I decided to launch an attack against the Percival family.
Besides, I dare to think about moving during the winter months when it doesn't normally work.
There's a good reason why you're so impotent.
One of them is in that there is still a difference in power between the grand aristocracy as much as the Percival family, albeit pushed by the other two houses, and the Fontana family today.
So move at a time when you would think your opponent couldn't possibly be attacked.
In other words, it is the same as the usual ambush.
When winter moves are difficult to take, they strike at the target, and they decide to strike well and declare.
I won, he said.
In doing so, there is no need to victory over the Percival family as a whole.
It becomes important to win because it's only part of the Percival family.
So let's do something a little bigger on the scale than what we did to the Memento army that attacked us before.
Because the big name for this battle is "Discuss Carlos".
I rebuffed through Lyon with evidence that Carlos and the king were dead because of the Percival family.
And that led to two of the other three nobles entering the battle against the Percival family to make them take responsibility for the king's death.
The Fontana family that created the stream, and hence I, were providing indirect support by selling supplies and such to the noble army that fought the Percival family around those two houses.
It was also because Carlos died and was to be mourned throughout Fontana.
But that's what they sometimes say.
"Is Ars von Barca unwilling to discuss with his own hands the hedging of his late lord, Carlos de Fontana?".
Thanks, he said that knights and nobles are important too.
You can't keep your mouth shut when they say it's a good idea to kill the Lord, who is also your own parent, and not even try to move into hostility while you're pulling into the realm.
No, if you don't want to move something else, maybe you shouldn't, but the drawback exists that you get a bad impression from around you.
Sometimes I just prioritize survival without thinking about it, but then I lose a lot of credibility from around me.
So I want to appeal to you to "I'm trying my best to be hostile" in an understandable way.
So it's the only way to move.
But when the snow melts next year and we officially enter the war, that's tough too.
How much would it cost to go out of your way to lead the army to attack the distant Percival family territory?
If possible, I would like to decide that I discussed getting it done quickly or something.
So that means attacking the Percival family at this time of year.
but the Percival family itself is not the target, to be precise.
What I intend to aim for is not the noble Percival family, but the Tiers Knight family under its command.
Set up a quick attack and smash that Tiers Knight family.
That was my strategic goal.
The Percival family was a grand aristocracy that could not be pushed or pushed, and as a trinoble alliance they worked with two families, the Rheinzatz and the Memento, to oust the Risorte family, which was a former hegemonic aristocrat.
However, the Percival family is spoiled by the position of third place within its trinoble alliance.
Why is that?
That's because the Percival family grew rapidly a few generations ago to become a grand aristocrat, once a mediocre aristocrat there.
Counting from the current Percival principals. Six generations ago the principals made a huge difference to the Percival family.
Even so, it's not like its ancestral lord has developed new magic.
But some magic had to do with the prosperity of the Percival family.
It's the magic of the Tiers.
Once upon a time, the Tiers were old aristocrats with their own magic owned by other nobles as hand pawns.
It seemed to exist as an aristocrat during the First Kings, but the time came when the power of the royal family was drastically diminished and each aristocrat rose under its own power.
But the Tiers of the old aristocracy were unable to defend their own territory.
And the Tiers family was to fit in as a subordinate to other aristocrats, ushering in an era of misadventure.
That was because, for one thing, the magic of the Tiers family was non-offensive magic called low-grade magic.
The Tiers family was then to retain their name as they rolled over several aristocratic families.
but that was never a good one.
Because every nobleman who welcomed the Tiers as his subordination tried to surround and protect them in his own territory.
We barely kept our names because we didn't do anything with our own talent.
A turning point came when it was thought that such an era of misadventure would last all the way to the Tiers family.
That's how I met the Percival family.
The Percival family was an aristocrat with attack magic and had managed to swim through rough, turbulent times.
but there was something in the Percival family territory that was decidedly different from other aristocratic territories.
Labyrinth.
That existed in the Percival family territory.
A dungeon of monsters spreading towards the basement.
There was a place in the Percival family that could only be such a fantasy.
And the magic of the Labyrinth and the House of Tiers went very well together.
The magic of the Tiers family is called [ability liberation].
The magic that supposedly blesses what has grown through so much experience that it feels like life is in danger.
Magic with a protected past to monopolize in many aristocrats, even though it has absolutely no ability to attack.
That's what made me meet the labyrinth.
When the Percival family obtained the Tiers, it was immediately that the then Lord instructed them to use the magic of the Tiers near the labyrinth, he said.
A being called the Seeker who dives into the Labyrinth, defeats demons that flare there, and fights for his life.
I ordered the Seeker to use [Freedom of Ability].
This has led to the ongoing development of the Percival family.
Use [Ability Liberation] for Explorers diving into the Labyrinth, forcing those who have crossed the dead line many times.
The amazing thing about [Ability Liberation] will be that it sometimes causes high-ranking seekers to express their magic.
Is a unique sorcery activated by magically casting a spell like a skill, in plain sight?
It's a fragmented skill for each Explorer to express itself automatically, but some of them can still carry out remote attacks?
That, if I may say so, also led to the production of a man of equal or greater strength than a knight.
Those who explore the labyrinth develop their strength with so much experience that they dive deep into the labyrinth.
And when the Tiers use the magic of [ability liberation] against powerful people with such experience, physical abilities and so on are enhanced.
Those who dive deeper into the labyrinth with their stretched abilities and gain more strength will each gain the skills they deserve.
However, it is only a form of witchcraft and cannot, for example, bestow the same skills on others by name.
Besides, I can't leave it to my own child with a ritual of inheritance.
But still, those who dive into the labyrinth are endless.
Because if you acquire the corresponding strength, you could be recognized and hired by nobles and knights.
No, even if you don't, if you dive into the labyrinth, you'll earn better than you normally do.
The labyrinth is the last time people who have trouble eating come with a one-shot reversal, and we have a system in place that can attract nature and talent.
In other words, by owning the Labyrinth and the Tiers in its territory, the Percival family has acquired an environment that creates an experienced combat specialist in action unlike other aristocrats.
Moreover, he also gained economic strength with demonic stones and materials to be produced from the labyrinth.
Thus, after generations, he succeeded in gaining so much power as to be called the tip of the great aristocracy.
That's why I'm going after that Tiers family.
For the Percival family, the Tiers are not just knights.
Crush it there because it is the heart of the economy and the most important knight to create tough fighters.
So the targeted Fontana army was to muster the elite and recommend the army to the south.