Chapter 209: Digging for Gold

Name:Saintess Summons Skeletons Author:
Chapter 209: Digging for Gold

So this is my situation :

Classless Skills (6 / 9)

[Fast reading] - Level 55The origin of this chapter's debut can be traced to N0v3l--B1n.

[Way of the Fool] - Level 21

[Sprint] - Level 38

[Identify] - Level 2

[Sanctity] - Level 100

[Mana manipulation]

[Sanctity] is fully leveled, and it might actually be my only specialization option with [Mana manipulation]. Because I know there was a proficiency component mentioned last time for Pareths specialization. But then, maybe [Way of the Fool] might work too, and it would finish leveling it up too, which would be nice considering how slowly its been rising.

Then I always have the option to pick up and train a new classless to specialize in it.

Before anything else, Sofia identified the specialization point. Since it already showed a secondary specialization line on her status, she thought this one might work differently.

[Skill specialization point (Classless)] : This reward for an exceptional trial performance is not to be used lightly. This will be your second specialization. Use it to permanently imprint a known classless skill in your physical body where it will develop as you level up.

The chosen specialization will influence future stat growth from regular level-ups.

Item level : -1.

Grade : Virtual

That answers my question about stat growth. It looks like theres more to it than class evolutions. That changes things a bit.

The fact that her choice there would influence her stat growth meant a few things. First of all, she would want one that gave more mana. But also, the more she waited to take it, the more level up stats she wasted.

The stat growth distribution will be more about the chosen Path and not the actual base skill I suppose, since thats how the skill influence part of the first specialization worked. So its really important to not only pick a good Path but also one thats likely to give the wanted stats

Ill do that when Im done picking the other classless. I have three slots, but the specialization will free one, and [Sprint] could go if theres something better, but I need to be sure to have a way to be mobile when the wings dont work.

[Sniper] : You are 1% harder to see for every 10 meters between you and the observer.

One of the best ones, I think, especially with the precision range of the charged Angel bolts. If I fly high enough, it would make me almost invisible to those on the ground, even with the big glowy wings.

Sofias only issue with this skill was the strange name, part of the Poker face line of classless skills with names that meant nothing.

[Meditation] : You may now gain skill experience through meditation by intensively envisioning yourself using the skills.

This was a bit of a weirder one that Sofia already knew of, it wasnt too bad, allowing to train some skills without the usual mana consumption or other side effects like creating lakes of blood. It was good to have to make the most of the downtime when regenerating mana, but it also kind of felt like a wasted slot in combat.

[Sculpting] : You are 5% (5*skill level) faster and more precise at sculpting and producing handmade art.

Utility to make better objects through [Bone dominus], should also help at sculpting my wings and armor I think, and at sculpting the enemies' bones if I can touch them. All in all, not bad. Does channeling an Angels bolt count as sculpting it? Its basically giving it form so It could also be called handmade art if you stretch the definition a bit

And for what its worth it probably works with drawing rituals too.

[Unrelenting] : Your movements are 90% less affected by pain and status effects.

Basically the Health-related variant to Zereis [Tireless], and no need to level it up. This one never showed up before so it must be hard to unlock.

[Crystalized] : Your body will slowly produce mana pearls (Growth speed linked to mana regeneration), which can be used as ritual fuel or eaten to provide a temporary 100% bonus to thinking speed.

This was maybe the weirder one of the bunch, but its scaling with mana regeneration and the huge thinking speed bonus it could give made it hard to ignore. Where and how will the pearls be produced is the big question. I feel like this should be part of the description Also how big do they get? Do they need to be manually harvested? No matter how I think of it, it sounds gross. I cant help but imagine the worst. AND IT IS LOCKED. WHY?!

[Shining] : The light created by your skills is 1% (1*skill level) brighter.

Not much to say about this one, I dont think Ill take it. But with my new passive skill, it could be good, thats essentially a range extension, which is why I kept it

It would also make the Angel bolts unbearably brighter than they already are. Which would make aiming with them quite hard Alright, not this one

[Safekeeping] : Objects infused with your mana are sturdier.

Again, not much to say, the worth of this depends on the level of sturdiness. Technically my armor and all my skeletons can be treated as objects, and they already have my mana too. So depending on how this applies, this might actually be the strongest choice out of everything Ive found. Such an unassuming name for a potentially incredible effect.

[Evasion] : While moving out of the way of attacks or projectiles, gain a temporary bonus of 1% (skill level) movement and reaction speed.

It doesnt go quite as high as [Sprint] but they can compound when Im on the ground and it also works while Im flying. Also if I take [Crystalized], and taking [Way of the fool] into account, it would start to be a lot of brain power when all stacked together. And being able to quickly process more information in combat is really helpful, not just for dodging but also to strategize and direct the skeletons. So nothing fancy here, but I think its really good.

That leaves two more to consider.