Volume 9 Chapter 4 PaRT 2



No, that’s not possible.

I cast it on the Fly Trap but it worked on the Hat Bats? That’s not funny. Even if it had been the case, it would have worked on one, not both. Even if I counted it wrong in case of the Hat Bats, what about the Fly Trap then? How did the number of Spells it took to kill the Fly Trap decrease when it wasn’t even petrified?

It’s hard to imagine that magic resistance has anything to do with abnormal status resistance, and I don’t have any such Skill.

Does 「Abnormal Status Resistance Down」 inflicts random abnormal status? And if so, I wonder how is it doing that?

Apart from that, it might have been due to Critical Outbreak activating. If one of the Wind Magic Spells was a critical, it might have dealt huge damage because of it being a weakness of the Hat Bats, but it shouldn’t have been so in case of the Fly Trap.

It seems it was the case, though.

I wonder if magic attacks can have critical hits as well? Nope, neither Dragon Knight nor Gambler have any Spells.

I wonder if its the Passive Skill,「Critical Outbreak」 increases the probability of critical strikes for the user regardless of the type of attack, because it seems to not be limited to physical attacks.

「This kind of things may happen from time to time.」

「Is that so?」

「Yeah, so don’t drop your guard until the monster collapses and dissapears.」

There’s no guarantee yet that a magic attack can be a critical hit as well, and that’s why I informed everyone, not just Sherry, about it. If I keep talking to just Sherry, I’m afraid that others may feel left out.

「To be able to do even such a thing, as expected of Master.」

「I can’t control it well.」

I think it may happen once or probably twice, but that’s it. Oh well, it’ll probably be alright.

「Not at all. As you would expect.」

「Amazing, desu.」

「Is that so?」

Miria and Vesta have already been swindled by Roxanne into believing that I did it consciously. Even if a magic attack happened to be a critical, it wouldn’t be noticeable, for there doesn’t tend to be any identification of a critical strike, really.

Even if it is useful, this Skill is everything but convenient.

I stop using 「Abnormal Status Resistance Down」 and observe the situation. There’s no sign for a critical attack to have taken place. Petrifaction did take place, however. The moment I stopped using 「Abnormal Status Resistance Down」, petrifaction was inflicted upon the next enemy.

Is it really just a matter of low probability? Vesta, seemed to hit a number of critical strikes on her own too. I wonder if the rate of my critical strikes is smaller than Vesta’s. Nah, the damage must not equate to one magic attack unless there are at least two critical attacks, I think.

The Fly Trap turned into smoke after a number of 「Rush’s」. There seems to be no change compared to when it’s not petrified.

「Amazing. As expected of Master.」

「Physical attacks should not have worked on petrified monsters. It really was amazing.」

「As expected, desu.」

「It went down so easily. Amazing.」

It’s exactly like I thought. Even if defense of the monsters which have been inflicted withpetrifaction increases, one of Durandal’s Skills, 「Ignore Defense」, invalidates it entirely.In other words, it’s all thanks to this sword.

I recover my MP and send Durandal back. I allocate the Bonus Points freed up from removing Durandal to 「Increase Critical Rate」. I increase my Critical Rate to thirty percent. With this, I can immediately ascertain if magic attacks can be critical hits or not.

I wait for next monster while proceeding with the exploration. We encounter a group of one Hat Bat, one Rub Shrub and one Fly Trap. I start off with a 「Firestorm」. The Rub Shrub and the Fly Trap turn into ashes rather quickly. It’s the effect of 「Increase Critical Rate」, surely.

It’s an amazing effect. I’m fired up like I have never been before. Now I am certain: 「Critical Outbreak」certainly, solidly applies to magic attacks as well.

I was doubtful whether magic attacks can be critical hits or not, but with that, there’s no need to be doubtful anymore.

The Hat Bat collapses in three 「Breeze Balls」. My wind spells might have been critical, too.

With Increase in Critical Rate set at thirty, every one attack out of three turns out to be a critical hit.

Even if I were to cast ten Spells, a few of them would surely be criticals too, as per my rough estimate.

「What can I say now? Truly splendid. As expected of Master.」

「It was absolutely amazing.」

「As expected, desu.」

「That really was incredible.」

Sherry praises me for my performance. Finally, it was about damn time. But that’s expected for the result was amazing, indeed.

「Now that I have verified it, the experiment is over. I’ll undo it now. It’ll not be like this every time.」

Because I need to increase my gained EXP again, I cannot allocate Bonus Points towards 「Increase Critical Rate」anymore.It’s a pity, but there’s nothing I can do about it, so there’s no use crying over it now.

Since 「Increase Critical Rate」is a Bonus Skill, you need to use Bonus Points in order to acquire it, but having it means that I have to resign for other useful Bonus Skills, such as 「Increase EXP Gain」, the ones allowing to have multiple Jobs equipped at the same time or the one allowing me to wield Durandal.

That being said,「Increase Critical Rate」is more useful that I thought. It is a big advantage when magic Spells turn out critical.

If I increase it to thirty percent, it should turn out at least once every battle. The duration of the battles will also shorten with that. I guess it will be absolutely impossible to have fifty percent increase in Critical Rate all the time though. But still, it might be a good addition to my arsenal on the higher floors, when the battles are going to start getting longer and more difficult.