The Green Caterpillar collapsed on the ground and disappeared in a cloud of green smoke, but its webbing still remained entangled around me.

I made another careless mistake, but Durandal has once again saved me from falling into a pretty bad spot. That being said, it turns out that Wall Magic is much more difficult to use than I initially thought, or maybe its just a matter of me not using it properly? I wonder if the result was the same even if I used Fire Wall instead of Breeze Wall? No, probably not. If such a simple monster was able to wait until my spell ran out of time and disappeared, it would have probably done the same no matter what type of Wall I would have used, be it Fire Wall or Water Wall.

Man, what a total failure.

Based on what I saw now, the exact width of the Breeze Wall was approximately one and a half meters, so as long as I or the enemy would move to the sides of it, it would technically still be possible for us to attack even with the Wall fully deployed, unless I would have used two of them to actually block the corridor entirely. Alright, I guess that is a lesson learned for me then. Now I just have to make sure that such embarrassing failures wont happen to me ever again.

Our next opponents were Needlewoods and Green Caterpillars. I tried using Breeze Storm against them. With the sharp sound of the wind cutting through the air, the monsters bodies have all been shaken, especially the branches of Needlewoods who looked like they were nothing more but tree saplings ravaged by the tropical typhoon. Yup, it looks like Breeze Storm will also be pretty effective as a general-purpose Wind Magic AoE spell.

After the spell died down, it became obvious that, just like with all the others, another attack will be needed to properly put all of the enemies down. I attacked the Needlewood that was coming towards me with a Breezeball, while Roxanne disposed of the Green Caterpillars by slashing them with her Scimitar. While using magic I couldnt attack with Durandal at the same time, so I had no choice but to stay in front of the approaching Needlewood before I could hit it with another spell. Launching another Breezeball at it to stagger it, I then hurriedly dodged one of its branches which was being swung at me with the momentum it gained before my spell hit it.

Here it comes!

Roxannes voice echoed in my ears. It was not a loud shout by any means, but it was audible enough for me to hear it firmly and prepare for what was approaching.

The next monsters that appeared before us became my guinnea pigs for the Sand Storm spell.

Summing up everything that I have learned about magic today: there are a total of twelve battle oriented spells I can use right now, divided into three types: Ball, Wall and Storm and belonging to the categories of Beginners Fire Magic, Beginners Water Magic, Beginners Wind Magic and Beginners Earth Magic. Balls are meant for single target attacks, Walls act as defensive barriers and storms are Area of Effect offensive spells. All of the above make what I believe to be the main core of the system of magic in this world. Spells of Fire and Water Magic have Fire and Water in the names of their spells, but Wind Magic and Earth Magic deviate from that rule, because spells of the Wind Magic are actually invoked by the word Breeze while Earth Magics activate when the word Sand is used. There might actually be more offensive forms of magic that we simply do not know about yet, but since Roxanne, who is a native inhabitant of this world, says that generally there are only three of them, then I have no reason to distrust her words.

Okay, I think this should be enough when it comes to our experiments with magic for today.

Understood. You worked really hard to figure everything out, didnt you , master?

Thank you, but I would have never been able to do any of that without your help, Roxanne.

Thank you very much for your kind words.

The biggest question that I had to find an answer to now was how do I want to fight the monsters in the Labyrinth from now on. Should I focus on fighting them with magic, or maybe go back to the purely physical fighting style that capitalizes on Durandals absurd strength?

Currently, I can defeat Lv.2 monsters on the second floor with four spells, which is a bit much, and admittedly the battle times are a little bit too long for my liking, because the longer the battles, the more stupid mistakes I tend to make, and I am painfully aware of that.