yet The combat sense is my design, by the way
Sorry, I didn-
Dont worry, Sofia, I know. If Im going to be honest, this was an abandoned research path, and for good reasons. Externally applying enchantments on someone with a soul and their own mana signature is much more complex than slapping them on an item and being done with it Not only are these extremely hard to design, but they also hinder your mana regeneration. If the one to lessen air resistance hadnt been such a huge breakout success for our race, no one would have even bothered to try making more.
Its not that bad! Im considering them over the other option too.
And you should, for all their problems, these are still like additional passive skills, yes. But in the end, they were a mostly failed project.
Sofia pondered over each combination and their costs. Is mana regeneration a big issue in the second trial?
It can be a limiting factor, yes
Do you want to choose yourself, Pareth?
Of course, the Skeleton didnt answer. Sofia was a bit annoyed, but contrary to her expectations, he moved. He pointed at Sofia.
I should be the one to choose? Theyre for you, though
Lets go with the combat sense and the air steps, then. This should be the most lightweight but still a good combination; only six percent most of the time is not too bad. And Pareth has had trouble with projectiles coming from behind before. Flying enemies are a problem too, so hopefully, the air steps can help with that.
Zereis face lit up when she heard Sofias choices, Lets do it, yes! We only have one Alpha Ogre, so we cant mess it up. Ill engrave them for you. Let me do all the work, yes!