There is a city called Belka in the western part of the Kingdom of Canary.
The key point is to protect the western border, and the height of the defenses, surrounded by tall walls and deep moats, exceeds that of Ishka.
This defense is not another country—preparation for humans. There is no human state west of the Kingdom of Canary.
On the floor, what Belca was so deeply guarded against was to counter the desert monsters coming from the west.
Catalan desert. It is a magical area alongside Titis Forest and Skim Mountain.
The total area is unknown. The type of monsters inhabiting is unknown, and the total number is unknown.
If you step without knowledge, you'll either be a food for a demon, be swallowed by quicksand, or lose your place in the vast sand sea and dry out, or you'll be forced to die Would.
Various traditions have been passed down since ancient times in the vast desert that cannot be crossed even with the dragon knight's flying ability.
In the middle of the desert, there is a golden empire guarded by barriers.
Magical power There is an ideal town full of water and greenery beyond the desert.
Many people argue that these are myths of unknown origin, but on the other hand, it is also true that in the desert there are occasional discoveries that leave (possibly) traces of lore.
Roses To give an example, there are ores that seem to have been sculpted by human hands, and gold and silver ingots more immediately.
For this reason, many believe that the Catalan Desert has large gold and silver veins. In some cases, though unrelated to lore, vast salt veins were discovered by those who stepped into the desert.
In addition, there are various types of wealth in the Catalan Desert, including balms and spices from rare desert plants and shells from desert monsters. Attract.
They set foot in the dangerous desert today, either to verify the authenticity of the tradition or to get a quick fortune.
The city they were based on was Belka.
-I returned to Ishka from the village of Merte, and it was this Belka that went next. Even within Canary, Ishka and Belka are far enough apart to take more than half a month on a chariot.
More than twice the length of Merte village, which takes seven days by carriage. In my personal sense, it feels farther than the Adastera Empire.
Aizumi Fortunately, now I have a foot, so the number of days to move was greatly reduced.
The King of Beasts Now that's why I came to Belka, asking for the information I mentioned earlier.
King of the Beast Hydra's barrier to the earth and water of the Kingdom of Canary from the sea of venom created by the venom of the Holy Kingdom can be a catalyst.
When he was an elf sage, the presence of Behemoth was often witnessed, not a phantom beast.
Frequency The sightings are, however, always found in the interior of the Catalan Desert, and it is likely that the top adventurers in Belka will witness once or twice a year.
By the way, Ishka's guildmaster Elgart was previously described as "one of the only three first-class adventurers in the Canary Kingdom", but the remaining two first-classes belong to the Belka adventurer's guild.
In addition, the highest party in the Ishka Guild is B rank, with only three sets, but Belka has two A ranks, and B rank has seven.
Belka has such an appeal that only such high-level adventurers can sit down. Of course, there is also a danger in proportion to that, and the frequency of attacks by desert monsters is increasing year by year.
For this reason, Belka Guild adventurers have a demon suppression quota, and those who can not clear this will not be able to receive the preferential treatment of adventurers in Belka. Naturally, the guild master says that newcomers who die and injure by trying to achieve the quota are indispensable, but even if they are gone, there is no problem as newcomers who boast of power will boil as much as possible. It's an idea.
Apparently, Belka's master has a very different philosophy than Elgart.
"Well, I don't belong to a guild, so it doesn't matter to me."
I took a room in a luxury inn that struggled for one or two in the town, and that was after I had gathered all the information.
I don't mean I'm starting again as an adventurer in this city. Guild information has been collected as part of the Behemoth information gathering.
Crow Solas also hid in the middle of the way, because it was troublesome to stand out.
After that-and thinking about the future, the door of the room opened after a light knock. Entering is Ilia, wearing a white war robe of a priest warrior.
Belka has a fairly large shrine of the Holy God, alongside the adventurer's guild, which is at the heart of security and defense of the city. When I heard that, I brought Iria to Belka.
In the future, Ilia will leave it in Belka as it is, and will collect information on Behemoth on both the temple, adventurer and both routes.
"How was it?"
Eyebrows: "The last sighting was a year and a half ago. It's a story of a giant beast, unknown to tens of meters, behind a sandstorm. At the same time, a huge tail disappearing over a dune. There seems to be a story even if I saw it. ''
"I see. It doesn't seem to be something you will find tomorrow today."
Iria nodded at the words and sat on a sofa a little away from me, apparently tense.
By the way, I took only one room. There are two sleepers, but there is no rule that requires both. I didn't really explain to Ilia, but as far as I saw, I seemed to know why I brought only Iria.
――It was only the consideration of Priest Sarah that the revenge targets along with Miroslav and Luna Maria had been left to this day. She thought she wouldn't be able to persuade her mother to reach out to her, so she didn't take action with Ilia until today.
But now that he has lost his thoughts on the priest, he no longer has to withhold his daughter. On the contrary, I think I'm more attached to Ilia. Daughter instead of mother. It's the worst to put it in words, but if you remember when you were eaten by maggots in the fly's nest, you can kick off a guilty feeling like a roadside stone.
In addition to the sins of the past, there is also the benefit of treating incurable poisons. There was no shortage of reasons for dismantling a priest warrior.